Echochrome: Difference between revisions
Extended confirmed users 7,852 edits →References: replace psudo headings with real headings |
Extended confirmed users 7,852 edits →Reception: remove unnecessary tiny table again Tag: Reverted |
||
Line 57: | Line 57: | ||
==Reception== |
==Reception== |
||
{{Expand section|date=March 2014}} |
{{Expand section|date=March 2014}} |
||
{{Video game reviews |
|||
| MC = PSP: 79/100<ref name="MC-PSP" /><br />PS3: 81/100<ref name="MC-PS3" /> |
|||
}} |
|||
''Echochrome'' was critically well received. Review aggregator website [[Metacritic]] has the PSP and PS3 versions assigned a score of 79 and 81, respectively, indicating "generally favorable reviews."<ref name="MC-PSP" /><ref name="MC-PS3" /> The game's [[Minimalism|minimalistic]] presentation, originality, and level design were cited as its strongest aspects. |
''Echochrome'' was critically well received. Review aggregator website [[Metacritic]] has the PSP and PS3 versions assigned a score of 79 and 81, respectively, indicating "generally favorable reviews."<ref name="MC-PSP" /><ref name="MC-PS3" /> The game's [[Minimalism|minimalistic]] presentation, originality, and level design were cited as its strongest aspects. |
||
Revision as of 12:36, 29 September 2022
This article may need to be rewritten to comply with Wikipedia's quality standards. (December 2013) |
echochrome | ||
---|---|---|
Composer(s) Hideki Sakamoto | | |
Platform(s) | PlayStation 3, PlayStation Portable | |
Release | PSP PlayStation 3
|
Echochrome
A sequel to the game, Echochrome II, was released for the PlayStation 3 utilizing the PlayStation Move in December 2010.[6] A spinoff was released on the PlayStation Portable in 2009 titled Echoshift.
Gameplay
Echochrome requires the player to control a moving character—which resembles an articulated wooden artist's mannequin—to visit, in any order, particular locations on the surfaces of collections of three-dimensional shapes. The objectives are marked by shadows ("echoes") of the moving character. When the last marked position has been visited, one last echo appears, which the player must reach to finish the level: scoring is simply a matter of timing completion of each level (or a course containing several levels).
However, the character cannot be directly controlled by the player: it moves autonomously, following a path along the surface of each shape in a manner that keeps the path's boundary on the character's left (that is, in order of preference, turning left, proceeding straight ahead, turning right, or turning back on itself).
The unique aspect of the game is that the path can be altered merely by rotating the shapes and viewing them from a different perspective: for instance, if a gap or obstacle is obscured, the character will behave as if the path continues behind the object which currently, obscures the gap or obstacle from view. Similarly, if discontinuous shapes or parts of the same shape appear, from the chosen camera angle, to form a continuous path, the character will traverse from one to the other.
Although the character cannot step off the surface of a shape, there are certain points where it may hop off or fall. It then falls downwards to whatever appears to be below it, or off the bottom of the screen to be rematerialized at a previous position. This behavior forms one of the most compelling aspects of the game because the player must deliberately interpret the three-dimensional world as if it were two-dimensional to determine where the character will land.
Development and release
The game was first announced at
The game was released as a UMD in Europe on July 4, 2008, with a PlayStation Network version following on July 10. Echochrome was also a playable arcade mini-game in the Bowling Alley/Game Space of PlayStation Home. In 2011, Echochrome was released on Blu-ray as a part of the compilation Move Mind Benders with PlayStation Move support along with Lemmings and Tumble.
The PlayStation 3 version of the game was released in Japan, North America, and Europe, through the PlayStation Network. All regions feature the basic gameplay with 56 levels. A later update added 1000 user-created levels.
The PlayStation Portable versions feature different levels from the PlayStation 3 version, with some regions having additional gameplay modes or levels:
- In Japan, the game was released on UMD only. There are 96 levels and 3 gameplay modes: "solo" (same as the PlayStation 3 gameplay), "pair", and "others".
- In Europe, a version with identical levels and gameplay was released both on UMD and via the PlayStation Network.
- A different European version called Echochrome Micro was also released on the PlayStation Network. It has the same 96 levels as the full Echochrome game, but only "solo" mode is available.
- In North America, a downloadable PlayStation Network title was released, with no UMD version. This version has only the first 56 levels of Echochrome Micro, with "solo" as the only gameplay mode.
- A DLC pack was released for the North American version, which includes the remaining 40 levels, making it effectively identical to Echochrome Micro
Audio
The music of Echochrome was composed by Hideki Sakamoto at the Tokyo-based sound design company Noisycroak. Most songs on the game score consist of a string quartet, including two violins, a viola, and a cello. However, three tracks include operatic vocals by singer Rumiko Kitazono. These are the opening themes to the PlayStation Portable and PlayStation 3 versions of the game, plus an additional theme that is unique to the soundtrack album.[11]
Team Entertainment published the original soundtrack to Echochrome (無限回廊 オリジナルサウンドトラック) on May 21, 2008, under the catalog number KDSD-00209. The performers included Hitoshi Konno (1st violin), Nagisa Kiriyama (2nd violin), Kazuo Watanabe (viola), and Ayano Kasahara (cello).[12] The composer had originally considered naming the game's tracks after philosophical terminology to match the title's abstract qualities, but later decided to use prime numbers so as not to color the songs with subjective interpretations.[13]
Reception
This section needs expansion. You can help by adding to it. (March 2014) |
Echochrome was critically well received. Review aggregator website Metacritic has the PSP and PS3 versions assigned a score of 79 and 81, respectively, indicating "generally favorable reviews."[14][15] The game's minimalistic presentation, originality, and level design were cited as its strongest aspects.
See also
References
Notes
Citation
- ^ a b "IGN: Echochrome". Retrieved 2008-03-24.
- ^ "PlayStation Games & Media - echochrome". Archived from the original on 2010-02-28. Retrieved 2008-07-03.
- ^ "PlayStation Games & Media - echochrome". Archived from the original on 2010-02-28. Retrieved 2008-06-26.
- ^ "PlayStation.Blog >> echochrome arrives tomorrow!". 30 April 2008. Retrieved 2008-04-30.
- SCEA. 2008-04-30. Retrieved 2008-04-30.
- ^ "Echochrome II".
- ^ Stern, Zack (2007-07-11). "Sony announces Echochrome". Joystiq. Retrieved 2007-08-13.
- ^ "Could You Use Some Echochrome in Your Diet? Level Up Examines Where This Clever Puzzle Meets Platform Title Might Fit in Your Gaming Menu". Archived from the original on 2008-04-05. Retrieved 2008-04-03.
- ^ Weblogs Inc.Retrieved 2008-05-09.
- ^ "Bonus Echocrome Levels Up For A Limited Time Only". Kotaku/Gawker Media. 6 May 2008. Retrieved 2008-05-09.
- ^ Jeriaska (2008-05-31). "Sound Current: Echochrome". Siliconera. Archived from the original on 2008-07-08. Retrieved 2008-07-20.
- ^ seanne (2013-04-02). "KDSD-00209 MUGEN KAIROU ORIGINAL SOUND TRACK". VGMdb. Retrieved 2013-06-11.
- ^ Jeriaska (2008-06-11). "Sound of Echochrome: Hideki Sakamoto Interview". Siliconera. Archived from the original on 2008-07-19. Retrieved 2008-07-20.
- ^ "echochrome for PSP Reviews". Metacritic. Retrieved 2022-05-18.
- ^ "echochrome for PlayStation 3 Reviews". Metacritic. Retrieved 2022-05-18.
External links
- Official website
- Official website (Japanese)
- OLE Coordinate System at the Wayback Machine (archived April 30, 2008)