Sonic R
Sonic R | |
---|---|
Windows, GameCube, PlayStation 2 | |
Release | |
multiplayer |
Sonic R
Development began after the completion of in 2005.
Sonic R was the only original Sonic game released for the Saturn;
Gameplay
Sonic R is a racing video game with
During each race, the player is able to collect
Characters
Sonic R features ten playable racers, each with unique attributes and abilities falling in line with their usual abilities.
Amy's car, Dr. Robotnik's Eggmobile and Eggrobo are the only characters that cannot
Plot
Sonic and Tails are about to take a holiday when Tails notices an advertisement for a "World Grand Prix".
Development
After the completion of Sonic 3D Blast in 1996, Sega approached Traveller's Tales about working on a Sonic racing game.[8] Traveller's Tales, who coincidentally had been working on a 3D graphics engine without a purpose at the time, found this to be a logical progression.[8] Traveller's Tales chose to rebuild a Formula One game they were developing into a Sonic game.[22] Development started in February 1997 as a joint project between Sega's Sonic Team and Traveller's Tales.[8] The game was originally known as Sonic TT (the TT standing for Tourist Trophy).[23] It was first publicly announced as "Phase Two of Project Sonic" (with "Phase One" being Sonic Jam).[24] The schedule was tight, and Traveller's Tales requested more freedom than they had with Sonic 3D Blast.[25]
Sonic Team designed the race tracks and the game's general flow, and Traveller's Tales were responsible for the implementation and programming.
An early build was unveiled at the
Music
The soundtrack for Sonic R was composed by British composer
Reception
Aggregator | Score |
---|---|
AllGame | (SAT)[9] (PC)[36] |
Computer and Video Games | 4/5 (SAT)[44] |
Electronic Gaming Monthly | 8/10, 8/10, 8/10, 7/10 (SAT)[37] |
Game Informer | 7.5/10 (SAT)[39] |
GamePro | 3/5 (PC)[38] |
GameSpot | 5.6/10 (SAT)[12] |
Next Generation | 3/5 (SAT)[40] |
Sega Saturn Magazine | 93% (SAT)[41] |
The Saturn version of Sonic R received mixed reviews from critics at the time of its release, although retrospective commentary has been more negative. It received an aggregate score of 69 per cent from GameRankings, based on six reviews,[43] and the PC version received 70 per cent based on two.[42]
The game's visuals were considered its strongest feature.
Critical reaction to the game's level design was also positive. Game Informer found the tracks imaginative and filled with secrets, while EGM found them to be "some of the most well-designed tracks ever".
The controls and overall gameplay were criticised, with some questioning their accuracy and depth. GameSpot finished every level in first place within one hour using only one of the four initial characters. While the game also features a hard mode, GameSpot concluded that "Sonic R has more in the personality department than in the depth department".[12] GameSpot and Game Informer cited finding the Chaos Emeralds and hidden coins as difficult,[12][39] but GameSpot argued that such optional tasks offered little in return, because the hidden characters "are mostly robot versions of the already playable ones".[12] Moreover, AllGame believed the controls took time to get used to, but added: "Start sliding around corners and letting off the gas at the right times and you'll be finding all of the secrets that Sonic R conceals in no time".[9] Likewise, Sega Saturn Magazine called the controls "initially tricky ... but incredibly playable," Next Generation stated "the proper techniques, with time, can be learned," and Game Informer concluded "once you get used to it, you'll find a real solid game".[37][40][41] Game Informer thought the game played better with the digital pad as opposed to Sega's analogue controller.[37] GamePro agreed that the controls were responsive, but to a fault: "At high speeds, it's nearly impossible to run in a straight line."[45]
Sonic R's soundtrack was particularly divisive. Sega Saturn Magazine described the "storm of controversy [that] surrounds the accompanying music", which "has come in for a bit of a slagging on the Internet recently for the addition of vocals." Although he was not a fan of dance music, Nutter stated that the tracks were "better than most chart stuff", while the included instrumental versions were sufficient "to appease everyone".[41] AllGame offered high praise for the soundtrack, which they called "One of the most inspired ... I've ever heard", while GameSpot believed the songs gave the game "so much more personality".[9][12] Conversely, GamePro deplored the music as "unbelievably annoying".[45] Computer and Video Games complimented the music, saying it "fits the Sonic style perfectly", and is reminiscent of Sonic CD's soundtrack.[44]
The
Legacy
Despite Sega releasing two Sonic racing games prior to Sonic R, Sonic Drift and Sonic Drift 2, for the Game Gear, developer Takashi Yuda cited fans requesting more racing games in the vein of Sonic R would be Sega's actual inspiration for revisiting the genre in future years.[54] This led to the development and release of the hoverboarding game Sonic Riders, although there are no connections between the two games other than both being racing games.[54] Later Sonic racing games include Sonic Riders sequels Sonic Riders: Zero Gravity and Sonic Free Riders, and kart games Sonic & Sega All-Stars Racing, Sonic & All-Stars Racing Transformed and Team Sonic Racing.
Songs from Sonic R's soundtrack were included in later games featuring Sonic in their original forms or as remixes, including Super Smash Bros. Brawl,[55] Super Smash Bros. Ultimate, Sonic Generations, Sonic & Sega All-Stars Racing and Sonic & All-Stars Racing Transformed.[56]
The 2019 release Team Sonic Racing features several references to Sonic R, including remixes of songs from the soundtrack (including "Super Sonic Racing" and "Can You Feel the Sunshine?") and the use of the distinctive red "R" in the game's logo and on the in-game currency.[57]
Notes
References
- ^ "THE WORLD'S FASTEST HEDGEHOG RACES TO THE 3D WINNER'S CIRCLE WITH "SONIC R"". Sega Central. Sega of America. 17 November 1997. Archived from the original on 2 February 1998. Retrieved 14 December 2020.
- ^ セガハード大百科 セガサターン対応ソフトウェア(セガ発売) [Sega Hardware Encyclopaedia Sega Saturn Software (Sega releases)]. Sega (in Japanese). Archived from the original on 22 August 2021. Retrieved 25 August 2016.
- Game Revolution. Archived from the originalon 22 March 2016. Retrieved 10 January 2013.
- ^ Official Guide, p. 31
- ^ Buchanan, Levi (20 February 2009). "Where Did Sonic Go Wrong?". IGN. Archived from the original on 22 June 2018. Retrieved 10 January 2013.
- Game Spy. Archivedfrom the original on 22 June 2018. Retrieved 10 January 2013.
- GamesRadar. 25 February 2006. Archivedfrom the original on 22 June 2018. Retrieved 10 January 2013.
- ^ ISSN 1360-9424. Retrieved 25 August 2016.
- ^ allgame. Archived from the originalon 14 November 2014. Retrieved 25 August 2016.
- ^ Sonic R Instruction Booklet Archived 18 December 2019 at the Wayback Machine. North American, Sega Saturn version. p 7 (PDF)
- ^ Sonic R Instruction Booklet Archived 18 December 2019 at the Wayback Machine. North American, Sega Saturn version. p 13 (PDF)
- ^ a b c d e f g h i j MacDonald, Ryan (22 December 1997). "Sonic R Review for Saturn". GameSpot. Archived from the original on 6 January 2012. Retrieved 16 June 2014.
- ^ "Sonic R © Sega PC". Gaming Entertainment Monthly. 20 February 1999. Archived from the original on 5 March 2003. Retrieved 25 August 2016.
- ^ Official Guide, p. 33.
- ^ Official Guide, pp. 10-24.
- ^ a b Sonic R Instruction Booklet Archived 18 December 2019 at the Wayback Machine. North American, Sega Saturn version. p 17 (PDF)
- ^ a b c Sonic R Instruction Booklet Archived 18 December 2019 at the Wayback Machine. North American, Sega Saturn version. p 18 (PDF)
- ^ Official Guide, p. 22.
- ^ "ソニックR" [Sonic R] (PDF). Sega Saturn Magazine (in Japanese). Vol. 45, no. 81. SoftBank Publishing. December 1997. pp. 180, 181. Archived (PDF) from the original on 27 August 2016. Retrieved 25 August 2016.
- ^ Sonic R Instruction Booklet Archived 18 December 2019 at the Wayback Machine. North American, Sega Saturn version. p 19 (PDF)
- ^ a b c d Sonic R Instruction Booklet Archived 18 December 2019 at the Wayback Machine. North American, Sega Saturn version. p 3 (PDF)
- ^ Jon Burton (27 November 2017). Sonic R's F1 History Recovered - And a Surprise Find. GameHut. Archived from the original on 12 December 2021. Retrieved 20 May 2018 – via YouTube.
- ^ ISSN 1742-3155.
- Emap International Limited. p. 39. Retrieved 19 December 2019.
- ^ ISBN 978-1-926778-96-9.
- ISBN 978-1-9082-2230-5.
- ^ "Blue Is Back Again! Race Around Moebius! [sic]" (PDF). GameFan. No. 11. November 1997. p. 126. Retrieved 19 December 2019.
- ^ Jon Burton (29 November 2017). Sonic R's "Impossible" Effects - How We Made them Possible (Coding Secrets). GameHut. Archived from the original on 12 December 2021. Retrieved 20 May 2018 – via YouTube.
- ^ ISSN 1067-6392. Retrieved 25 August 2016.
- ^ Jon Burton (21 June 2018). "Sonic R's Development Secrets". GameHut. Archived from the original on 12 December 2021. Retrieved 22 March 2020.
- ^ Sonic R Game, Options Menu
- ^ "Sonic R (Tiger Handhelds)". RF Generation. 13 July 2012. Archived from the original on 22 June 2018. Retrieved 10 January 2013.
- ^ ISSN 1360-9424. Retrieved 25 August 2016.
- ^ "Sonic R – A Soundtrack Story". SegaBits. 21 November 2014. Archived from the original on 22 June 2018. Retrieved 25 August 2016.
- ^ Official Guide, p. 112.
- ^ "Sonic R (PC) Review". Archived from the original on 15 November 2014.
- ^ a b c d e f g h i j EGM Staff (February 1998). "Sonic R Review". Electronic Gaming Monthly. Vol. 10, no. 103. p. 112.
- ^ Suciu, Peter. "Sonic R". GamePro. Archived from the original on 31 December 2009. Retrieved 8 June 2010.
- ^ a b c d e f McNamara, Andy; et al. (January 1998). "Everybody's Super Sonic Racing". Game Informer. Archived from the original on 21 September 1999. Retrieved 16 June 2014.
{{cite magazine}}
: CS1 maint: unfit URL (link) - ^ a b c d "Head Spin". Next Generation. Vol. 4, no. 38. Imagine Media. February 1998. p. 115.
- ^ ISSN 1360-9424. Retrieved 25 August 2016.
- ^ a b "Sonic R for PC – GameRankings". GameRankings. Archived from the original on 17 September 2011. Retrieved 18 June 2010.
- ^ a b "Sonic R for Saturn – GameRankings". GameRankings. Archived from the original on 4 January 2012. Retrieved 18 June 2010.
- ^ (PDF) from the original on 27 August 2016. Retrieved 25 August 2016.
- ^ ISSN 1042-8658. Retrieved 25 August 2016.
- ^ Bramwell, Tom (6 October 2005). "Sonic Gems Collection Review • Reviews • GameCube •". Eurogamer.net. Archived from the original on 22 June 2018. Retrieved 16 June 2014.
- ^ Parish, Jeremy (16 August 2005). "Sonic Gems Collection". 1UP.com. Archived from the original on 19 February 2013. Retrieved 17 February 2017.
- ^ Davis, Ryan (24 August 2005). "Sonic Gems Collection Review". GameSpot. Archived from the original on 22 June 2018. Retrieved 21 July 2014.
- ^ Theobald, Phil (15 August 2005). "GameSpy: Sonic Gems Collection – Page 1". Cube.gamespy.com. Archived from the original on 22 June 2018. Retrieved 16 June 2014.
- ^ Superpanda. "Test Sonic Gems Collection sur PS2". Jeuxvideo.com (in French). Archived from the original on 14 June 2018. Retrieved 13 June 2018.
- ^ ISSN 1067-6392.
- ^ GamesRadar Staff (6 March 2014). "Best Saturn games of all time". GamesRadar. Archived from the original on 21 March 2014. Retrieved 16 June 2014.
- ^ "GT Countdown – Top 5 Worst Sonic Games". GameTrailers. IGN. 27 October 2013. Archived from the original on 12 December 2021. Retrieved 25 August 2016.
- ^ a b Theobald, Phil (20 January 2006). "GameSpy: Sega Talks Sonic Riders – Page 1". Ps2.gamespy.com. Archived from the original on 22 June 2018. Retrieved 10 January 2013.
- ^ Sakurai, Masahiro. "Full Song List with Secret Songs – Smash Bros. DOJO!!". Smash Bros. DOJO!!. Nintendo. Archived from the original on 9 May 2013. Retrieved 25 August 2016.
- ^ "SEGA Tunes: Sonic R's Super Sonic Racing". SegaBits. 1 May 2012. Archived from the original on 22 June 2018. Retrieved 25 August 2016.
- ^ Martin Robinson (17 May 2019). "Team Sonic Racing review - a smart spin on the character kart formula". Eurogamer. Archived from the original on 21 May 2019. Retrieved 22 May 2019.
Sources
- SoftBank (24 December 1997). ソニックRオフィシャルガイド Sonikku āru ofisharu gaido [Sonic R Official Guide] (in Japanese). Tokyo: Sega Enterprises. ISBN 978-4-7973-0516-6.
External links
- Official Sega Minisite (Sega Saturn) (in Japanese)
- Official Sega Minisite (PC) (in Japanese)