Agatha Knife
Agatha Knife | |
---|---|
Developer(s) | Mango Protocol |
Publisher(s) | Mango Protocol Plug In Digital (Mobile) |
Engine | |
Platform(s) | Windows, Mac, Linux, Switch, Xbox One, PlayStation 4 |
Release | Windows, Mac, Linux
|
Genre(s) | Adventure |
Agatha Knife is a 2017
Agatha Knife received average reviews, with praise for its visual presentation and dark tone, and mixed views on the game's themes, gameplay, and puzzles.
Gameplay
Agatha Knife is a
Development
Developer Mango Protocol is based in Barcelona, Spain.[5]
Reception
Publication | Score |
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Push Square | 6/10[9] |
Agatha Knife received "mixed or average" reviews, according to review aggregator Metacritic.[10] Reviewers praised the game's visual presentation and tone. Describing the art style as "charming", Adventure Gamers found the presentation to be both "rough" and "endearing", and depicted gory scenes in ways that were "cutesy enough to avoid being outright grotesque".[6] Nintendo Life praised the "lovely" and "delightful style" of the game's line-drawn comic presentation.[7] Nintendo World Report similarly highlighted the game's "unique" art style and "intense attention to detail".[8] Push Square praised the "distinctive art style" of the game's "simplistic, cartoonish aesthetic", finding it complemented the game's "charming and disturbing" subject matter.[9]
Critics were mixed on the treatment of the game's subject matter, in its exploration of themes including "religion, sexuality, gender, veganism, capitalism and addiction".
Critics were also mixed on the game's gameplay mechanics and puzzles. Nintendo World Report observed the game featured little gameplay variety, noting the game largely consisted of "walking around and talking to people".[8] Adventure Gamers found the gameplay to feature "irksome issues" and "basic" puzzles, citing "ridiculously obscure" solutions to one puzzle on one hand, and "blatant" directions to solve puzzles for others.[6] Push Square noted the game featured "relatively simplistic" puzzles.[9] Describing aspects of the game as "tedious", Destructoid found there to be "really not much to do" in the game, noting its "slow" character movement and lack of "interactive puzzles".[4]
References
- ^ Mango Protocol (28 April 2017). "Agatha Knife". Steam. Retrieved 15 September 2023.
- ^ O'Connor, Alice (28 April 2017). "Create religion for animals in the grindark Agatha Knife". Rock Paper Shotgun. Retrieved 15 September 2023.
- ^ "Mango Protocol on Agatha Knife". PS4Blog.net. 7 September 2018. Retrieved 15 September 2023.
- ^ a b c d e Tacos, Wes (26 April 2018). "Review: Agatha Knife". Destructoid. Retrieved 15 September 2023.
- ^ "Press". Mango Protocol. Retrieved 19 September 2023.
- ^ a b c d Rigney, Todd (30 May 2017). "Review for Agatha Knife". Adventure Gamers. Retrieved 15 September 2015.
- ^ a b c Lane, Gavin (26 April 2018). "Agatha Knife Review". Nintendo Life. Retrieved 15 September 2023.
- ^ a b c Parton, Mitchell (2 May 2018). "Agatha Knife (Switch) Review". Nintendo World Report. Retrieved 15 September 2023.
- ^ a b c Talbot, Ken (13 September 2019). "Agatha Knife - A Sweet Natured and Deeply Disturbing Adventure". Push Square. Retrieved 15 September 2013.
- ^ "Agatha Knife". Metacritic. 27 April 2018. Retrieved 15 September 2023.