0x10c
0x10c | |
---|---|
multiplayer |
0x10c (pronounced "ten to the c")
The announced features included a fully working virtual computer, random encounters, an advanced economy system, and also single and
0x
is a prefix in many high-level languages used to indicate a hexadecimal literalGameplay
The list of features included engineering, space battles, seamless space-to-planet transitions, mining and trading, laser guns, and an open universe with both single-player and multiplayer variants.[3]
0x10c featured a working emulated 16-bit processor inside the game called the DCPU-16 that could be accessed through any of the monitors located in the game. The DCPU-16 could also load external programs and data using the required standards which would have allowed the community to make their own DCPU-16 emulators.[6]
Development
In December 2011, Markus Persson announced
The first details of this game were released in an
On October 13, 2012, the first video gameplay of 0x10c was released by Persson on the game's website.[13] On October 26, 2012, the first multiplayer test was uploaded to the website from Twitch.TV.[14] In an April 2013 interview with Polygon, Persson stated that 0x10c development was hit by creative road block and would be put on hold. Persson also said that the game is "ways off" and that he would be expanding the team, bringing on one other developer to "make sure the game gets made".[15] On August 13, 2013, Persson confirmed in a live stream that 0x10c was indefinitely shelved, adding that the game could potentially be made in the future, if another Mojang employee were interested in continuing its development.[4]
Art
"The style is pixel art meets modern 3D. It's influenced by bright, vivid sci-fi, and real-world functional spaceship design to go with 0x10c's realistic tone," said Jonatan Pöljö, artist of the game's team.[16]
Soundtrack
On September 15, 2014, Daniel Rosenfeld (
Pricing
0x10c was expected to be the first Mojang game with a monthly fee for online play in multiplayer mode (but no recurring fee for single player mode). Persson said that this was because of the cost to "emulate all computers and physics even when players aren't logged in". It is unknown if there was to be a private multiplayer mode.[3] It was revealed that the pricing would be similar to Minecraft, with alpha costing less than beta, and beta costing less than the full release.[18]
References
- ^ a b Cooper, Daniel (August 20, 2013). "Notch explains decision to axe 0x10c, concentrate on 'smaller' games". engadget.com. Retrieved November 11, 2020.
- ^ "Minecraft's composer discusses Mojang's unreleased game, Notch's departure". Polygon. September 18, 2014. Retrieved July 9, 2018.
- ^ a b c d Knapp, Alex (April 3, 2012). "Mojang Registers Website For Its New Game '0x10c'". Forbes.com. Retrieved May 7, 2012.
- ^ a b Plafke, James (August 13, 2013). "Notch indefintely [sic] shelves Mojang's space game, 0x10c". Geek.com. Archived from the original on April 25, 2016. Retrieved August 14, 2013.
- ^ Harry McCracken. "The Mystery of Minecraft". TIME.com. Stockholm. Archived from the original on May 23, 2013.
- ^ Senior, Tim (April 12, 2012). "0x10c screenshots show early build, shadows, shapes that aren't cubes and TF2 soldier". PC Gamer. Retrieved May 7, 2012.
- ^ Markus Persson (December 2, 2011). "Och med dom orden så passar jag micken". tumblr.com. Archived from the original on December 27, 2011. Retrieved May 7, 2012.
- ^ Nathan Brown (January 13, 2012). "Mojang working on three new games". Edge Online. Archived from the original on January 15, 2012. Retrieved May 7, 2012.
- ^ "Video: Minecraft boss talks three projects, BAFTA thrill". VG247. March 18, 2011. Retrieved May 7, 2012.
- ^ Tom Senior (March 21, 2012). "Notch wants to make a Firefly-inspired sandbox space game like Elite "except done right"". PC Gamer. Retrieved May 7, 2012.
- ^ Jordan Mallory (April 1, 2012). "Notch's new space game is called ... Mars Effect?! [April Fools!]". Joystiq. Archived from the original on April 1, 2012. Retrieved May 7, 2012.
- ^ Persson, Markus (April 18, 2012). "i say "ten to the see", but people can pronounce it however they want". Twitter. Retrieved April 20, 2012.
- ^ First Gameplay VideoPersson, Markus. "Video test!". 0x10c.com. Markus Persson. Archived from the original on April 18, 2013. Retrieved October 15, 2012.
- ^ First Multiplayer Gameplay VideoHill, Owen. "First multiplayer test!". 0x10c.com. Mojang. Archived from the original on March 23, 2014. Retrieved October 26, 2012.
- ^ Crecente, Brian (April 5, 2013). "Markus "Notch" Persson's next big game is stuck". Polygon. Vox Media. Retrieved April 7, 2013.
- ^ "More mock-ups from the artist". Mojang. November 1, 2012. Archived from the original on November 2, 2012. Retrieved November 3, 2012.
- ^ "0x10c - C418". C418. September 15, 2014.
- ^ Liebl, Matt (April 11, 2012). "0x10c to use same price model as Minecraft". Gamezone. Retrieved April 18, 2012.