Mario Artist
Software Creations | |
Publisher(s) | Nintendo |
---|---|
Platform(s) | 64DD |
Original release | Paint Studio
|
Mario Artist
Development was managed by
Titled Mario Paint 64 in development, Paint Studio was conceived as the sequel to
Suite
Paint Studio
Mario Artist: Paint Studio,
On June 1, 1995, Nintendo of America commissioned the independent UK game studio
The audio functionality was split out into Sound Studio,[2] also known as Sound Maker at Nintendo Space World 1997, where it was mentioned but not shown.[14] By 2000, development reportedly included music producer Tetsuya Komuro.[11] It was canceled.[10][13][2][15][16][17]
Published as a bundle with the Nintendo 64
Talent Studio
Mario Artist: Talent Studio,[c] released on February 23, 2000, is bundled with the Nintendo 64 Capture Cartridge. Its working title was Talent Maker[10][13][6] as demonstrated at Nintendo's Space World 1997 trade show in November 1997.[11] It was described by designer Shigeru Miyamoto as "a newly reborn Mario Paint" upon a brief demonstration at the Game Developers Conference in March 1999 as his example of a fresh game concept.[6]
The game presents the player's character design as being a self-made television stage talent or celebrity.
IGN describes Talent Studio as the 64DD's "killer app" with a graphical interface that's "so easy to use that anyone can figure it out after a few minutes", letting the user create "fashion shows, karate demonstrations, characters waiting outside a bathroom stall, and more" which feature the user's own face.[7] Paintings can be imported into the completely separate 64DD game, SimCity 64.[8][18][19] Nintendo designer Yamashita Takayuki attributes his work on Talent Studio as having been foundational to his eventual work on the Mii.[20]: 2
According to
In my mind, it's still alive. There's a portion of the Stage Debut game, which essentially became the Miis and the Mii Channel. So if we were to ask the question of, what would we do if we were to make the Miis more realistic and lifelike, then that might turn into something more like Stage Debut. So, of course, we still have the staff who worked on that and it's something that is done, but in my mind it's something that's always alive.
— Shigeru Miyamoto, 2008[23]
Communication Kit
Mario Artist: Communication Kit,
The disk has content that may be unlocked and used in other games in the series such as Paint Studio.
Polygon Studio
Mario Artist: Polygon Studio,
The idea of
The art form of
Unreleased
An additional Mario Artist game, Mario Artist: Sound Maker, would have allowed users to create their own music tracks, but was ultimately cancelled.[2][10][13][15][16][17] Three additional Maker titles unrelated to the Mario Artist suite were also announced, consisting of Game Maker, Graphical Message Maker, and Video Jockey Maker, though none of them ever saw release.[17][29]
Reception
Nintendo World Report described the Mario Artist series as a "spiritual successor to Mario Paint".[5] IGN collectively described the Mario Artist suite as a layperson's analog to professional quality graphics development software. They stated that the combination of the 64DD's mass writability and the Nintendo 64's 3D graphics allowed Nintendo to "leave CD systems behind", by offering "something that couldn't be done on any other gaming console on the market" to people "who want to unleash their creative talents and perhaps learn a little bit about graphics design on the side".[15] The designer of Paint Studio, Software Creations, roughly estimated that 7,500 copies of that game may have been sold.[2]
IGN rated Paint Studio at 7.0 ("Good") out of 10.
Rating it at 8.2 ("Great") out of 10, IGN called Talent Studio the 64DD's "killer app" with a graphical interface that is "so easy to use that anyone can figure it out after a few minutes",[7] and featuring "breathtaking motion-captured animation".[15]
Legacy
Polygon Studio contains the minigame, "Sound Bomber", which consists of several microgames. This concept, envisioned by programmer Kouichi Kawamoto, inspired the creation of the
Talent Studio gave rise to an unreleased
See also
- Mario Paint
- Super Mario Maker
- Super Mario Maker 2
- Famicom BASIC
Notes
References
- ^ a b c d "Career timeline". Zee 3. Archived from the original on May 25, 2014. Retrieved January 5, 2014.
- ^ a b c d e f g h "Mario Artist: Paint Studio / Sound Studio". Zee-3 Digital Publishing. Archived from the original on December 29, 2013. Retrieved January 5, 2014.
- ^ a b c d e f g Schneider, Peer (August 22, 2000). "Mario Artist: Paint Studio (Import)". ign64. Archived from the original on September 16, 2022. Retrieved August 6, 2022.
- ^ a b c d e f "Mario Artist: Paint Studio Review". IGN. Archived from the original on January 5, 2015. Retrieved January 5, 2015.
- ^ a b c Bivens, Danny (October 29, 2011). "Nintendo's Expansion Ports: Nintendo 64 Disk Drive". Nintendo World Report. Archived from the original on October 27, 2014. Retrieved September 2, 2014.
- ^ a b c IGN Staff; Miyamoto, Shigeru (March 18, 1999). "GDC: Miyamoto Keynote Speech". Archived from the original on October 24, 2017. Retrieved October 23, 2017.
- ^ a b c "Mario Artist: Talent Studio Review". IGN. Archived from the original on October 19, 2014. Retrieved September 5, 2014.
- ^ a b c d Fletcher, JC (August 28, 2008). "Virtually Overlooked: Mario Artist". Archived from the original on July 14, 2014. Retrieved June 14, 2014.
- ^ a b Miyamoto, Shigeru (July 29, 1997). "Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64" (Interview). Interviewed by IGN staff. Archived from the original on April 17, 2001. Retrieved November 20, 2015.
- ^ a b c d e IGN Staff (January 29, 1998). "64DD: The Games". Archived from the original on January 29, 2015. Retrieved January 25, 2015.
- ^ a b c d Miyamoto, Shigeru (November 25, 1997). "Miyamoto Meets N64.com" (Interview). Interviewed by Peer Schneider and Douglass Perry. Archived from the original on September 15, 2020. Retrieved August 6, 2020.
- ^ "64DD Makes an Appearance". IGN. May 13, 1999. Archived from the original on August 3, 2001. Retrieved November 20, 2015.
- ^ a b c d e f Schneider, Peer (August 27, 1999). "Mario Artist: Talent Studio (Import)". IGN. Archived from the original on January 29, 2015. Retrieved January 25, 2015.
- ^ a b "Nintendo 64 Previews: Mario Artist Series". Electronic Gaming Monthly. No. 103. Ziff Davis. February 1998. p. 49.
- ^ a b c d e Schneider, Peer (November 21, 1997). "Mario Artist Series Leaves CD Systems Behind". IGN. Archived from the original on January 5, 2015. Retrieved January 5, 2015.
- ^ a b Shigeru Miyamoto (January 29, 1999). "Sensei Speaks" (Interview). Interviewed by Peer Schneider; Matt Casamassina. Translated by Minagawa-san. IGN. Archived from the original on August 20, 2013. Retrieved February 1, 2015.
- ^ a b c "Get Creative: Nintendo wants 64DD owners to create their own games". IGN. August 26, 1999. Archived from the original on August 22, 2001. Retrieved November 20, 2015.
- ^ "64DD English (Engrish) user document". 64DD Institute. Archived from the original on July 14, 2014. Retrieved June 14, 2014.
- YouTube
- ^ Eguchi, Katsuya; Ota, Keizo; Yamashita, Yoshikazu; Shimamura, Takayuki. "Wii Sports" (Interview). Interviewed by Satoru Iwata. Nintendo. Archived from the original on May 17, 2019. Retrieved September 5, 2014.
- ^ a b "Stage Debut". IGN. Archived from the original on February 8, 2018. Retrieved January 28, 2015.
- ^ a b Gantayat, Anoop (August 21, 2006). "Miyamoto Opens the Vault". IGN. Archived from the original on September 24, 2015. Retrieved January 28, 2015.
- ^ a b Casamassina, Matt (July 15, 2008). "E3 2008: Stage Debut Update". IGN. Archived from the original on July 19, 2008. Retrieved July 20, 2019.
- ^ "Mario Artist: Communication Kit". GameFAQs. Archived from the original on January 5, 2015. Retrieved January 6, 2015.
- ^ Schneider, Peer (February 9, 2001). "Everything About the 64DD". IGN. Archived from the original on August 8, 2019. Retrieved June 12, 2014.
- ^ "Polygon Studio Lives". IGN. June 26, 2000. Archived from the original on June 19, 2001. Retrieved November 21, 2015.
- ^ "Nintendo Mouse". IGN. May 12, 1998. Archived from the original on April 23, 1999. Retrieved November 20, 2015.
- ^ a b Sakamoto, Yoshio; Nakada, Ryuichi; Takeuchi, Ko; Abe, Goro; Sugioka, Taku; Mori, Naoko (April 7, 2006). "Nintendo R&D1 Interview" (Interview). Video Games Daily. Archived from the original on February 20, 2010. Retrieved June 14, 2014.
- ^ "64DD Lineup Exposed". IGN. August 26, 1999. Archived from the original on March 15, 2006. Retrieved November 21, 2015.
- ^ Mirachian, Darron (September 29, 2021). "Three decades of Wario all started with a name". Polygon. Archived from the original on April 20, 2023. Retrieved April 20, 2023.