The Art of Computer Game Design

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The Art of Computer Game Design
LC Class
GV1469.2 .C72 1984
Followed byChris Crawford on Game Design 

The Art of Computer Game Design by

e-book
.

Background

Crawford in 1981 and 1982 coauthored a series of technical articles in

Legionnaire as example.[3]

Reception

Calling the author "a master of computer game design",

PC Magazine complimented Crawford using his own games as examples of success and failure, and recommended the book to both game designers and players.[4] Orson Scott Card was less favorable, writing in Ahoy! that "when one of the best computer game designers in the business writes a book about computer game design, you expect it to be wonderful ... And when [The Art of Computer Game Design] turned out to be merely fascinating but often shallow and sometimes just plain wrong-headed, I was disappointed".[5]

See also

References

  1. . page 4
  2. ^ Crawford, Chris (September 1981). "The Atari Tutorial / Part 1: The Display List". BYTE. p. 284.
  3. ^ Crawford, Chris (December 1982). "Design Techniques and Ideas for Computer Games". BYTE. p. 96. Retrieved 19 October 2013.
  4. ^ Wiswell, Phil; Earle, A. Scott (1984-08-21). "A Dynamic Duo". PC Magazine. p. 279. Retrieved 25 October 2013.
  5. ^ Card, Orson Scott (February 1985). "How do Games Play?". Ahoy!. p. 33. Retrieved 15 October 2013.

External links