Two-minute warning

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In most levels of

NCAA & high school football in Texas, the two-minute warning is a suspension of play that occurs when two minutes remain on the game clock in each half of a game, i.e., near the end of the second and fourth quarters, and overtime.[1] Its effect on play is similar to that of a timeout: the game clock stops and the teams gather to discuss strategy. The suspension of play is two minutes long, the same as the short two-minute intermissions between quarters within each half.[2] Its name reflects its origins as a point in the game where the officials
would inform the teams that the half was nearly over, as the official game clock was not displayed in the stadium at the time the two-minute warning was created.

With the official game clock being displayed prominently in the stadium in modern times, the original purpose of the two-minute warning is no longer necessary, but it has nevertheless evolved into an important reference point in a game. A number of rules change at the two-minute warning, including several relating to the game clock. The two-minute warning is often an important factor in a team's clock management strategy.

An additional rationale for retaining the two minute warning is related to the value of television airtime at that point in the game. Television networks invariably run commercials as soon the two minute warning is called, with those slots being among the most lucrative of any in a major football telecast.

The two-minute warning is called when the clock reaches exactly 2:00 if the ball is dead at that time. If the ball is in play when the clock reaches 2:00, the play is allowed to come to its normal end and the two-minute warning is called when the play ends. Therefore, it is not uncommon for the two-minute warning to be called with less than two minutes on the clock, for example 1:55.

Regardless of when it is invoked, the clock is always stopped for the two-minute warning even if the situation would otherwise call for the clock to run. Furthermore, in dead ball situations, regardless of how much time remains on the play clock when the two minute warning comes into effect, that clock is always reset in the same manner it normally would be after a clock-stopping play. The game clock starts again when the ball is snapped for the following play.

There is an additional two-minute warning in the rare event only two minutes remain in an overtime period, which lasts a maximum of ten minutes in the regular season (prior to 2017, the extra period ran fifteen minutes). However, in the postseason, where games continue indefinitely until there is a score, the usual timing rules for a half apply in overtime. Thus, there is no two-minute warning in the first overtime, but if in the second overtime, and any subsequent even overtime period, a game were to be still tied with two minutes remaining, there would be a two-minute warning.

History

The origins are from the early years in the National Football League (NFL) when the official game time was kept by a member of the officiating crew, with the stadium clock being unofficial. Its purpose was a checkpoint to ensure that the teams knew how much time remained in the game. In the early 1960s the upstart American Football League (AFL) made the stadium clock the official game time, a change followed later in the decade by the NFL, shortly before its merger with the AFL. By then, television was an important factor in professional football, so the two-minute warning was retained as a commercial break and to serve as "tension building" time, and thus has become an important part of the game's flow.[3]

Rules

In addition to those practical purposes, gradually, some rules have evolved that are unique to the final two minutes of each half and overtime. There are no special events at the end of the first and third quarters, aside from the teams changing directions ("swapping end zones"), so there is normally not a two-minute warning during those quarters. Two-minute warnings in each quarter have been implemented in some exhibitions games, such as the Pro Bowl during 2014–2016 and 2019–2022,[citation needed] and in some editions of the Senior Bowl.[4]

10-second runoff

The following situations (below) result in a 10-second game clock runoff if the team in possession of the ball is trailing, or the game is tied during that possession. If 10 or fewer seconds remain in the half/overtime/game, the runoff effectively ends the period/game. The offense can call a timeout to avoid the runoff. The defense can decline the 10-second runoff while accepting the distance penalty.

  • Excessive timeouts due to injuries (see below)
  • Instant replay overturns a call on the field and the correct ruling would not stop the game clock
  • One of the following six fouls is committed by the offense. Following the runoff, the game clock will resume again once the ball is set.
    • False start (only if the clock was already running when the foul was committed)
    • Intentional grounding
    • Illegal forward pass beyond the line of scrimmage
    • Throwing a backward pass out of bounds
    • Spiking or throwing the ball away after a down (unless after a touchdown)
    • Any other intentional act that causes the clock to stop

Starting with the 2010 season (and later in 2017), any review reversals with the clock running inside one minute (now inside the two-minute warning) will incur a 10-second runoff, which can be avoided if either team uses a timeout.[5][6][7][8]

Injuries

If a player is injured and his team has timeouts remaining in that half/overtime, the timeout is automatically charged to that team to allow the injured player to be removed from the field. If a team is out of timeouts, they are allowed an otherwise-excessive "fourth timeout" (or third if overtime). However, to minimize the feigning of injuries to save game clock time, any subsequent injuries after the fourth timeout result in a five-yard penalty. Besides the excessive timeout, there is a 10-second runoff (if it was an offensive player that was injured and the clock was not stopped as a result of the play) or the play clock is reset to 40 seconds (if it was a defensive player).[9]

Exceptions to the above include if the other team called a timeout immediately after the previous play; the injury was caused by a foul by an opponent; or the previous play resulted in a change of possession, a successful

field goal, or was a conversion attempt.[9]

Other rules

Strategy

The period of time between the two-minute warning and the end of the half is known as the

two-minute drill. During this time, clock management becomes a more important aspect of the game, since by proper manipulation of the game clock, a team can, if trailing, prolong the game long enough to secure a score, or if in the lead, hasten the half's end
before the opponent can score.

If the leading team has the ball on first

turnovers
. This is because at the end of each play, the offensive team can take up to 40 seconds to start running the next play.

Other football leagues

The

2022 version of the USFL used the two-minute warning, and stopped the game clock after first downs during that period. After the USFL merged with the 2020s version of the XFL, creating the current United Football League
, the UFL adopted this USFL rule.

References

  1. ^ James Alder. "About Football Glossary - Two-minute Warning". About.com. Retrieved January 14, 2012.
  2. ^ "Rule 4 Game Timing, Section 1 Article 2:Intermissions, Section 3 Article 2:Scrimmage down" (PDF). Official NFL Playing Rules. National Football League. Retrieved January 14, 2018.
  3. ^ a b Ethan Trex (November 26, 2009). "Why Does the NFL Have a Two-Minute Warning?". mental floss. Retrieved October 7, 2019.
  4. Sporting News
    . Retrieved February 5, 2023.
  5. ^ Schultz, Mark (September 7, 2017). "10-second runoff rule expands by one minute". Football Zebras. Retrieved February 19, 2024.
  6. ^ Weber, Patrick (October 19, 2017). "Everything you need to know about 10-second runoffs". Football Zebras. Retrieved February 19, 2024.
  7. ^ Austro, Ben (September 9, 2018). "The replay timing rule change that's not in the rulebook". Football Zebras. Retrieved February 19, 2024.
  8. ^ "Play Clock | NFL Football Operations". operations.nfl.com. Retrieved February 19, 2024.
  9. ^ a b "NFL rules, Rule 4, Section 5, Article 4" (PDF). NFL.
  10. ^ "Football Rules Committee Proposes Technology Rules" (Press release). NCAA. March 1, 2024. Retrieved March 1, 2024.