The Broken Covenant of Calebais
The Broken Covenant of Calebais is an adventure published by Lion Rampant in 1988 for the fantasy role-playing game Ars Magica.
Contents
The Broken Covenant of Calebais is an adventure which takes place fifty years after a group (a covenant) of wizards, along with their servants and guards, mysteriously sealed themselves off from the world with magical wards.[1] Now a clue has found about how to penetrate the wards, and the players' characters have been chosen to investigate.[2]
Publication history
The Broken Covenant of Calebais was the first adventure published for Ars Magica, and was released as a 44-page softcover book designed by Jonathan Tweet and Mark Rein-Hagen.[1]
Reception
In the July–August 1989 edition of
In the August 1989 edition of
In the October 1989 edition of Dragon (Issue #150), Ken Rolston was very pleased with the adventure, which he called "a persuasive example of how the Ars Magica system can produce a first-class fantasy adventure with a spotlight on wizards and sorcery." Rolston thought the adventure to be "earnest but imaginative, challenging, mysterious fun." He called the obligatory introductory encounter "a charming well-paced warm-up to the rest of the adventure," and thought the minor antagonists were "adorable, bush league, and numerous, and are provided with a complete micro-culture and survival rationale." He did find "the graphics are weak, the wrap-up is a bit abrupt, and the writing, materials, maps, and organization are somewhat less than polished." But Rolston concluded, "The Broken Covenant pleased me enormously; my recommendation is unreserved... For original tone and flavor, general effect, and ambitious aspiration, it’s a thoroughly satisfying adventure."[2]
Other reviews
- White Wolf 13 (Dec., 1988)
References
- ^ Space Gamer. 2 (1). World Wide Wargames: 35–36.
- ^ TSR, Inc.: 63–64.
- Games International. No. 8. p. 37.