SwordThrust
SwordThrust | |
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Single-player |
SwordThrust is an interactive
Premise
Players take on the role of a warrior/adventurer in the magical, feudal world of Diurla. Play begins at the Main Hall of the Guild of Free Rogues, where the player creates a character, buys equipment and learns spells before venturing out to gain wealth and experience. Each scenario has a different goal, and typically a time limit. A save option is available, allowing the player to suspend the game and pick it up later.[2]
Adventures
Seven separate adventures were released for the SwordThrust system:[2]
- The King's Testing Ground by Donald Brown. Intended for "beginning rogues", this adventure is the equivalent of Eamon's Beginners Cave and contains relatively easy opponents.
- The Vampyre Caves by Donald Brown
- The Kidnappers Cove by Donald Brown
- The Case of the Sultan's Pearl by Donald Brown
- The Green Plague by Donald Brown
- The Eternal Curse by Donald Brown
- The Hall of Alchemie by Peter Wityk
Reception
Forrest Johnson reviewed SwordThrust in The Space Gamer No. 43.[3] Johnson commented that "SwordThrust is not the best game of its type; it's the only. It has flaws, but so does every milestone."[3]
Debuting in May 1981, Swordthrust #1 sold 1,000 copies by June 1982, appearing on Computer Gaming World's list of top sellers.[1] A 1982 review in the magazine praised the game's departure from the typical Dungeons & Dragons character class system, instead allowing a character to advance in any skill, closer in style to RuneQuest.[4] Computer Gaming World stated in 1991 and 1993 "It's a pity that Swordthrust did not survive into the graphic era, as it had great potential".[5][6]
Dale Archibald reviewed Sword Thrust #1: The King's Testing Ground in Ares Magazine #14 and commented that "if gothic, nurse, mystery and western writers can publish four books at a time about a character, why can't a software publisher? It's an attractive idea, if you've got a good character and good plots. Brown has the best character going: you. And his plots are interesting."[7]
Norman Banduch reviewed The Eternal Curse in The Space Gamer No. 58.[8] Banduch commented that "The Eternal Curse is an excellent adventure program, ideal for building up characters for other SwordThrust adventures. It is also good fun on its own."[8]
Reviews
- Casus Belli #19 (Feb 1984)[9]
See also
- Eamon, the non-commercial predecessor to SwordThrust.
References
- ^ a b "Inside the Industry" (PDF). Computer Gaming World. September–October 1982. p. 2. Retrieved 2016-03-28.
- ^ a b "SwordThrust Manual" (PDF). CE Software. Retrieved 2012-01-15.
- ^ a b Johnson, Forrest (September 1981). "Featured Review: SwordThrust". The Space Gamer (43). Steve Jackson Games: 10–11.
- ^ Maloy, Deirdre (January–February 1982), "The SwordThrust series: A survey", Computer Gaming World, no. Jan–Feb 1982, p. 2
- ^ Scorpia (October 1991). "C*R*P*G*S / Computer Role-Playing Game Survey". Computer Gaming World. p. 16. Retrieved 18 November 2013.
- ^ Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
- ^ Archibald, Dale (Spring 1983). "Software". Ares Magazine (14). TSR, Inc.: 47.
- ^ a b Banduch, Norman (December 1982). "Capsule Reviews". The Space Gamer (58). Steve Jackson Games: 46.
- ^ "Ludotique | Article | RPGGeek".