Winner and loser culture
A winner and loser culture is a culture which imagines many activities in society as a competition where one class of people are successful winners and another class are the losers who experience a lifestyle of failure.
Characteristics
Psychologist Oliver James described in a 1995 book how distribution of wealth results in some young people having more money for fortunate lives among a culture of winners while other young people are poor, surrounded by violence, and live in a culture where media and society describe much of what they do as loser culture.[1]
A 1997 socioeconomic study showed that a winner-loser culture encouraged violence in adolescents, with specific sociological emphasis on the role of violence.
A 2005 sociological study of alcohol advertising examined the lifestyles of men which the ads portrayed.[3] Tropes in the ads included the men either being losers or having loser characteristics, but being comfortable and accepting of themselves.[3] Their leisure lives in the advertisements are separate from whatever labor they do as work.[3] They communicate desire for various kinds of relationships with females but the advertisements do not finish the story of how that plays out, and simply end with the men watching women or attempting to initiate a relationship.[3]
A 2011 study evaluating corporate culture found that competition culture (which places the worker in a winner and loser mentality), while more common than cooperation culture, was less effective.[4] Cooperation adds substantial value to the firm because it increases active communication between employees.
A 2014 sociological study of
A 2014 study in the
In a 2014 sociological study of a computer competition where motivation was measured after examining the competitive culture around getting into and participating in the computer competition,[7] findings found that students that performed well in competition ("winners") were more likely to seek out and participate in other competitions.
One advertising narrative in consumer culture is that gambling can transform a loser into a winner, and that state-sponsored games such as the lottery are worthwhile for uplifting some people in communities.[8] Many individuals in democratic societies personally identify with their political party of choice.[9] In various ways after an election, people who supported the elected party may feel and get treatment as winners, while supporters of the party which lost the vote may feel like losers.[10]
The success of a
See also
- Asset poverty
- Bagholder
- Chauvinism
- Division of labor
- Emotional security
- Euthyphro dilemma
- Housing stress
- Identity performance
- Kyriarchy
- Might makes right
- One-upmanship
- Positional good
- Nationalism and sports
- Need for power
- Need theory
- Self-image
- Status attainment
- Winner and loser effects
- Game theory#Zero-sum / non-zero-sum
References
- ISBN 978-1853433023.
- ^ James, O. "Juvenile Violence in a Winner-Loser Culture: Socio-Economic and Familial Origins of the Rise in Violence against the Person". Adolescence. 32 (125): 246.
- ^ S2CID 144238087.
- S2CID 16641210.
- ^ PMID 24947943.
- S2CID 144412133.
- ^ Bubica, N; Mladenovic, M; Boljat, I (2014). "Students motivation for computer science competition". In 8th International Technology, Education and Development Conference: 288-295.
- S2CID 18647843.
- S2CID 153624167.
- S2CID 247070819.
- ^ .