Scarab of Ra
This article needs additional citations for verification. (October 2015) |
Scarab of Ra | |
---|---|
Single-player |
Scarab of Ra is a
Story
A
Interface
The game is rendered in
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/1/1b/Screenshot_of_Scarab_of_RA.png/220px-Screenshot_of_Scarab_of_RA.png)
Gameplay is that of a simplified roguelike game, utilising permadeath mechanics. Upon starting a new game, the layout of the game is randomised; the player can only save by quitting, a mechanic put in place to prevent save scumming. Death is frequent and quick, forcing players to make the most of their skills and careful use of all items they come across. Many items have several uses that the player must either discover through experimentation or use of an in-game hint system.
Levels are square mazes that grow larger as the player descends, simulating the design of a pyramid. The first level is 3x3, totalling 9 squares. Each succeeding level is one step larger in each dimension (so the next level is 4x4 steps, for a total of 16 squares, and so on). A key on each must be found to unlock the next level. Ascension is impossible, which can strand players if an important item is left behind.
The pyramid also contains traps, which can harm the player in various ways, and animals, including cobras, lionesses, thieving monkeys, and a mummy, which appears only to players who carry the eponymous Scarab of Ra. Animal threats can be dealt with in a number of ways, but only the mummy can be destroyed; the game's author notes that violence is distasteful, but "the mummy was dead anyway".
Movement is
Objective
In order to complete the game, one must gather three major treasures: the Crown, Staff, and Scarab of Ra.[4] Once this task is accomplished, an exit is revealed, yet players can choose to continue playing if they wish to risk death and increase their scores. Once a player picks up the Scarab, mummy-like Guardians immediately began their hunt, delivering an electric shock upon contact.
When the player wins or quits, their character attains a rank based on "prestige points" accrued during the game.
Reception
Macworld named the Macintosh version of Scarab of Ra the "Best Egyptian Adventure and 3-D Maze" as part of its Shareware and Public Domain Game Awards in 1987.[5]
Legacy
The original version of Scarab of Ra ran only on Macintosh computers under the classic Mac OS. It could formerly be purchased through the author's Kagi page.[6] When OS X replaced the classic OS, Scarab of Ra could no longer be used without an emulator such as Mini vMac.
In 2022, the original author released a new version compatible with iPhone, iPad, and M1 Macintosh computers.[7] This version is available in the App Store.
References
- ^ a b Semicolon Software. "About Semicolon LLC". Retrieved 2015-10-08.
- ISBN 9781562760762.
- ^ "Scarab of RA". Semicolon Software. 1999-05-05. Retrieved 2015-10-08.
- ISBN 1559581352.
- ^ DeMaria, Rusel (November 1987). "Shareware and Public Domain Game Awards". Macworld. Mac Publishing. p. 164-165.
- ^ "Kagi - Semicolon Software". Kagi. Archived from the original on 2016-03-04.
- ^ "Scarab of Ra". www.semicolon.com. Retrieved 2022-01-27.