Adventure (role-playing games)

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Polyhedral dice
on the reference paperwork for a role-playing game adventure

An adventure is a playable scenario in a

gamemasters[a]
for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a predetermined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group.

Overview

An adventure is a playable scenario in a

campaign.[2] Adventures meant to be played alone, without a game group, are called solo adventures.[3]

Adventures can be created by gamemasters, but are also released by game publishers in the form of modular, supplementary books for role-playing games, sometimes combined with additional game mechanics or background information on the game's setting.[2][4] Pre-written adventure modules have the advantage of being easier to run for new gamemasters,[5] especially linear ones.[2] Still, it is most common for groups to play adventures they have made up themselves, and even when playing published adventures, it is common for alterations to be made.[6]

"Dungeon crawl"-style adventures for combat-intensive games such as Dungeons & Dragons may allow or require large amounts of combat and little or no interaction with other characters outside of combat; storytelling-focused such as the World of Darkness series may focus on character interaction and provide little opportunity for combat.[citation needed]

History

Published adventure modules began in 1975 with Dave Arneson's The Temple of the Frog, released for the Dungeons & Dragons setting Blackmoor,[7] and have since then become commonplace in the role-playing game industry; White Wolf Publishing, a major role-playing game publisher in the 1990s and 2000s, stood out by rarely publishing adventure modules, preferring to let gamemasters construct their own adventures.[4][8] Solo adventures rose in popularity in 2020, as a result of the COVID-19 pandemic preventing people from playing role-playing games together in person.[3]

See also

Notes

  1. ^
    dungeon master" in different role-playing games.[1]

References

  1. from the original on 2020-07-13. Retrieved 2020-09-04.
  2. ^ a b c "Glossaire" [Glossary]. Casus Belli Hors Série (in French). No. 25, Manuel Pratique du Jeu de Rôle. Excelsior Publications. May 1999. p. 6.
  3. ^ a b "New Solo Adventure Released for Call of Cthulhu". Tabletop Gaming. Warners Group Publications. 2020. Archived from the original on 2020-11-24. Retrieved 2020-12-19.
  4. ^ a b Baker, Eric T. (August 2000). "Games". Realms of Fantasy. No. 6. Sovereign Media. pp. 74–79.
  5. ^ Heller, Emily (2019-02-21). "A beginner's guide to playing Dungeons and Dragons". Polygon. Vox Media. Archived from the original on 2020-12-15. Retrieved 2020-12-19.
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