William Crowther (programmer)
William Crowther | |
---|---|
Computer programmer, caver | |
Spouse(s) | Patricia Crowther (until 1976), Nancy S. Crowther (married 1980-present) |
William Crowther (born 1936) is an American
Biography
During the early 1970s, Crowther worked at
Crowther met and married
Adventure
Following his divorce from his wife, Crowther used his spare time to develop a text-based adventure game in Fortran on BBN's PDP-10. He created it as a diversion his daughters Sandy and Laura could enjoy when they came to visit.[2]
Crowther wrote:[3]
I had been involved in a non-computer role-playing game called Dungeons and Dragons at the time, and also I had been actively exploring in caves - Mammoth Cave in Kentucky in particular. Suddenly, I got involved in a divorce, and that left me a bit pulled apart in various ways. In particular I was missing my kids. Also the caving had stopped, because that had become awkward, so I decided I would fool around and write a program that was a re-creation in fantasy of my caving, and also would be a game for the kids, and perhaps some aspects of the Dungeons and Dragons that I had been playing. My idea was that it would be a computer game that would not be intimidating to non-computer people, and that was one of the reasons why I made it so that the player directs the game with natural language input, instead of more standardized commands. My kids thought it was a lot of fun.
In
In the spring of 1976, he was contacted by Stanford researcher
The basic game structure invented by Crowther (and based in part on the example of the
Caving
The location of the game in Colossal Cave was not a coincidence. Crowther and his first wife Pat were active and dedicated cavers in the 1960s and early 1970s—both were part of many expeditions to connect the
As a member of the
Later career
Crowther worked at
In the 1990s,
References
- Charles Babbage Institute. Archived (PDF) from the original on April 30, 2018. Retrieved July 29, 2020.)
{{cite interview}}
: CS1 maint: date and year (link - ISBN 978-0-262-63318-5.
- ISBN 978-0-8359-2434-4.
- ^ Evans, Claire L. (July 15, 2020). "This Woman Inspired One of the First Hit Video Games by Mapping the World's Longest Cave". OneZero. Retrieved March 23, 2022.
- ISBN 978-0-262-63318-5.
- ^ ISBN 978-0-262-63318-5.
- ISBN 978-0-8093-1322-8.
- ISBN 978-0-684-83267-8.
- ISBN 978-0-8117-6767-5.
Bibliography
- Dibbell, Julian: "A Marketable Wonder - Spelunking the American Imagination", [1]
- Brucker, Roger W.; Watson, Richard A. (1976). The Longest Cave. New York: Knopf. ISBN 0-8093-1321-9.
- Montfort, Nick (2003). Twisty Little Passages: An Approach To Interactive Fiction. Cambridge: The MIT Press. ISBN 0-262-13436-5.
- Where Wizards Stay Up Late, by Katie Hafner and Matthew Lyon
- Hackers: Heroes of the Computer Revolution, by Steven Levy
- The Soul of a New Machine, by Tracy Kidder
- Computing in the Middle Ages: A View From the Trenches 1955-1983 by ISBN 978-1-4033-1517-5
- Peterson, Dale: "Genesis II: Creation and Recreation with Computers", (1983).
- IMP team photo, BBN [2]
External links
- Jerz, D.G. 2007. Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky. Digital Humanities Quarterly 1:2, summer 2007.