Rider Spoke

Source: Wikipedia, the free encyclopedia.

Rider Spoke developed by

game play and state of the art technology. Rider Spoke was built in the IPerG project on the EQUIP architecture.[1]

Rider Spoke has since been presented in Athens (2008), Brighton (2008), Budapest (2008), Sydney (2009, Adelaide (2009) and Liverpool (2010).

References

  1. ^ Greenhalgh, Chris. "Chris Greenhalgh's Home Page". Retrieved 17 October 2013. collaborations with performance artists Blast Theory (Rider Spoke, Day of the Figurines) and Active Ingredient (Love City, Exploding Places)
  • Icon Issue 054, December 2007, p. 97.
  • The Guardian, 03.10.2007, pp. 28–29.
  • Metro, 15.10.2007
  • Metro, 09.10.2007

Academic References

Chamberlain, A and Benford, S. Eds, "Deliverable D17.3 A Cultural Console Game, Final Report", Rider Spoke, IperG (Integrated Project on Pervasive Gaming) 2008.

Chamberlain, A. , Rowland, D., Foster, J. & Giannachi, G., "Riders Have Spoken: Replaying and Archiving Pervasive Performances". In

Leonardo/ISAST
) - Issue 43:1 2009.

Rowland, D., Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S & Perez, C. 'Ubikequitous Computing: Designing Interactive Experiences for Cyclists'. Mobile HCI 09. 15-18 September 2009, Bonn, Germany.

Oppermann, L., Flintham, M., Reeves, S., Benford, S., Greenhalgh, C., Marshall, J., Adams, M., Row Far, J. & Tandavanitj, N. 'Lessons from touring a location-based experience'. Pervasive 11. 12-15 June 2011, San Francisco, USA.

Chamberlain, A. 'Being: Physical - People, Performance, Art and Space'. HCI 09 (BCS-SIGCHI). ws, The Body in Communication, 1–5 September 2009, Cambridge, UK.

External links