Andrew Glassner

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Andrew Glassner at SIGGRAPH 2015

Andrew S. Glassner (born 1960) is an American expert in

computer game and online entertainment industries.[1] He worked at the New York Institute of Technology Computer Graphics Lab.[2]

He started working in 3D computer graphics in 1978. He earned his B.S. in

He was a researcher in computer graphics with

Xerox Palo Alto Research Center (1988–1994) and with Microsoft Research (1994–2000).[1][3]

His other positions include founding editor of the

Journal of Graphics Tools, founding member of the advisory board of Journal of Computer Graphics Techniques, and editor-in-chief of ACM Transactions on Graphics (1995–1997). He served as Papers Chair for SIGGRAPH '94.[4]

Since 1996 he has been writing the Andrew Glassner's Notebook column in the

IEEE Computer Graphics & Applications
journal, collected into three books.

In 2018 he digitally published the book Deep Learning From Basics to Practice.

In July 2019, he took up a position as senior research scientist at

Weta Digital
.

Bibliography

References

  1. ^ a b c "Glassner's resume" (PDF).
  2. ^ "Biography - Andrew Glassner". 26 April 2014.
  3. ^ "Microsoft Quietly Puts Together Computer Research Laboratory", December 11, 1995: "Others recently brought aboard are Jim Blinn, Andrew Glassner and Alvy Ray Smith, three of the most respected talents in the world of computer graphics research."
  4. ^ "Biography - Andrew Glassner". 26 April 2014.
  5. ^ Glassner, Andrew (23 April 2014). "Principles of Digital Image Synthesis". Glassner.com. Retrieved 24 November 2015.

External links