Arcomage

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Arcomage
Single-player, Multiplayer

Arcomage is a computerized

LAN or TCP/IP
connection. Arcomage uses the fantasy themes of the game in which it is set.

Arcomage was developed by Stickman Games. The game was sold to 3DO.

Gameplay

Arcomage takes the form of a

single-player game, one would always play against an AI
opponent - making the game relatively easy to win.

Players take it in turns to:

  • Draw the appropriate number of cards to complete their 6-part deck (one or more cards would have been played or discarded during their previous turn)
  • Either play or discard a card, depending on their options - in some cases discard will be the only option available, as the player might not have the appropriate number of "gems", "bricks" or "recruits".
  • If their chosen card allows it, play again and/or choose a card to discard.

Every tavern has its different victory conditions, so players must adapt their styles for different situations. A game could end in one of the following ways:

  • A player's tower has been reduced to 0
  • A player's tower has achieved a "height" of X (value depends on Tavern)
  • A player accumulates X amount of resources (value depends on Tavern)

As well as having a "Tower", "Wall" and Deck of Cards, each player also has:

  • "Quarry" - controls how many "bricks" are gained each turn
  • "Bricks" - spent on brick cards
  • "Magic" - controls how many "gems" are gained each turn
  • "Gems" - spent on gem cards
  • "Dungeon" - controls how many "recruits" are gained each turn
  • "Recruits" - spent on recruit cards

Arcomage employs a wide range of cards, each with their own name, effects and picture. Several cards were added to the original deck in Might and Magic VIII. Examples include:

  • Faerie (recruit card): 2 damage (to enemy tower/wall); play Again. Cost: 1 recruit.
  • Portcullis (brick card): +5 wall; +1 dungeon. Cost: 9 bricks.
  • Sanctuary (gem card): + 10 tower; +5 wall; gain 5 recruits. Cost: 15 gems.

Reception

Arcomage received mixed reviews upon release. Jeff Green of Computer Gaming World found the game to be "less fun" than its concept due to the "utter randomness of play", also noting the game had little differences from its appearance in Might and Magic VII.[1] Absolute Games described the game as "boring" and an unfinished product, noting the lack of additional features such as exchanging cards or leaderboards for online play.[2]

References

  1. ^ a b Green, Jeff (June 2000). "Arcomage". Computer Gaming World. No. 191. p. 122.
  2. ^ a b "Arcomage". Absolute Games.ru (in Russian). Archived from the original on 30 April 2001. Retrieved 30 January 2024.

External links