Australian Game Developers Conference

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The Australian Game Developers Conference (AGDC) was an annual conference held from 1999 to 2005 that brought together Australian and overseas game developers, publishers, programmers, artists, production staff, computer graphics companies, audio companies, software tool developers, buyers and suppliers to the game development industry. It was owned by the Academy of Interactive Entertainment (AIE) and was run by Interactive Entertainment Events, a subsidiary of AIE.

History

The inaugural conference was held in

Victoria
, from 2000 to 2005.

The conference program regularly featured:

  • Trade Exhibition
  • Schools & Computer Games Academic Summit
  • Pitch to Publishers Day
  • VIP and Delegate networking functions
  • Up to seven concurrent conference sessions
  • Keynote presentations
  • The Australian Game Developer Awards

Speakers

International keynote speakers included:[1]

DICE
.

2005: Final AGDC

On the last day of conference proceedings in December 2005, Founder of the Australian Game Developers Conference, John De Margheriti, issued a press release announcing that AIE would stop running the premier industry conference event to allow the industry association, the Game Developers Association of Australia (GDAA), to build a brand new industry conference.[2]

Other Australian industry conferences

Other Australian Industry conferences include:

  • GO3 Electronic & Entertainment Expo, which started in 2006
  • AEAF Awards
  • The eGames & Entertainment EXPO, which started in 2006

See also

References

  1. ^ Australian Game Developers Conference, Official Handbooks 2002, 2003, 2004 & 2005
  2. ^ The 7th and final Australian Game Developers Conference (2 December 2005), Press Release, AGDC

External links

  • "The 7th Annual Australian Game Developers Conference". The Australian Game Developers Conference. 2005. Archived from the original on 18 May 2022.