Real-time card game

Source: Wikipedia, the free encyclopedia.

A real-time card game is a

turns
and all players may act simultaneously (that is, in real-time).

The card game

Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball
.

There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the

Nertz
.

Another group of real-time card games are related to

Spoons, in which players exchange cards asynchronously until one or more players have a certain hand; then the first player to perform a certain action wins. In this family are the 52-card game Pig and Parker Brothers' Chicago Commodities Exchange-themed Pit
.

One can also view games like

(specifically on the last turn, as real-time per se).