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There is a page named "Z-buffering" on Wikipedia

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  • S-buffering
    )
    hardware scanline rendering. Some software rasterizers use 'span buffering' (or 'coverage buffering'), in which a list of sorted, clipped spans are stored in...
    7 KB (1,058 words) - 01:14, 18 December 2023
  • irregular Z-buffer is an algorithm designed to solve the visibility problem in real-time 3-d computer graphics. It is related to the classical Z-buffer in that...
    4 KB (514 words) - 11:16, 26 January 2020
  • C-buffer
    )
    pixel in the Z-buffer, the pixel is rejected, otherwise, it is shaded and its depth value replaces the one in the Z-buffer. Z-buffering supports dynamic...
    11 KB (1,580 words) - 15:23, 27 May 2024
  • double-buffered, depth buffered, RGB layout. When double-buffering isn't required, it is possible to run in full 24-bit color. Similarly, when Z-buffering is...
    3 KB (403 words) - 05:46, 21 February 2023
  • Thumbnail for HyperZ
    Radeon 9800 SE HyperZ HD – R420 used in Radeon X700 to Radeon X850 XT PE Rasterization Z-buffering Irregular Z-buffer Depth map "ATI HyperZ on 180nm Radeons"...
    4 KB (470 words) - 14:25, 16 August 2023
  • Thumbnail for GameCube technical specifications
    polygons/sec, with fogging, Z-buffering, alpha blending and Gouraud shading 33 million polygons/sec, with fogging, Z-buffering, alpha blending and texture...
    13 KB (223 words) - 02:46, 15 June 2024
  • resolution many times over the Z-buffer, with a moderate increase in cost. The A-buffer method is a descendant of the well known Z-buffer, which provides good quality...
    4 KB (480 words) - 00:19, 13 February 2021
  • Thumbnail for PlayStation 2 technical specifications
    which includes 32bit pixels & all the systems basic alpha-blending, Z-buffering & filtering operations When needing to do texture mapping, the 16 pipes...
    33 KB (3,691 words) - 16:00, 5 May 2024
  • Thumbnail for Xbox technical specifications
    Realistic fillrate: Rendering fillrate: 250–700 megapixels per second, with Z-buffering, fogging, alpha blending and texture mapping Texture fillrate: 500–1400...
    9 KB (747 words) - 10:27, 25 April 2024
  • Thumbnail for Graphics processing unit
    specifications for 3D chip makers to compete to support 3D texture, lighting and Z-buffering. ATI, which was later to be acquired by AMD, began development on the...
    84 KB (8,449 words) - 23:11, 14 June 2024
  • another volume, since the resulting Z coordinates are not stored in the image, but are only used in Z-buffering in the later rastering step. In a perspective...
    28 KB (4,397 words) - 13:43, 21 March 2024
  • Thumbnail for Shader
    translucency and other phenomena. They can alter the depth of the fragment (for Z-buffering), or output more than one color if multiple render targets are active...
    21 KB (2,388 words) - 14:15, 2 June 2024
  • Thumbnail for Voodoo2
    MIP-mapping, Z-buffering, alpha-blending and fogging enabled). 3 million fully featured triangles/sec (Filtered, LOD MIP-mapped, Z-buffered, alpha-blended...
    7 KB (904 words) - 20:45, 16 May 2024
  • Thumbnail for OpenSCAD
    Language to produce 3D graphics. For fast previewing of models using z-buffering, OpenSCAD employs OpenCSG and OpenGL. The 3D model position can be interactively...
    8 KB (758 words) - 23:32, 11 April 2024
  • Thumbnail for Quake engine
    polygons located behind these closest polygons (a technique known as Z-buffering). Just because a polygon is not visible does not mean it is excluded...
    21 KB (2,423 words) - 17:10, 21 June 2024
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