The Traveller Adventure

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The Traveller Adventure
Science-fiction
SystemsClassic Traveller

The Traveller Adventure is a campaign of linked adventures published by Game Designers' Workshop in 1983 for the science fiction tabletop role-playing game Traveller, and a companion volume for The Traveller Book.

Plot summary

The Traveller Adventure is an campaign of linked scenarios in the Aramis subsector involving the crew of the March Harrier subsidized merchant vessel.[1]

Publication history

GDW created Traveller in 1977, and it quickly became popular. GDW subsequently released a large number of expansions, modules, and adventures including the campaign book The Traveller Adventure, written by

William H. Keith. It was designed to be a companion volume to the previously published The Traveller Book
.

Reception

Craig Sheeley reviewed The Traveller Adventure in

Space Gamer No. 70.[1] Sheeley commented that "I was pleasantly surprised by The Traveller Adventure [...] it is reasonably price. It is, on the whole, one of the best products ever made by GDW."[1]

Stephen Nutt reviewed The Traveller Adventure for

Imagine magazine, and stated that "I rate [The Traveller Adventure] in the top five best role-playing products that have ever been placed on the market. In the context of Traveller it is the best thing GDW have ever produced, simply a must for anybody running a Traveller campaign."[2]

Andy Slack reviewed The Traveller Adventure for White Dwarf #57, giving it an overall rating of 9 out of 10, and stated that "this is a superb campaign capable of entertaining a group of up to 8 players of any experience for up to a year."[3]

In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan highly recommended this as one of the best Traveller adventures, albeit for "ambitious referees", calling it "a 150-plus-page campaign involving a devious interstellar smuggling operation and a memorable villain."[4]

See also

  • Traveller publications

References

  1. ^
    Space Gamer (70). Steve Jackson Games
    : 42–43.
  2. ^ Nutt, Stephen (September 1984). "Notices". Imagine (review) (18). TSR Hobbies (UK), Ltd.: 41.
  3. ^ Slack, Andy (September 1984). "Open Box". White Dwarf. No. 57. Games Workshop. pp. 12–13.
  4. ^ Swan, Rick (1990). The Complete Guide to Role-Playing Games. New York: St. Martin's Press. p. 224.