Red nines
Stops group | |
Players | 4–8 |
---|---|
Age range | 5+ |
Cards | 52 (4 players) |
Deck | French |
Rank (high→low) | K Q J 10–2 A |
Play | Clockwise |
Chance | High |
Related games | |
Comet |
Red Nines is a simple
History
Games of the Stops family trace their history back to the 17th century French game of
Red Nines appears to be derived from the older version of Comet, but with the addition of the 9♥ as a wild card, the removal of certain cards from the pack, the dealing of cards to the table as 'stops' and a requirement to build in
Red Nines itself is an old game, recorded as early as 1812 in a diary entry by Miss Fanny Chapman of
Pink Nines appears to be a 20th-century variant played as early as 1930 and still listed in games compendia.[b]
Red Nines (1881)
The following description is based on H.K. (1881).[8]
Overview
Red Nines is a
Equipment
A standard 52-card pack is used with the 2s and 3s removed to leave 44 cards. The red nines – 9♥ and 9♦ – are wild. Players receive e.g. 36 counters which are worth an agreed rate.
Deal
The cards are dealt singly and the first player to receive a
Play
If a sequence cannot be continued because the required card is one of the table cards, the dealer (who knows what they are) cries "stop" and the player of the last card may start a new sequence, just as if an Ace or King had been played.
A player who is able to play the two red Aces sweeps the contents of the Red Ace pool.
Winning and settlement of the score
The aim is to be first to shed all one's cards. The player who achieves this is the winner and receives from each other player 1 counter per card held or 2 counters if it is a red 9.
A player who goes out with a red 9 sweeps the Red Nine pool and receives double payment from the opponents and quadruple for the other red 9 if held in another player's hand.
Red Nines (20th century)
Overview
The aim is to have the lowest possible score by
The main differences from the 19th century game are that:
- No cards are removed from the pack; thus Aces are not stops
- All cards are dealt and there are no table cards as stops
- Suits are irrelevant
- There are no pools or bonuses for 2 Aces or going out with a red 9
Cards
Four players use a complete
Deal
All the cards are dealt, so that each player has 13 cards.
Play
Players should announce their discards so that all players can follow what is happening easily; for example a player might say "Eight, nine, ten, jack, no queen". If the next player has a queen, it makes sense to lay it and if possible a king as well. Kings are stops (they stop the sequence) and so, one discarding a king, a player may start a new sequence at any number, including another king. Play continues until one player discards the last card in their hand or "goes out".
Sometimes no player will have the stop, everyone having announced e.g. "no Ten" (whatever the required card is). When this happens the player who was last able to discard plays again, beginning a fresh sequence at any point.
Red 9s
The red 9s (9♥ and 9♦) are
It is not necessary to announce the use of the red 9 to substitute for any other card. The player simply announces the card that the red 9 replaces as if it was that card. It is up to the other players to observe that a red 9 is being used.
First turn
Being the first to discard in a round confers a useful advantage, especially if the player has one or more aces. The player may, as stated above, play more than one card of the same rank initially. After this, no player may discard more than one card of the same rank at a time (although discarding a king and starting again with another king can give the appearance of laying more than one king as a discard).
Winning and scoring
Each player has one opportunity to be the first to discard, so the number of rounds equals the number of players. After the end of the final round all the scores are totalled and the player having the lowest score is declared the winner.
Each card from 2 to 10 scores its face value. Jacks score 11, queens 12 and kings 13. Aces, although representing 1 in the sequence, score 20.[f] If a player is caught with a red 9 in hand when another player goes out, the caught player's score is doubled. Two red 9s would quadruple the score. Conversely if the last card discarded by the player going out is a red 9 that player should announce "out on a red 9", and the scores of all the other players are doubled.
Pink Nines
Taylor and Parlett describe a game called Pink Nines which appears almost identical to 19th-century Red Nines. Virginia Woolf recalled playing it in 1930[10] and it was still played in England in the early 1970s when a magistrates court in Bletchley rejected an application for it to be played for money in a pub because "no one knew what it was" and the chairman of the bench saying that "it might be something we would deplore later on."[11]
Pink Nines is only described by Taylor (1974) and Parlett (2008).
Pink Nines has the same two wild cards – 9♥ and 9♦. Players
In Taylor's account, two or three players are dealt 13 cards and the rest left on the table. If four or more play, four cards are dealt to a
Strategy
Success in Red Nines is mainly determined by luck rather than skill, although there are some opportunities for strategic decisions to be made. In general it is desirable to discard higher scoring cards when starting a sequence, especially an ace even if the player has no two (“ace, no two”). Deciding when to play a red 9 can make a big difference–they can be very valuable to fill in a gap, but getting caught with one should be avoided.
See also
Footnotes
- ^ In response to a question about the origin of the nickname of the 9♦ as the 'curse of Scotland', a correspondent of The Gentleman's Magazine in 1786, states that "when the Duke of York (a little before his succession to the crown) came to Scotland, he and his suite introduced a new game, there called 'comet,' where the ninth of diamonds is an important card. The Scots who were to learn the game felt it to their cost; and from that circumstance the ninth of diamonds was nicknamed the 'curse of Scotland'." This appears to refer to James II, formerly the Duke of York, who ascended the throne in 1685.
- ^ For example, see Parlett (2008), p. 441.
- ^ Aces are stops of course because the 2s and 3s have been removed.
- ^ Presumably suits are irrelevant.
- ^ It is not clear whether each card starts a separate sequence.
- ^ An alternative simpler scoring convention, favoured by American players, is for the jacks, queens and kings each to score 10 and the ace 11.
References
- ^ Parlett (1991), p. 118.
- ^ a b _ (1718), pp. 153–159.
- ^ _ (1752), p. 215ff.
- ^ The Gentleman's Magazine (1786), Part II, p. 538.
- ^ Chapman (1812), entries for Friday 27 and Saturday 28 November 1812.
- ^ Colburn's United Service Magazine and Naval and Military Journal (1849), p. 113.
- ^ Lee (1858), p. 134.
- ^ a b H.K. (1881), pp. 46–47.
- ^ Wylde (1908), p. 98.
- ^ Woolfe (1930), p. 241.
- ^ a b c Taylor (1974), pp. 21–22.
- ^ a b c Parlett (1990), p. 117.
Bibliography
- _ (1718). Académie Universelle des Jeux. Paris: Le Gras.
- _ (1752). La Plus Nouvelle Académie Universelle des Jeux. Amsterdam and Leipzig: Arkstee and Merkus.
- _ (1786). The Gentleman's Magazine, Part II.
- _ (1849). Colburn's United Service Magazine and Naval and Military Journal, Part 1. p. 113.
- Chapman, Fanny (1812). The Diaries of Miss Fanny Chapman. 1812 diary. Original held by the Alexander Turnbull Library in the National Library of New Zealand.
- H.K. (1881). "Red Nines" in Chess Player's Chronicle: A Monthly Record of Provincial Chess, Volume 5. pp. 46–47.
- Lee, Holme (1858). "Ashburn Rectory" in Littell's Living Age, 3rd series, Vol. 1, ed. by E. Littell. New York: Stanford & Delisser; Boston: Littell, Son & Co. pp. 105–142.
- Macnaughtan, Sarah (1909). Us Four. J. Murray. p. 143. 'I believe she thought a game called "Catch the Ten" was admissible, but as she could never teach us the rules, we continued to play "Pope Joan", "Red Nines", "Five and Forty", "Loo", and, on birthdays, "Commerce" in the drawing-room.'
- ISBN 978-0-19-214165-1
- ISBN 978-0-141-03787-5
- Taylor, Arthur (1974). "Pink Nines Anyone?" in Games and Puzzles, Issue 29, pp. 21–22.
- Tucker, Eva (2009). Becoming English. London: Starhaven. p. 19.
- Woolf, Virginia(1930). Letter dated 30 Oct 1930 in The Letters of Virginia Woolfe ed. by Harcourt Brace Jovanovich [1975]. p. 241.
- Wylde, Katharine (1908). Lady Julia's Emerald. J. Lane.