Super Smash Bros. Melee
Super Smash Bros. Melee | ||
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Director(s) Masahiro Sakurai | | |
Producer(s) |
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Designer(s) |
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Composer(s) |
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Series | Super Smash Bros. | |
Platform(s) | GameCube | |
Release | ||
Genre(s) | Fighting | |
Mode(s) | Single-player, multiplayer |
Super Smash Bros. Melee
Melee includes all playable characters from
Melee was first released in Japan in November 2001, in the Americas in December 2001, and in Europe and Australia in May 2002. The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and acknowledgments from various publications; it is now considered one of the
Gameplay
Like its predecessor, Super Smash Bros. Melee is a platform fighter that differs from traditional fighting games as the objective is to force their opponents beyond the boundaries of the stage.[2] Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents damage as a percentage.[3] The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage, which will result in the character's death and the loss of a stock, or life.[4] Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction. For example, by tilting the joystick to the side and pressing the "B" button, the character will use their "side special" attack. Tilting the joystick up, down, or not tilting it at all while pressing B will use the up, down, or neutral special, respectively.[5]
During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Some items are throwable (ranged items), some do melee damage (battering items), and some have an instant effect on the player (transforming items).[6]
Most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. For example, the
Single-player
Multiplayer
In the multiplayer mode, up to four players or computer-controlled characters may fight in a free-for-all or on separate teams. The central processing unit (CPU) characters' artificial intelligence (AI) difficulty is ranked from one to nine in ascending order of difficulty. Individual players can also be handicapped; the higher the handicap, the stronger the player. Victory is determined in five ways, depending on the game type. The two most common multiplayer modes are “Time mode”, where the player or team with the most KOs and least falls wins after a predetermined amount of time, and "Stock mode",[12] a battle in which the last player or team with lives remaining wins. This can be changed to less conventional modes like "Coin mode", which rewards the richest player as the victor. Players must collect coins created by hitting enemies and try not to lose them by falling off the stage; harder hits release higher quantities of coins.[13] Other options are available, updating from Super Smash Bros., such as determining the number and type of items that appear during the battle.[14]
Trophies
Playable characters
Super Smash Bros. Melee features 25 (26 if Zelda and Sheik are considered separate) characters,
Development and release
Super Smash Bros. Melee was developed by
On the game's official Japanese website, Sakurai and the developers explained reasons for making particular characters playable and why some characters were not added. Initially, the development team wanted to replace Ness with
Sakurai stated that the development team had suggested characters from four other games to represent the Famicom/NES era, until the developers eventually chose the Ice Climbers to fulfill this role.[32] Additionally, Ayumi Tachibana from Famicom Detective Club was considered as a playable character, but was ultimately relegated to a cameo role as a trophy.[33][34] The developers have noted characters that have very similar moves to each other on the website;[35] such characters have been referred to as "clones" in the media.[36]
Nintendo presented the game at the
Music
Smashing...Live! | |
---|---|
Video game soundtrack | |
Length | 61:52 |
Label | Enterbrain |
Super Smash Bros. Melee features both new and re-arranged music from many of Nintendo's popular gaming franchises. In 2002, Enterbrain released a soundtrack in Japan titled Dairantou Smash Brothers DX Orchestra Concert. The same soundtrack was released in 2003 as Smashing... Live! as a bonus for subscribing to Nintendo Power magazine in North America, and also as a free gift in an issue of the British Official Nintendo Magazine. The soundtrack does not include music taken directly from the game, but features many live orchestral arrangements performed by the New Japan Philharmonic.[45] The game contains a number of unlockable tracks that can be obtained after making certain in-game accomplishments.[46] On the same website, the developers have posted discussions about the game's music and voice acting between Masahiro Sakurai and the game's composers.[47]
Shogo Sakai took over as the game's composer in place of Hirokazu Ando on February 14, 2001.[48]
Reception
Aggregator | Score |
---|---|
AllGame | [50] |
Edge | 6/10[51] |
Eurogamer | 10/10[52] |
Famitsu | 37/40[53][54] |
GameSpot | 8.9/10[55] |
GameSpy | [56] |
IGN | 9.6/10[14] |
Official Nintendo Magazine | 95%[57] |
Super Smash Bros. Melee received critical acclaim from reviewers, most of whom credited Melee's expansion of gameplay features from Super Smash Bros. Focusing on the additional features, GameSpy commented that "Melee really scores big in the 'we've added tons of great extra stuff' department".[56] Reviewers compared the game favorably to Super Smash Bros. IGN's Fran Mirabella III stated that it was "in an entirely different league than the N64 version";[14] GameSpot's Miguel Lopez praised the game for offering a more advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience".[55] Despite a mixed response to the single-player modes, many reviewers expressed the game's multiplayer mode as a strong component of the game.[52][55][56] In their review of the game, GameSpy stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console".[56]
Melee's visuals garnered a positive reaction. GameSpot lauded the game's character and background models, stating that "the character models are pleasantly full-bodied, and the quality of their textures is amazing".[55] IGN's Fran Mirabella III praised the game's use of physics, animation and graphics, although his colleague Matt Casamassina thought that "some of the backgrounds lack the visual polish endowed upon the characters" when giving a second opinion about the game.[14]
Critics praised the game's orchestrated soundtrack;[14][55] while GameSpot's Greg Kasavin commented that "it all sounds brilliant".[55] GameSpy praised the music for its nostalgic effect, with soundtracks ranging from multiple Nintendo series.[56]
Reviewers have welcomed the simplistic controls,[52][14][56] but its "hyper-responsiveness", with the characters easily dashing and precise movements being difficult to perform, was expressed as a serious flaw of the game by GameSpot.[55] With a milder criticism of controls, Bryn Williams of GameSpy commented that "movement and navigation seems slightly too sensitive".[56] The basis of Melee's gameplay system is the battles between Nintendo characters, which has been suggested as being overly hectic; N-Europe questioned whether the gameplay is "too Frantic?", even though they enjoyed the variety of modes on offer.[58] Similarly, Nintendo Spin's Clark Nielsen stated that "Melee was too fast for its own good", and "skill was more about just being able to wrap your head around what was happening as opposed to really getting into the combat".[59] In regards to the pace of the game, Edge commented that it even made gameplay features such as "blocking" redundant, as the player is not given enough time to react to an attack.[51]
Despite the new features added to the game, some reviews criticized Melee for a lack of originality and for being too similar to its predecessor, Super Smash Bros. Caleb Hale from GameCritics.com noted that while it was "every bit as good as its Nintendo 64 predecessor" he also felt "the game doesn't expand much past that point".[60] On a similar note, Edge stated that "it's not evolution; it's reproduction", in reference to a perceived lack of innovation.[51] The nostalgic nature of the game received a positive reaction,[52] as well as the accompanying stages and items that allude to past Nintendo games.[58] Gaming journalists have welcomed the roster of 26 Nintendo characters,[52][56] as well as the trophy system, which Nintendo Spin labeled as "a great addition to this game".[56][61]
Sales
When released in Japan, it became the fastest selling GameCube game with 358,525 units sold in the week ending November 25, 2001.
Awards and accolades
Several publications have acknowledged Super Smash Bros. Melee in competitions and awards. In their "Best of 2001" awards, GameSpy chose it as Best Fighting GameCube Game,[71] IGN's reader choice chose it as Game of the Year,[72] Electronic Gaming Monthly chose it as Best Multiplayer and Best GameCube Game,[73] and GameSpot chose it as the Best GameCube Game and tenth best game of the year.[74][75] During the 5th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Super Smash Bros. Melee for "Console Fighting Game of the Year" and "Outstanding Achievement in Animation", which were ultimately awarded to Dead or Alive 3 and Oddworld: Munch's Oddysee, respectively.[76] It also received a nomination in GameSpot's "Best Music" and "Best Fighting Game" categories.[77]
GameFAQs placed it sixth in a poll of the 100 best games ever and was in the final four of the "Best. Game. Ever." contest.[78][79] In the 200th issue of Electronic Gaming Monthly, the editors selected Melee as the 92nd most influential game in their "Top 200 Games of Their Time" list, defining Melee as "Billions of things to unlock, plus Yoshi pummeling Pikachu with a bat".[80] In a similar competition, Nintendo Power named Super Smash Bros. Melee the 16th best game ever to appear on a Nintendo console,[81] and selected it as the 2001 "Game of the Year". IGN named it the third best GameCube game of all-time in 2007 as a part of a feature reflecting on the GameCube's long lifespan, citing it as "the grand stage of fighters, much like Mario Kart is for racing fans".[82] GameSpy chose it as fourth in a similar list, citing that it had "better graphics, better music, more characters, more gameplay modes, more secrets to discover" in comparison to its predecessor.[83] The game was ranked 58th in Official Nintendo Magazine's "100 Greatest Nintendo Games Ever" feature.[84] In 2019, Game Informer ranked it as the 2nd best fighting game of all time.[85] Edge magazine ranked the game 91st on their 100 best Video Games in 2007.[86]
Legacy
The inclusion of Marth and Roy in Melee's roster led to increased awareness of the
Competitive scene
Super Smash Bros. Melee is a widely played
The tournaments increased in popularity, and an echelon of competitively successful top players emerged in each region of the United States and Japan. Professional gaming organizations began to take more notice of Melee and started sponsoring players professionally. Several professional Melee players including Christopher "KillaOR" McKenzie,
Melee was also included in the Evolution Championship Series (Evo) in 2007, a fighting game tournament held in Las Vegas. Melee was hosted at Evo 2013 after a charity vote to decide the final game to be featured in its tournament lineup.[100][101] Due to the large turnout and popularity that year, Evo again included Melee at their 2014,[102] 2015,[103] 2016,[104] 2017,[105] and 2018 events.[106]
The competitive Smash community was featured in a 2013
In 2020, Project Slippi, a fork of the
Notes
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Right now, the competitive scene is still playing the 2001 GameCube release, Super Smash Bros. Melee. It's an excellent game, and rather amazingly suited for tournament play. The speed and mechanics allow for a lot of creativity. When Super Smash Bros. Brawl was released in 2008 for the Wii, players looked at it with confusion. It was too far removed from the fast and frantic play of Melee.
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External links
- Official website (Wayback Machine copy)