Werewolves of London (video game)
Werewolves of London | |
---|---|
Single-player |
Werewolves of London is a video game released in
The game is set in London and the plot is to kill each of eight members of an aristocratic family who put a curse on the main character, resulting in his daily transformation into a werewolf.
Gameplay
The game is played from a
The game involved more strategy elements than the traditional 8-bit platform game, as the game changed mechanics and difficulty in response to the player's actions. For example, the more people that are attacked by the werewolf, the more active the police become. The Hyde Park location is locked during the night, and a ticket is needed to enter the subway (although rush gate can be done). When the Werewolf is sent to prison when 'touched' by a police officer with handcuffs. After transforms back to a human, the player is released or the player can escape by finding a crowbar to escape through the sewers (a torch is needed to see in the dark). Eating family members and NPC gives extra health, but being shot results in a constant health drop (in the form of a blood-bag icon). Finding bandages can stem the blood flow. If the blood-bag reaches empty, the game is over.[1]
Audiovisual production
The sound in the game consists of basic sound effects in a single sound channel including footsteps, the dripping of blood, and a crunching sound when the werewolf mauls its victims. While the Spectrum version featured only a simple beeper tune on the title screen, there were three pieces of two channel music on the Amstrad CPC and C64 versions; one for the menu, and two for the human/werewolf stages. The music seamlessly blended with each other when the character morphed between stages. The CPC version of the game used 'Mode 0' resolution (160 x 200) and 16 colours, while the Spectrum used the standard 256×192 resolution. The CPC had up to eight characters (including the player character) on screen at any one time, the Spectrum could have up to five (including the player character) and the C64 could have up to four. The sprites and backgrounds on the Spectrum were completely different from those in the other versions.
Reception
Your Sinclair magazine said it "doesn't work at all – what was envisaged as an atmospheric arcade adventure ... is just an aimless chase-about".[2] It received a front page spread and a full page preview in an earlier release.[3][4]
References
- ^ Kenins, Samuel. "Are Vampires Real?". Immortalday.com. Immortal Day. Retrieved 29 May 2016.
- ^ Your Sinclair Preview [dead link]
- ^ "Your Sinclair Front Page". Your Sinclair (23). November 1987. Archived from the original on 2000-11-21.
- ^ Your Sinclair Preview [dead link]