User:Czar/drafts/E64
The two-part and nine-year development of
After multiple years and failed petitions, Mother 3 was re-announced for the
Nintendo 64

Mother 3 was originally developed for the
The
Iwata clarified that the franchise was not abandoned but that the game would no longer be developed for the Nintendo 64, and Miyamoto added that it was not due to project complications or
Design
Itoi thought of the concept behind Mother 3 towards the end of Mother 2's production. He called another person on the project to describe a "detective story where the city was the main character".
Itoi originally intended the game to have 12 chapters with varied game mechanics, e.g., one with classic role-playing game mechanics and another as just
My personal feelings steer me to want to affirm everything the player thinks about the game. I wanted to make Mother 3 like a mirror. One that reflects the heart of the player off of the screen.
The game was set to continue 10 years after the first Mother. The player-character, Flint, was a cowboy in the vein of
Reception
In their review of the Space World 1999 demo, IGN found the mine cart scene—where Lucca and Klaus outrun a collapsing cave in a minecart—to be its "most impressive" sequence.[5] They added that it "might be one of the most impressive cutscenes on the N64 yet".[5] IGN felt that the controls were intuitive, the sound "well orchestrated and memorable",[5] the 3D game engine "strong", and the battle system "confusing".[11] They wrote that the game would be highly original, but were not able to tell the degree to which the story or characters would interact. IGN compared the multi-character aspect of the narrative to the Japan-only Super Famicom RPG Live A Live.[5] Famitsu readers ranked the game as one of their top ten most anticipated towards the end of 1999.[12]
Game Boy Advance

Mother 3 is announced at the end of the 2003 Mother 1+2 commercial
Three years later, in 2003, a Japanese Mother 1+2 television commercial included a slide that announced a future release of Mother 3. While working on the compilation that would
Itoi chose to use the pixelated style of Mother 2 for Mother 3 because he was uninterested in computer graphics trends. He felt that it was only coincidentally related to the resurgence of interest in
Itoi wrote the game's ending while overseas in
The game was about 60 percent finished by July 2004 and was set for a late 2005 release in Japan.
Music
All of the game's music was composed by Shogo Sakai. Itoi saw Sakai as competing with Mother 2 composer
There are 250 tracks in the game's sound player. Itoi did not have a favorite of Sakai's work. He noted that the final track, "Love Theme", was added towards the end of the development cycle. While the ending was incomplete, Itoi planned to use the Pigmask theme, but they decided to add a new song to better reflect their intentions in December 2005.[26] The game's soundtrack was released on compact disc on November 2, 2006. Kyle Miller of RPGFan wrote that the game retained the quirkiness of the previous soundtracks in the series despite the change in composers. He found the second half of the album, which included reinterpreted "classics" from the series, to be its strongest.[27]
Notes and references
- Notes
- ^ The team did plan an add-on disk with extra missions.[5]
- ^ Though he also expressed an interest in making the story into a novel or kamishibai if he had the time.[1]
- ^ The Mother 3 logo was made from a fusion of metal and trees, which Itoi interpreted as an "uncomfortable beauty" from two materials that were impossible to fuse.[1] This was also a theme in his only novel.[10] The chimeras theme informed the game's original subtitle: "Forest of the Chimeras".[1] Itoi compared the reckless appearance of chimeras to the mutilated toys of Sid from Toy Story.[1] The subtitle eventually became "The End of the Pig King" before the game was cancelled[5] and the final release had no subtitle because Itoi did not want to lead the player's interpretation.[10]
- ^ Fans had previously attempted several failed petitions to have the game released.[3]
- taglines. He also voiced the father in their film My Neighbor Totoro.[21]
- References
- ^ a b c d e f g h i j k l m n o p q r s t Itoi, Shigesato (August 22, 2000). "『MOTHER 3』の開発が中止になったことについての" [About the development of "MOTHER 3" has been canceled]. 1101.com. Translation. Translated introduction. Archived from the original on August 30, 2014. Retrieved August 30, 2014.
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- Weekly Famitsu(in Japanese): 21–23. September 2, 1994.
- ^ 1UP.com. Ziff Davis. p. 2. Archivedfrom the original on June 15, 2014. Retrieved June 15, 2014.
- ^ IGN Staff (June 2, 1997). "FOUR GAMES TO LAUNCH WITH JAPANESE 64DD". IGN. Ziff Davis. Archived from the original on August 31, 2014. Retrieved August 31, 2014.
- ^ a b c d e f g h i j k l IGN Staff (August 22, 2000). "EARTHBOUND 64 (MOTHER 3)". IGN. Ziff Davis. Archived from the original on August 31, 2014. Retrieved August 31, 2014.
- ^ Thomas, Lucas M. (August 17, 2006). "RETRO REMIX: ROUND 25". IGN. Ziff Davis. Archived from the original on June 15, 2014. Retrieved June 15, 2014.
- ^ a b c d IGN Staff (April 18, 2000). "NOT BOUND FOR E3". IGN. Ziff Davis. Archived from the original on June 15, 2014. Retrieved June 15, 2014.
- ^ IGN Staff (March 22, 2000). "MOTHER 3 PUSHED BACK". IGN. Ziff Davis. Archived from the original on June 15, 2014. Retrieved June 15, 2014.
- ^ IGN Staff (August 21, 2000). "EARTHBOUND 64 CANCELLED". IGN. Ziff Davis. Archived from the original on August 31, 2014. Retrieved August 31, 2014.
- ^ Nintendo Dream. Translation. August 2006. p. 7. Archived from the original on August 31, 2014. Retrieved August 31, 2014.)
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- ^ IGN Staff (August 31, 1999). "THE BEST OF SPACEWORLD". IGN. Ziff Davis. Archived from the original on September 1, 2014. Retrieved September 1, 2014.
- ^ IGN Staff (September 2, 1999). "JAPAN WANTS ZELDA". IGN. Ziff Davis. Archived from the original on September 1, 2014. Retrieved September 1, 2014.
- ^ Nintendo Dream. Translation. July 2006. p. 1. Archived from the original on August 31, 2014. Retrieved August 31, 2014.)
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- ^ Hindman, Heath (2003). "Mother 1 and 2 Hit the GBA". RPGamer. Archived from the original on September 1, 2014. Retrieved September 1, 2014.
- ^ a b Putnam, Gabriel (2003). "Further News of Mother 3". RPGamer. Archived from the original on September 1, 2014. Retrieved September 1, 2014.
- ^ Nintendo Dream. Translation. August 2006. p. 7. Archived from the original on August 31, 2014. Retrieved August 31, 2014.)
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- ^ Nintendo Dream. Translation. July 2006. p. 3. Archived from the original on August 31, 2014. Retrieved August 31, 2014.)
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- Nintendo Dream. Translation. August 2006. p. 10. Archived from the original on August 31, 2014. Retrieved August 31, 2014.)
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- ^ Nintendo Dream. Translation. July 2006. p. 4. Archived from the original on August 31, 2014. Retrieved August 31, 2014.)
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- Nintendo Dream. Translation. July 2006. p. 6. Archived from the original on August 31, 2014. Retrieved August 31, 2014.)
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- ^ Nintendo Dream. Translation. August 2006. p. 8. Archived from the original on August 31, 2014. Retrieved August 31, 2014.)
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- ^ Adashek, Jeffrey (July 22, 2004). "Mother 3 to See 2005 Release". RPGamer. Archived from the original on September 1, 2014. Retrieved September 1, 2014.
- ^ Eisenbeis, Richard (March 29, 2013). "Years Later, Mother 3 Still Lives Up to All the Hype". Kotaku. Gawker Media. Archived from the original on September 1, 2014. Retrieved September 1, 2014.
- ^ Sloderbeck, Matt (February 22, 2006). "Mother 3 Gets a Little More Special". RPGamer. Archived from the original on September 1, 2014. Retrieved September 1, 2014.
- ^ Agnello, Anthony John (December 21, 2012). "EARTHBOUND CREATOR SHIGESATO ITOI TEASES A RE-RELEASE FOR HIS CULT RPG". Digital Trends. Archived from the original on June 15, 2014. Retrieved June 15, 2014.
- ^ Nintendo Dream. Translation. July 2006. p. 2. Archived from the original on August 31, 2014. Retrieved August 31, 2014.)
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- ^ Miller, Ryan. "Mother 3+". RPGFan. Archived from the original on September 1, 2014. Retrieved September 1, 2014.