The Rule of Names

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"The Rule of Names"
Earthsea
 
The Word of Unbinding
 
A Wizard of Earthsea

"The Rule of Names" is a

magic.[3]

Plot summary

Sattins Island (among the Islands of Earthsea, though this is not mentioned in the original story) contains a rustic village and a resident wizard, nicknamed "Underhill" because he lives in a cave below a hill. Fat, shy, and largely incompetent, Underhill mostly uses simple magic to help the villagers with day-to-day minor medical and agricultural difficulties. Meanwhile, the village's teacher, the pretty Palani, introduces the concept of naming to her schoolchildren: each citizen of Earthsea has one name as a child, which they abandon at puberty in favor of their "true name", but this name must be kept private as it can be used by ill-intentioned magicians to control the individual.

One day, a lone handsome stranger from the distant Archipelago arrives on the island. The locals dub him Blackbeard. He hires a village lad called Birt to guide him to Underhill's home. Speaking to Birt, Blackbeard reveals his purpose: he is a powerful magician searching for his ancestors' treasure, which was stolen by a dragon. He believes Underhill to be a wizard who defeated the dragon and made off with the treasure.

Birt and Blackbeard arrive at Underhill's home. There, Blackbeard confronts Underhill, culminating in a battle in which the two magicians shapeshift into different animals and natural forces. After Underhill transforms into a massive dragon, Blackbeard reveals that he knows Underhill's true name, Yevaud, and that speaking the name will lock Underhill into his true form. This proves effective, but not as Blackbeard expected; Underhill explains that he is in fact the dragon who stole the treasure of Blackbeard's ancestors, and so his true form is indeed that of a dragon. Blackbeard, stunned, is hastily dispatched by Yevaud. Meanwhile, Birt flees the island, taking his love Palani with him. As he does so, Yevaud, embracing his predatory dragon nature, prepares to devour the villagers of Sattins Island.

In A Wizard of Earthsea, Ged knows this tale as an ancient bit of lore and makes a desperate gamble based on it.[4]

Literary significance and criticism

Susan Wood points out that it was during the early 1960s, when Ursula K. Le Guin was selling stories such as "The Word of Unbinding" and "The Rule of Names", that she "was an accomplished writer, expressing valuable insights with grace and humour".[5]

The story underscores the importance of language to the entire Earthsea Cycle. In particular, the use of "names" in the title, along with the use of "word" in "The Word of Unbinding", solidifies this message in the first two Earthsea stories.[6] Specifically, within the Earthsea realm, knowing another man's or dragon's true name gives one power over them; as a result, sharing one's true name with another is an act of complete trust.[4]

In later parts of the Earthsea Cycle, the concept of humans and dragons being akin and having been originally one species is developed, and some persons such as Tehanu have a dual human-dragon nature. However, there is no hint of that in this early story. Yevaud had turned himself into a human being for the purpose of hiding, as Ged turned into a bird in A Wizard of Earthsea and Festin into a fish in "The Word of Unbinding", and there is no suggestion that being human was inherent to him in any way.

References

  1. ^ "The Rule of Names". Internet Book List. Archived from the original on 2011-07-10.
  2. ^ Le Guin, Ursula, The Wind's Twelve Quarters, (New York, Harper & Row, October 1975), foreword.
  3. ^ Le Guin, Ursula, The Wind's Twelve Quarters, (New York, Harper & Row, October 1975), page 65.
  4. ^ a b Spivack, Charlotte, Ursula K. Le Guin, (Boston: Twayne Publishers, 1984), pages 27-29.
  5. ^ Bloom, Harold, Ursula K. Le Guin, (New York, Chelsea House, 1986), page 186.
  6. ^ Mathews, Richard. Fantasy: The Liberation of Imagination. (New York: Routledge, 2002), page 135.

Sources

External links