Donkey Kong Jr.
Donkey Kong Jr. | |
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Developer(s) |
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Release | |
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Mode(s) | 1-2 players alternating turns |
Donkey Kong Jr.
The game was principally designed by Shigeru Miyamoto and his coworker and the company's chief engineer Gunpei Yokoi.[6] Miyamoto also created the graphics for the title along with Yoshio Sakamoto.[4] As with its predecessor, the music for the game was composed by Yukio Kaneoka.[5]
Gameplay
Like its predecessor, Donkey Kong Jr. is a platform game. There are a total of four stages, each with a unique theme. DK Jr. can run left and right, jump, and grab vines/chains/ropes to climb higher on the screen. He can slide down faster by holding only one vine, or climb faster by holding two. Enemies include "Snapjaws", which resemble bear traps with eyes; bird-like creatures called "Nitpickers", some of which can attack by dropping eggs; and "Sparks" which roam across the wiring in one of Mario's hideouts. DK Jr. can jump over these enemies while on platforms, switch from one vine/chain/rope to another to dodge them, or knock down pieces of fruit that will destroy every enemy they touch before falling off the bottom of the screen.
To pass the first three stages, DK Jr. must reach the key hanging next to his father's cage, whereupon Mario flees while pushing the cage off the screen. In the fourth stage, DK Jr. must push six keys into locks on the topmost platform to free Donkey Kong. After a brief cutscene, the player is taken back to the first stage at an increased difficulty. A bonus timer runs throughout each stage, and any points remaining on it are added to the player's score upon completion.
DK Jr. loses a life when he touches any enemy or projectile, falls too great a distance, touches the water and falls off the bottom of the screen or if the bonus timer counts down to zero. The game ends when the player loses all of their lives.
Plot
Development
During Donkey Kong’s development in 1981, Shigeru Miyamoto's team had come up with several ideas and full complete levels that wouldn't really fit into the game due to the various constraints. His team eventually began fleshing out these concepts, and these designs evolved into something all their own. The process was so far along, with even entire stages conceived, that one of the team members suggested they start working on another video game. The conversation happened around the same time that Nintendo wanted another Donkey Kong coin-op to capitalize on the original's fame, giving Miyamoto the perfect opportunity to further explore his newly established franchise. Originally, Miyamoto wanted the new game to star Donkey Kong himself, but there were problems with the character's massive size. He wouldn't be maneuverable on the screen, so a new star was needed. The change brought about a new hero and drove the narrative in an entirely new direction. They ultimately came up with the idea to make a smaller Donkey Kong in place of Mario who would be the son of Donkey Kong. Since they still wanted a big Donkey Kong on top of the screen, they came up with the plot of Mario capturing him after the events of the first game.[7]
Versions
The order of the levels is different in different territories. In the Japanese version, the four levels appear in 1-2-3-4 sequence and then repeat, just as with the Japanese release of Donkey Kong. In the US version, the order is 1–4. 1–2–4, 1–3–4, 1-2-3-4 and then 1-2-3-4 from then on.
Kill screen
Donkey Kong Jr. has a kill screen at level 22. Due to the level counter only having one digit, the counter shows numbers 1 to 9 in levels 1 to 9, seven blanks in levels 10 to 16, and the letters A to F in the levels 17–22. The kill screen occurs the same way as in Donkey Kong, where an integer overflow occurs after too big a result is given after a multiplication problem in the computing. The timer counts as if there are 700 points, then kills Donkey Kong Jr. until all lives are gone.
Ports
Donkey Kong Jr. was made on the
Reception
In Japan, the original arcade version was the eighth-highest-grossing arcade game of 1982.[9]
Raymond Dimetrosky of Video Games Player gave the ColecoVision version a positive review. He compared it favorably with another ColecoVision arcade conversion released at the same time, Sega's Space Fury, writing that Donkey Kong Jr. has better graphics and gameplay.[10] Computer Games magazine in 1984 reviewed the Coleco Adam version, calling it a "supergame adaptation" and the best conversion of the game.[11]
Donkey Kong Jr. received an award in the category of "1984 Best Videogame Audio-Visual Effects (16K or more ROM)" at the 5th annual
Donkey Kong Jr. is regarded as one of the Top 100 Video Games by the
Legacy
Rereleases
The NES version–along with its predecessor
In 2004, Namco released an arcade cabinet which contained Donkey Kong, Donkey Kong Jr. and Mario Bros.
Competitive play
On August 10, 2008, Icarus Hall of Port Angeles, Washington, scored 1,033,000 points playing Donkey Kong Jr.[20]
On April 24, 2009, Steve Wiebe eclipsed Hall's score, finishing with 1,139,800 points.[21] On September 3, at 1984 Arcade in Springfield, Missouri, Mark L. Kiehl of Enid, Oklahoma surpassed Wiebe's record with a score of 1,147,800.[22][23] Steve Wiebe regained the record with a score of 1,190,400 on his home machine set on Tuesday, February 16, 2010.[23][24] Mark Kiehl has since eclipsed the previous world record with a score of 1,307,500.[citation needed] In November 2016, Kiehl improved the record with a score of 1,412,200.[25]
On July 3, 2023, Justin Elliott performed a score of 1,584,400 live on his Twitch channel to secure the World Record.[25] The score was independently verified by the Donkey Kong Forum as well as Twin Galaxies.[26]
In popular culture
The game spawned a cereal with fruit-flavored cereal pieces shaped like bananas and cherries.
The game was featured on numerous episodes of Starcade. Host Geoff Edwards noted that he had the arcade machine in his dressing room and found the game to be highly difficult.
Donkey Kong Jr. was a cartoon on Saturday Supercade (a series that aired on Saturday mornings from 1983 to 1985) with the title character voiced by Frank Welker.
Donkey Kong Jr. is one of the 8 playable characters in Super Mario Kart for the SNES. He is also a playable character in Mario's Tennis on Virtual Boy and Mario Tennis on the Nintendo 64.
In the version of Super Mario Bros. 3 seen in Super Mario All-Stars, as well as the Game Boy Advance version, the king of World 4 was transformed into a young gorilla identical to Donkey Kong Jr.
Donkey Kong Jr. is among the characters in Super Mario Maker that players can transform into by use of Mystery Mushrooms.
Notes
References
- ^ "Monkeying Around With Mario: Donkey Kong Junior". Computer and Video Games. No. 14 (December 1982). November 16, 1982. p. 31.
- ^ "Donkey kong junior. (Registration Number PA0000146003)". United States Copyright Office. Retrieved May 30, 2021.
- ^ "Donkey Kong Jr. International Releases". Giant Bomb.
- ^ Condé Nast Digital. Retrieved August 26, 2010.
- ^ a b Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents. 2004.
- EMAP. September 2003. Archived from the originalon December 10, 2006.
- McFarland & Company, Inc., Publishers. pp. 90–91.
- Future Publishing. pp. 56–61.
- ^ ""Pole Position" No. 1 Video Game: Game Machine's "The Year's Best Three AM Machines" Survey Results" (PDF). Game Machine. No. 207. Amusement Press, Inc. March 1, 1983. p. 30.
- ^ Dimetrosky, Raymond (September 1983). "Video Game Buyer's Guide: Donkey Kong Jr. (Coleco) vs. Space Fury (Coleco)". Video Games Player. Vol. 2, no. 1. United States: Carnegie Publications. p. 56.
- ^ "Conversion Capsules: Hit Games in New Formats". Computer Games. Vol. 3, no. 4. December 1984. pp. 62–3.
- ISSN 0147-8907.
- ^ Brett Alan Weiss. "Donkey Kong Jr. Review". allgame. Archived from the original on November 14, 2014. Retrieved December 24, 2020.
- 1UP.com. Archived from the originalon May 11, 2013. Retrieved November 1, 2006.
- ^ "ドンキーコングJr. | ニンテンドー3Ds | 任天堂".
- ^ "Nintendo - Official Site - Video Game Consoles, Games - Nintendo - Official Site". Archived from the original on April 4, 2019. Retrieved December 31, 2014.
- ^ "Donkey Kong Jr".
- ^ "Donkey Kong Jr. Math for Wii U - Nintendo Game Details". Archived from the original on October 3, 2018. Retrieved December 19, 2018.
- ^ "Arcade Archives DONKEY KONG JR. For Nintendo Switch - Nintendo Game Details".
- ^ "Twin Galaxies' Donkey Kong, Jr. High Score Rankings". August 24, 2008. Archived from the original on March 28, 2008.
- ^ "Steve Wiebe Takes Donkey Kong Junior World Record With Score of 1,139,800". April 24, 2009. Retrieved April 25, 2009.
- ^ Twingalaxies.com Archived March 28, 2008, at the Wayback Machine
- ^ a b "1984". 1984.
- ^ "Twingalaxies.com". Archived from the original on February 23, 2010. Retrieved February 17, 2010.
- ^ a b "Donkey Kong Forum Donkey Kong Jr. High Score List". January 24, 2016.
- ^ "Twin Galaxies Arcade - Donkey Kong Junior - Points - 1,584,400". www.twingalaxies.com. Retrieved July 10, 2023.
External links
- Donkey Kong Junior at the Killer List of Videogames
- Donkey Kong Jr. at MobyGames
- Donkey Kong Jr. scoreboard at Twin Galaxies
- Donkey Kong Jr. at NinDB
- Official Nintendo Wii Virtual Console minisite (in Japanese)
- Official Nintendo 3DS eshop minisite (in Japanese)
- Official Nintendo Wii U eshop minisite (in Japanese)
- Official Nintendo Wii minisite Archived January 1, 2015, at the Wayback Machine (in English)
- Official Nintendo 3DS minisite Archived April 4, 2019, at the Wayback Machine (in English)
- Official Nintendo Wii U minisite Archived January 13, 2019, at the Wayback Machine (in English)