Yogi Bear's Gold Rush

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Yogi Bear's Gold Rush
Yogi Bear in Yogi Bear's Goldrush
Single-player

Yogi Bear's Gold Rush (European title: Yogi Bear in Yogi Bear's Goldrush) is a 1994 2D

platform game developed by British studio Twilight for the Game Boy. A Game Gear version was also made, but it was unreleased.[1]

Summary

Wild West
. There are no-powerups in the traditional sense; players must collect 100 picnic baskets for an extra life. Hidden doors and areas must be found in order to crack open the safes. Once inside a safe, Yogi must collect 25 gold coins to make a bar. In order to unlock the best ending, Yogi needs to convert 300 gold coins into 12 gold bars that will provide the park with the money to continue operations.

The player has the ability to jump on most enemies to kill them. Some enemies must be left alone due to the lack of ability to wield a weapon. Falling down into bottomless pits or navigating into dangerous hazards will cause Yogi to lose a life. By default, the player gets three lives and one additional continue.

Reception

Allgame gave the game a 2.5 out 5 rating, calling it "standard side-scrolling platform fare, borrowing heavily from the Super Mario Bros. series of games."[5][6]

References

  1. ^ "Yogi Bear in Yogi Bear's Goldrush (Prototype)". Retrieved 2020-11-01.
  2. ^ "Yogi Bear". GamePro. No. 74. IDG. November 1994. p. 200.
  3. ^ "Review Crew: Yogi Bear". Electronic Gaming Monthly. No. 62. Sendai Publishing. September 1994. p. 38.
  4. ^ "Power Unlimited Game Database". powerweb.nl (in Dutch). November 1994. Archived from the original on September 8, 2003. Retrieved November 26, 2022.
  5. allgame
  6. Allgame
    . Retrieved 20 November 2014.