Starbright World

Source: Wikipedia, the free encyclopedia.

Starbright World was an online community for children with chronic illnesses established in 1995. Initially conceived as a 3D

Worlds Inc. for the Starbright Foundation. The 3D world―credited as one of the first applications of virtual reality in medicine―operated until 1997, when it was shut down due to technical issues. In 1998, it was replaced with a private social network, which is now defunct. Worlds Inc. would later launch lawsuits against several massively multiplayer online game
companies, claiming that they held the rights to the concept of multiplayer virtual worlds based on patents obtained in relation to Starbright World.

Virtual world

A screenshot of the "BYOZ" (Build Your Own Zone) area of Starbright World. In the BYOZ area, children could build new objects and structures.[1]

The planning for Starbright World began in 1993. The project was organized by the Starbright Foundation, a charity headed by

Sprint and Intel partnered with Starbright to provide the necessary equipment and infrastructure.[3] Development costs were estimated to be in the "multimillions".[1] The program was officially launched on November 8, 1995, with four hospitals participating.[4]

Players accessed Starbright World through terminals connected to a private

E.T. and a teddy bear, respectively.[7] Starbright World was an early example of a virtual world game[2] and one of the first uses of virtual reality in medicine.[3]

The technology, though advanced for the time, was not without issues. An editor for the

New York Times criticized Starbright World for being "slow and clumsy" and lacking interactive activities.[3] A pilot study found that players encountered serious technical difficulties about a quarter of the time, although performance improved over the course of the study.[8] In 1997, the 3D world was shut down due to concerns about stability and ease of use.[5]

Later history

Starbright World was relaunched in July 1998 as a social network including message boards, chat rooms, videoconferencing and games.[8] It was initially accessible only through a private network installed in hospitals; by 2000, 80 American hospitals were using the program.[6] Later versions could be accessed from home.[9] Several clinical trials evaluated the effect of the social network on patients' symptoms and quality of life.[10][11] The website is no longer operational.

In the 2000s, Worlds Inc. claimed that they held the rights to the concept of multiplayer virtual worlds based on patents relating to Starbright World. This led them to file lawsuits against several MMO companies.[12] A lawsuit against Activision Blizzard was dismissed in 2021, when a US district court ruled that "Worlds' patents were abstract ideas that were not sufficiently transformative to be legally patentable."[13]

See also

References

  1. ^ a b c d e McCarthy, Susan (September 1, 1996). "The Good Deed". Wired. Archived from the original on January 14, 2022. Retrieved February 11, 2022.
  2. ^ a b "Starbright World by Tamiko Thiel". Archive of Digital Art. Archived from the original on July 25, 2021. Retrieved October 18, 2019.
  3. ^
    New York Times. Archived
    from the original on October 18, 2019. Retrieved October 18, 2019.
  4. ^ "Worlds Inc. in premiere of Starbright World network". Business Wire (Press release). 1995.
  5. ^ a b "Starbright World". Rhizome.org. Archived from the original on June 30, 2020. Retrieved October 18, 2019.
  6. ^ a b Attanasio, Nick (December 13, 2000). "Starbright Universe grows". Variety. Archived from the original on October 18, 2019. Retrieved February 11, 2022.
  7. ^ Deck, Stewart (June 9, 1997). "1997 Computerworld Smithsonian Awards". Computerworld. Vol. 31, no. 23. p. 87 – via Internet Archive.
  8. ^
    S2CID 144002942
    .
  9. ^ Coon, Conny (August 25, 2016). "Starbright World". Common Sense Media. Archived from the original on May 11, 2017. Retrieved February 11, 2022.
  10. .
  11. .
  12. ^ Kee, Tameka (March 11, 2009). "Worlds.com To Activision, Linden Lab: 'Pay Up Or Face A Lawsuit For Patent Infringement'". CBS News. Archived from the original on February 11, 2022. Retrieved February 11, 2022.
  13. ^ Boudreau, Ian (May 5, 2021). "After nine years, judge throws out WoW patent lawsuit". PCGamesN. Archived from the original on January 18, 2022. Retrieved February 11, 2022.

External links