Wonderland (video game)

Source: Wikipedia, the free encyclopedia.
Wonderland
Designer(s)
David Bishop
Platform(s)DOS, Archimedes, Amiga, Atari ST[1]
Release1990
Genre(s)Interactive fiction
Mode(s)Single-player

Wonderland is an

Virgin Games
.

Plot

Wonderland is based on

Alice in Wonderland, with the player taking on the role of Alice. It does not involve anything from that book's sequel, Through the Looking-Glass
.

Gameplay

With this game, Magnetic Scrolls introduced a bespoke

Deja Vu
.) The developers stated they believed it would make the game more accessible, giving it a much wider appeal.

Development

Development began in December 1987, when David Bishop pitched the concept to Scrolls' Anita Sinclair. Bishop would become project manager.

Reception

CU Amiga called it "an outstanding game that is a pleasure to play, extremely entertaining, and with widespread appeal to gamesters from nine years of age to ninety."[3] In Zero, Mike Gerrard wrote that it is "a very open adventure, designed to appeal to people who maybe haven't tried an adventure before. Regular adventures will try it and love it, but newcomers will find it very accessible and easy to play... if not easy to solve." He strongly praised its presentation and ease of use, calling its window interface "wondrous".[4]

Reviewing Wonderland for

PC Magazine, Cristina Córdova wrote that "Wonderland brings the best of text-based and graphics-based games to Alice and her adventures." She praised it for combining the "complexity and detail" of interactive fiction with visuals, and she praised the ease-of-use of its interface.[8]

Strategy Plus's Theo Clark noted that Wonderland had received significant hype prior to release, and he believed that the game lived up to these expectations. He praised its interface and parser, calling them "very close to ... ideal." While he was let down by the limited music, he found the visuals to be "a feast" and enjoyed the hint system. He concluded, "If the purchasing public has any sense at all the sales should be brisk enough to ensure a rapid start to [a sequel]."[9] The magazine's editors later named Wonderland the best adventure game of 1990, other nominees including The Secret of Monkey Island. Editor-in-Chief Brian Walker wrote, "Witty, charming, and of course, [with] a wonderful storyline, it proved that the text adventure is not dead after all." He believed that it was "destined to be a classic of its kind."[10][11]

In 1991, PC Format placed Wonderland on its list of the 50 best computer games of all time. The editors described it as "a very impressive windowing system that takes you through Wonderland in the company of Alice and cronies."[12]

References

  1. ^ Meier, Stefan. "Magnetic Scrolls Fact Sheet". Retrieved 17 June 2015.
  2. ^ Whitta, Gary (July 1990). "A noun like Alice". The One. pp. 72–74.
  3. ^ a b Campbell, Keith (October 1990). "Wonderland". CU Amiga. No. 8. pp. 38, 39, 41.
  4. ^ a b Gerrard, Mike (October 1990). "Wonderland". Zero. No. 12. pp. 34, 35, 36.
  5. ^ a b Dillon, Tony (November 1990). "Wonderland". ACE. p. 64.
  6. ^ Scorpia (August 1991). "Scorpion's View". Computer Gaming World. p. 32. Retrieved 18 November 2013.
  7. ^ Olafson, Peter (October 1991). "Wonderland". Amiga World. Vol. 7, no. 10. pp. 76, 77.
  8. PC Magazine
    . Vol. 10, no. 14. pp. 548, 549.
  9. ^ Clarke, Theo (November 1990). "Wonderland; Alice Takes A Trip". Strategy Plus. No. 2. pp. 26, 27.
  10. ^ Staff (January 1991). "Strategy Plus Awards 1990". Strategy Plus. No. 4. pp. 30, 31.
  11. ^ Walker, Brian (January 1991). "1990: A Walkthru". Strategy Plus. No. 4. pp. 29, 32.
  12. ^ Staff (October 1991). "The 50 best games EVER!". PC Format. No. 1. pp. 109–111.

External links