The Divide: Enemies Within
The Divide: Enemies Within | |
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Single-player |
The Divide: Enemies Within is a 1996
Development
Director and designer Ian Verchere was a Metroid fan. He purposely designed The Divide to be a Metroid clone, knowing there could never be an official Metroid game for the PlayStation because it was a Nintendo series.[2]
Reception
Publication | Score |
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The Electric Playground | 9/10 (PS1)[4] |
The Divide: Enemies Within received mostly negative reviews. Scary Larry of
2021 fanmade patch
In Dec 2021, the game received a 25-year anniversary fanmade patch.[7]
References
- ^ Szczepaniak, John. "Backtracking: The History of Metroidvania". GamesTM. No. 116. Imagine Publishing. pp. 148–53.
- ^ "The Divide: Enemies Within: Sc-Fi Platform Action in Full 3-D". Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 110.
- ^ a b "Review Crew: The Divide: Enemies Within". Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 60.
- ^ The Electric Playground. Archived from the originalon May 1, 2001.
- ^ Imagine Media. April 1997. p. 118.
- ^ "ProReview PlayStation: The Divide: Enemies Within". GamePro. No. 100. IDG. January 1997. p. 104.
- ^ "The Divide 25th Anniversary Fan Patch v1.1 (Standalone) file - the Divide: Enemies within". 20 December 1996.
External links
- The Divide: Enemies Within at MobyGames
- The Divide: Enemies Within at Hardcore Gaming 101