Samurai Warriors: Chronicles
Samurai Warriors: Chronicles | |
---|---|
Developer(s) | Omega Force |
Publisher(s) | Tecmo Koei |
Series | Samurai Warriors |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Hack and slash |
Samurai Warriors: Chronicles (戦国無双 クロニクル, Sengoku Musou Kuronikuru) is a
Gameplay
Samurai Warriors: Chronicles introduces several new features not included in prior Samurai Warriors games. While the top screen displays the main game, the bottom screen is used to display maps, KOs, and mission data. A player can switch between four characters during battle, switching the screen to their respective locations as well.[2]
Unlike previous titles, where the player chooses one character and focuses on his or her story, in Chronicles the player chooses a male (wielding a katana and rifle) or female (wielding dual swords) character to play as a primary character in every story battle, following his or her own story and changing around different armies. Each battle also allows the player to have one to four (depending on the battle) side characters to switch between during the battle. Before a stage is cleared these are fixed on certain characters related to the story. After the mission has been cleared once, the player can change these characters out to any characters that have been unlocked for free play. Every character taking place in a battle receives XP, and the weapons found during the mission are divided out according to the player's choosing between these characters.[3]
Characters
Every playable character from Sengoku Musou 3: Moushouden/Z is playable in this game.[4] There is a story mode that follows all the events in Samurai Warriors 3. There are no separate story lines for game characters, but game characters that star in the battle can be played. The two new officers, the main Hero and the main Heroine, are brand new original characters to the series, fully customizable by the player. The player will use either of them for all of the game (unless they replay the stage in which case all unlocked characters can be chosen), while switching control to the other returning officers during battles.
Development
Samurai Warriors: Chronicles was first revealed during
Reception
Aggregator | Score |
---|---|
Nintendo Life | [15] |
Nintendo Power | 7/10[16] |
Nintendo World Report | 7/10[17] |
Samurai Warriors: Chronicles was met with mixed reception upon release; GameRankings gave it a score of 63%,[6] while Metacritic gave it 61 out of 100.[7] The game sold 49,327 copies within its first week of release in Japan.[18]
Legacy
The game was followed by two sequels. The first, Samurai Warriors Chronicles 2nd (戦国無双 クロニクル 2nd, Sengoku Musou Kuronikuru 2nd) was released only in Japan on September 13, 2012, also for the Nintendo 3DS. Being an overhaul of the original game, it has the same general storyline and several of the characters' movesets with expanded content. It features multiple story paths for the two protagonists, new events for returning characters, and a new competitive multiplayer mode akin to Challenge Mode. It also introduces three new characters:
The second, Samurai Warriors Chronicles 3 (戦国無双 クロニクル 3) features new scenarios and systems as well as over 50 characters from Samurai Warriors 4. It was released for the 3DS as well as the PlayStation Vita in Japan on December 4, 2014.[19] Samurai Warriors Chronicles 3 has also been released digitally in Europe and North America in June 2015.
Both Samurai Warriors Chronicles 2nd and Samurai Warriors Chronicles 3 support the
References
- ^ Tom Bramwell (January 10, 2011). "Nintendo 3DS Japanese launch line-up 3DS News". Eurogamer. Retrieved January 10, 2011.
- ^ Spencer (October 19, 2010). "Koinuma-san, Can You Tell Us About Samurai Warriors Chronicle?". Siliconera. Retrieved November 27, 2010.
- ^ Spencer (September 28, 2010). "Samurai Warriors Chronicle Stars You". Siliconera. Retrieved November 27, 2010.
- ^ "Samurai Warriors: Chronicles official Japanese website, character section". Tecmo Koei. Retrieved February 17, 2011.
- ^ Pedro Hernandez (September 16, 2010). "Samurai Warriors 3D Receives Subtitle, Dead or Alive Dimensions Site Opens". Nintendo World Report. Retrieved August 9, 2014.
- ^ a b "Samurai Warriors Chronicles for 3DS". GameRankings. Retrieved August 9, 2014.
- ^ a b "Samurai Warriors Chronicles for 3DS Reviews". Metacritic. Retrieved August 9, 2014.
- ^ Jim Sterling (April 2, 2011). "Review: Samurai Warriors: Chronicles". Destructoid. Retrieved August 9, 2014.
- ^ Edge staff (May 2011). "Samurai Warriors Chronicles". Edge. No. 220. p. 105.
- ^ Chris Schilling (March 22, 2011). "Samurai Warriors: Chronicles". Eurogamer. Retrieved August 9, 2014.
- ^ Ben Reeves (March 29, 2011). "Samurai Warriors: Chronicles: Koei's Tired Formula Fails To Bring History To Life". Game Informer. Retrieved August 9, 2014.
- ^ Ray Barnholt (March 31, 2011). "Review: Samurai Warriors Chronicles". GamePro. Archived from the original on April 4, 2011. Retrieved August 9, 2014.
- ^ Carolyn Petit (April 1, 2011). "Samurai Warriors Chronicles Review". GameSpot. Retrieved August 9, 2014.
- ^ Jack DeVries (April 7, 2011). "Samurai Warriors Chronicles Review". IGN. Retrieved August 9, 2014.
- ^ Patrick Elliot (April 7, 2011). "Samurai Warriors: Chronicles (3DS) Review". NintendoLife. Retrieved August 9, 2014.
- ^ "Samurai Warriors: Chronicles". Nintendo Power. Vol. 266. April 2011. p. 85.
- ^ Patrick Coakley (March 31, 2011). "Samurai Warriors Chronicles". Nintendo World Report. Retrieved August 9, 2014.
- ^ Romano, Sal (March 3, 2011). "The Idolmaster 2 outsells Killzone 3 in Japan". Gematsu. Retrieved March 7, 2024.
- ^ Ishaan (August 5, 2014). "Samurai Warriors Chronicle 3 Announced For 3DS And Vita". Siliconera. Retrieved August 6, 2014.
- ^ "Official Japanese Nintendo 3DS & XL Circle Pad Pro Support List". Nintendo. Archived from the original on 2016-03-07.