Rolling

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The animation illustrates rolling motion of a wheel as a superposition of two motions: translation with respect to the surface, and rotation around its own axis.

Rolling is a

type of motion that combines rotation (commonly, of an axially symmetric object) and translation of that object with respect to a surface (either one or the other moves), such that, if ideal conditions exist, the two are in contact with each other without sliding
.

Rolling where there is no sliding is referred to as pure rolling. By definition, there is no sliding when there is a frame of reference in which all points of contact on the rolling object have the same velocity as their counterparts on the surface on which the object rolls; in particular, for a frame of reference in which the rolling plane is at rest (see animation), the instantaneous velocity of all the points of contact (for instance, a generating line segment of a cylinder) of the rolling object is zero.

In practice, due to small deformations near the contact area, some sliding and energy dissipation occurs. Nevertheless, the resulting

center of gravity performs a circular motion, rather than a linear motion. Rolling objects are not necessarily axially-symmetrical. Two well known non-axially-symmetrical rollers are the Reuleaux triangle and the Meissner bodies. The oloid and the sphericon are members of a special family of developable rollers that develop their entire surface when rolling down a flat plane. Objects with corners, such as dice, roll by successive rotations about the edge or corner which is in contact with the surface. The construction of a specific surface allows even a perfect square wheel
to roll with its centroid at constant height above a reference plane.

Applications

Most

land vehicles use wheels and therefore rolling for displacement. Slip
should be kept to a minimum (approximating pure rolling), otherwise loss of control and an accident may result. This may happen when the road is covered in snow, sand, or oil, when taking a turn at high speed or attempting to brake or accelerate suddenly.

One of the most practical applications of rolling objects is the use of

ball bearings, in rotating devices. Made of metal, the rolling elements are usually encased between two rings that can rotate independently of each other. In most mechanisms, the inner ring is attached to a stationary shaft (or axle). Thus, while the inner ring is stationary, the outer ring is free to move with very little friction. This is the basis for which almost all motors (such as those found in ceiling fans, cars, drills, etc.) rely on to operate. Alternatively, the outer ring may be attached to a fixed support bracket, allowing the inner ring to support an axle, allowing for rotational freedom of an axle
. The amount of friction on the mechanism's parts depends on the quality of the ball bearings and how much lubrication is in the mechanism.

Rolling objects are also frequently used as

trains
, and other human transportation vehicles.

Rolling is used to apply normal forces to a moving line of contact in various processes, for example in metalworking, printing, rubber manufacturing, painting.

Rigid bodies

The velocities of the points of a rolling object are equal to those of rotation around the point of contact.

The simplest case of rolling is that of a rigid body rolling without slipping along a flat surface with its axis parallel to the surface (or equivalently: perpendicular to the surface normal).

The trajectory of any point is a trochoid; in particular, the trajectory of any point in the object axis is a line, while the trajectory of any point in the object rim is a cycloid.

The velocity of any point in the rolling object is given by , where is the

displacement between the particle and the rolling object's contact point (or line) with the surface, and ω is the angular velocity vector.[1] Thus, despite that rolling is different from rotation around a fixed axis
, the instantaneous velocity of all particles of the rolling object is the same as if it was rotating around an axis that passes through the point of contact with the same angular velocity.

Any point in the rolling object farther from the axis than the point of contact will temporarily move opposite to the direction of the overall motion when it is below the level of the rolling surface (for example, any point in the part of the flange of a train wheel that is below the rail).

Energy

Since kinetic energy is entirely a function of an object mass and velocity, the above result may be used with the parallel axis theorem to obtain the kinetic energy associated with simple rolling

Derivation

Let be the distance between the center of mass and the point of contact; when the surface is flat, this is the radius of the object around its widest cross section. Since the center of mass has an immediate velocity as if it was rotating around the point of contact, its velocity is . Due to symmetry, the object center of mass is a point in its axis. Let be inertia of

rotational inertia
associated with rolling is (same as the rotational inertia of pure rotation around the point of contact). Using the general formula for kinetic energy of rotation, we have:

Forces and acceleration

Differentiating the relation between linear and angular velocity, , with respect to time gives a formula relating linear and angular acceleration . Applying

Newton's second law
:

It follows that to accelerate the object, both a net force and a

dynamic friction and slipping happens. The tangential force is opposite in direction to the external force, and therefore partially cancels it. The resulting net force
and acceleration are:

Derivation

Assume that the object experiences an external force which exerts no torque (it has 0

moment arm
), static friction at the point of contact () provides the torque and the other forces involved cancel. is tangential to the object and surface at the point of contact and opposite in direction to . Using the sign convention by which this force is positive, the net force is:

Because there is no slip, holds. Substituting and for the linear and rotational version of

Newton's second law, then solving
for :

Expanding in :

The last equality is the first formula for ; using it together with Newton's second law, then reducing, the formula for is obtained:

The radius of gyration can be incorporated in the first formula for as follows:

Substituting the latest equality above in the first formula for the second formula for it:

has dimension of mass, and it is the mass that would have a rotational inertia at distance from an axis of rotation. Therefore, the term may be thought of as the mass with linear inertia equivalent to the rolling object rotational inertia (around its center of mass). The action of the external force upon an object in simple rotation may be conceptualized as accelerating the sum of the real mass and the virtual mass that represents the rotational inertia, which is . Since the work done by the external force is split between overcoming the translational and rotational inertia, the external force results in a smaller net force by the

dimensionless
multiplicative factor where represents the ratio of the aforesaid virtual mass to the object actual mass and it is equal to where is the
radius of gyration corresponding to the object rotational inertia in pure rotation (not the rotational inertia in pure rolling). The square power is due to the fact rotational inertia of a point mass varies proportionally to the square of its distance to the axis.

Four objects in pure rolling racing down a plane with no air drag. From back to front: spherical shell (red), solid sphere (orange), cylindrical ring (green) and solid cylinder (blue). The time to reach the finishing line is entirely a function of the object mass distribution, slope and gravitational acceleration. See details, animated GIF version.

In the specific case of an object rolling in an

air drag
is absent) the acceleration in the direction of rolling down the slope is:

Derivation

Assuming that the object is placed so as to roll downward in the direction of the inclined plane (and not partially sideways), the weight can be decomposed in a component in the direction of rolling and a component perpendicular to the inclined plane. Only the first force component makes the object roll, the second is balanced by the contact force, but it does not form an action‐reaction pair with it (just as an object in rest on a table). Therefore, for this analysis, only the first component is considered, thus:

In the last equality the denominator is the same as in the formula for force, but the factor disappears because its instance in the force of gravity cancels with its instance due to Newton's third law.

is specific to the object shape and mass distribution, it does not depend on scale or density. However, it will vary if the object is made to roll with different radiuses; for instance, it varies between a train wheel set rolling normally (by its tire), and by its axle. It follows that given a reference rolling object, another object bigger or with different density will roll with the same acceleration. This behavior is the same as that of an object in free fall or an object sliding without friction (instead of rolling) down an inclined plane.

Deformable bodies

When an axisymmetric deformable body

finite element analysis of steady state rolling were first developed by Padovan
, and are now featured in several commercial codes.

References

See also