The Divide: Enemies Within

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The Divide: Enemies Within
Single-player

The Divide: Enemies Within is a 1996

Windows
.

Development

Director and designer Ian Verchere was a Metroid fan. He purposely designed The Divide to be a Metroid clone, knowing there could never be an official Metroid game for the PlayStation because it was a Nintendo series.[2]

Reception

The Divide: Enemies Within received mostly negative reviews. Scary Larry of

The Electric Playground called it "one of those consummate gamer's games. You know, the kind that will be talked about (and played) for a long, long time." While he agreed that the gameplay is last generation, he found it excellent due to the level design, massive length, and ongoing exploration of new and hidden areas. He also praised the game's cinematic intro, graphic design, and music.[4]

2021 fanmade patch

In Dec 2021, the game received a 25-year anniversary fanmade patch.[7]

References

  1. ^ Szczepaniak, John. "Backtracking: The History of Metroidvania". GamesTM. No. 116. Imagine Publishing. pp. 148–53.
  2. ^ "The Divide: Enemies Within: Sc-Fi Platform Action in Full 3-D". Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 110.
  3. ^ a b "Review Crew: The Divide: Enemies Within". Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 60.
  4. ^
    The Electric Playground. Archived from the original
    on May 1, 2001.
  5. ^
    Imagine Media
    . April 1997. p. 118.
  6. ^ "ProReview PlayStation: The Divide: Enemies Within". GamePro. No. 100. IDG. January 1997. p. 104.
  7. ^ "The Divide 25th Anniversary Fan Patch v1.1 (Standalone) file - the Divide: Enemies within". 20 December 1996.