Sonic the Hedgehog 2 (8-bit video game)
Sonic the Hedgehog 2 | |
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Platform game | |
Mode(s) | Single-player |
Sonic the Hedgehog 2
Unlike the first 8-bit Sonic game, which was developed by Ancient, Sonic 2 was developed by Aspect, which did not interact with the Sega Technical Institute team developing the Genesis version. Sonic 2 was released in November 1992 to critical acclaim. Critics considered it an improvement over the first 8-bit Sonic and praised its visuals and gameplay. The game has been rereleased in numerous formats, including Sonic compilations and Nintendo's Virtual Console service.
Gameplay
Sonic the Hedgehog 2's gameplay is largely the same as its 1991 predecessor. A side-scrolling platformer, the player controls Sonic the Hedgehog as he runs at high speeds, defeats enemies, and overcomes obstacles. The story takes place following the events of the last game; Sonic returns home to find that Doctor Robotnik has captured Miles "Tails" Prower, so he heads off to rescue him before it's too late.[1]
Like the original, Sonic collects
The game is split into seven
Development and release
Sonic the Hedgehog 2 was developed by
Both versions of Sonic the Hedgehog 2 were released in
In the United Kingdom, all versions of Sonic the Hedgehog 2 (including the 16-bit Sonic 2) combined topped the Christmas 1992 sales charts.
Reception
Publication | Score | |
---|---|---|
Sega Force | 92%[8] | 93%[8] |
Sega Power | 93%[22] | 97%[23] |
Sega Zone | 90%[24] | N/A |
Sega Pro | 93%[25] | 95%[25] |
Publication | Award |
---|---|
Electronic Gaming Monthly | Portable Game of the Year (1992)[26] |
Critics praised the Master System version as an improvement over the first Sonic game on the platform.
Reviews for the Game Gear version carried many of the same sentiments as the Master System version.[8][21][25] Sega Force explained that the game was almost identical to its home console counterpart, except for some tweaks to gameplay and graphics.[8][21] Critics found the game was more difficult than the Master System version.[8][21][23] Sega Force and Sega Pro found the hang glider difficult to control.[8][25] Mean Machines Sega felt that the reduced field-of-vision on the Game Gear made gameplay tougher.[21] Sega Force and Sega Pro both noted that the graphics, especially Sonic's character sprite, were notably larger than in the first Sonic Game Gear game and the home version of Sonic 2. They viewed this as an improvement to graphical fidelity.[8][25] GamePro and Computer and Video Games felt the game was an improvement to the first Sonic game on the Game Gear.[20][27] For their 1992 game awards, Electronic Gaming Monthly honored Sonic 2 as their "Game of the Year" among portable games.[26]
Retrospective reviews
Publication | Score | |
---|---|---|
Nintendo Life 7/10[29] | N/A | |
Reviewing the Master System version,
Notes
References
- ^ a b c "Sonic the Hedgehog 2 (8-bit)". Hardcore Gaming 101. 10 February 2019. Archived from the original on 1 October 2021.
- ^ a b Sonic the Hedgehog 2 instruction manual. Sega. 1992.
- ^ a b c d e f Thomas, Lucas M. (8 December 2008). "Sonic the Hedgehog 2 (Master System Version) Review". IGN. Archived from the original on 1 October 2021.
- ^ AllGame. Archived from the originalon 15 November 2014.
- USgamer. Gamer Network. Archivedfrom the original on 1 March 2020.
- ^ "Interview: Craig Stitt (2001-01-23) by ICEknight". Sega Retro. Retrieved 18 February 2024.
- ^ a b c d "Master System Review: Sonic the Hedgehog 2". Mean Machines. No. 2. November 1992. p. 66. Archived from the original on 17 August 2013.
- ^ a b c d e f g h i j k l "Reviewed: Sonic the Hedgehog 2 (Master System & Game Gear)". Sega Force (12): 30–32. December 1992. Archived from the original on 17 July 2015.
- ^ "ソニック・ザ・ヘッジホッグ2". Beep! Mega Drive (in Japanese). December 1992. p. 30.
- ^ "Incoming!". Sega Visions. No. 10. November 1992. p. 91.
- ^ "Sonic the Hedgehog 2". Electronic Gaming Monthly. No. 38. September 1992. p. 132.
- ^ "Two WiiWare Games and One Virtual Console Game Added to Wii Shop Channel". Nintendo of America. 12 December 2008. Archived from the original on 3 March 2016.
- ^ Ronaghan, Neal (21 June 2013). "Grinding Game Gears: An Overview of Sonic's Portable Origins". Nintendo World Report. Archived from the original on 1 October 2021.
- ^ Davis, Ryan. "Sonic Gems Collection Review". GameSpot. Archived from the original on August 17, 2017.
- ^ Sliwinski, Alexander (17 May 2013). "More Sega Game Gear titles coming to virtual console". Engadget. Archived from the original on 12 July 2021.
- ^ Gregory, Mark, ed. (18 December 1992). "Christmas Top Ten". Mega Guide. pp. 2–3.
- ^ "Charts: All Formats Top Ten (Data supplied by Virgin Game Centre)". Digitiser. 10 January 1993. Archived from the original on 1 October 2021.
- "Not seen for 25 years: Classic Digitiser unearthed!". Digitiser 2000. 11 January 2018. Archived from the original on 11 October 2022. Retrieved 9 September 2021.
- ISBN 978-1910561096.
- ^ a b c d e Rand, Paul; Boone, Tim (November 1992). "World Exclusive Sonic 2 Review" (PDF). Computer and Video Games. No. 132. pp. 24–25. Archived from the original (PDF) on 4 December 2020.
- ^ a b Rand, Paul; Anglin, Paul (December 1992). "Sonic 2". Go! (Computer and Video Games). pp. 12–13.
- ^ a b c d e Davies, Paul (December 1992). "Game Gear Round-Up: Sonic the Hedgehog II". Mean Machines Sega. No. 3. p. 118.
- ^ a b c d e "Sonic the Hedgehog 2". Sega Power. No. 37. December 1992. pp. 38–40.
- ^ a b Mortlock, Dean (January 1993). "Sonic the Hedgehog 2". Sega Power. No. 38. p. 67.
- ^ a b c d Pond, Martin (December 1992). "Sonic the Hedgehog 2". Sega Zone. No. 2. pp. 20–21.
- ^ a b c d e f g Hickman, Samantha (December 1992). "Sonic the Hedgehog 2". Sega Pro. No. 15. pp. 60–65.
- ^ a b "Buyer's Guide". Electronic Gaming Monthly. 1993. p. 16.
- ^ "Game Gear Pro Review: Sonic the Hedgehog 2". GamePro. No. 44. March 1993. pp. 174–175.
- ^ AllGame. Archived from the originalon 15 November 2014.
- ^ a b "Review: Sonic the Hedgehog 2 (Virtual Console / Master System)". Nintendo Life. 9 December 2008. Archived from the original on 1 October 2021.
- ^ Parrish, Ash (4 June 2020). "Game Gear Micro Is Missing The Best Portable Sonic Game". Kotaku Australia. Archived from the original on 1 October 2021.