3DiTeams

Source: Wikipedia, the free encyclopedia.
Designer(s)
Troy Bowman and Steven Cattrell
EngineUnreal Engine 2.5[2]
Platform(s)Microsoft Windows (98/ME/2000/XP)
ReleaseNovember 2007 [1]
Genre(s)Serious game
Mode(s)multiplayer

3DiTeams (also known as 3Di TEAMS) is a

Duke University Medical Center and Virtual Heroes and used for medical education and team training.[3] The 3DiTeams Project was conceived by Dr. Jeffrey M. Taekman and Jerry Heneghan and is managed by the Human Simulation and Patient Safety Center at Duke University Medical Center, Durham, North Carolina
.

The project was unveiled to the general public in a workshop entitled "3DiTeams – Team Training in a Virtual Interactive Environment" hosted by the

San Francisco, California on October 16, 2007.[4] Since that time, it has been the subject of presentations for the Second Annual TeamSTEPPS Consortium Meeting, the Fourth Annual Games for Health
Conference, First Annual North Carolina Advanced Learning Technology Summit, and Leadership Symposium on Digital Media in Health Care.

Training

The training is based on the United States Department of Defense Patient Safety Program and Agency for Healthcare Research and Quality's TeamSTEPPS curriculum.[5] The player starts the training in an "independent leaning phase" where they are introduced to the teamwork and communication skills and apply the skills by identifying the behaviors in a series of short videos.[3]

The second phase of learning is the "collaboration / team coordination phase" where up to 32 players enter the virtual training environment.[3] Taking place in a fictional field hospital or hospital emergency room, the player begins each mission outside of the care area awaiting the patient's arrival.[6]

All of the group members are shown as avatars and are able to interact with each other, as well as the patients and instruments.

after action review
of their care. Gameplay ends when the team leader dismisses the team.

The final phase of learning is accomplished by an instructor's lead after action review of the team's communication skills during their interaction.[3] A video playback of the scenario is used to allow the players to observe their own behaviors as well as those of the team.[8]

Development status

In 2006, the

United States Army Medical Research and Materiel Command, funded a one-year $249,530 award to support the "3DiTeams: Gaming Environment for Training Healthcare Team Coordination Skills" study.[9]

References

  1. ^ "Portfolio" (PDF). Virtual Heroes. Archived from the original (PDF) on September 15, 2020. Retrieved May 15, 2019.
  2. ^ Versweyveld, Leslie (2008-03-03). "Health Care Training Program 3DiTeams Becomes Critical New Tool". Virtual Medical Worlds Monthly. Retrieved 2019-05-15.
  3. ^ a b c d Taekman Jeffrey M; Segall Noa; Hobbs Gene W; Wright Melanie C (2008). "3DiTeams – Healthcare team training in a virtual environment". The Journal of the Society for Simulation in Healthcare. 3 (5 Supplement:112).
  4. ^ Caron, Nathalie (2008-03-03). "Health Care Training Program 3DiTeams Becomes Critical New Tool". Digital Journal. Retrieved 2011-12-02.
  5. . Retrieved May 15, 2019.
  6. ^ Dagger, Jacob (May–June 2008). "Update: 'The New Game Theory'". Duke Magazine. Vol. 94, no. 3. Archived from the original on 2009-06-09. Retrieved 2009-06-30.
  7. . Retrieved May 15, 2019.
  8. . Retrieved May 15, 2019.
  9. ^ "News and Events: Taekman and Wright receive TATRC Funding". Duke Human Simulation and Patient Safety Center. Archived from the original on 28 June 2009. Retrieved 2009-06-30.

External links