Bill Elliott's NASCAR Challenge

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Bill Elliott's NASCAR Challenge
Racing
Mode(s)Single-player
In-game screenshot of PC version

Bill Elliott's NASCAR Challenge is a video game developed by

1991
.

A very similar game, Bill Elliott's NASCAR Fast Tracks, was released for the Game Boy in 1991 by Konami.

This game is the first video game to ever secure the NASCAR license. It features several real NASCAR tracks in the game, such as Watkins Glen and Talladega. This game is also the first to feature a real NASCAR driver in a PC game, Bill Elliott.

Gameplay

Bill Elliott's NASCAR Challenge is a racing game simulation of the NASCAR

Winston Cup circuit. Gameplay is always seen from an in-car perspective.[citation needed
]

Before the race starts players can choose their car. There are three different racecars to choose from. A Pontiac Grand Prix, a Ford Thunderbird, and a Chevrolet Lumina.

Players could choose to run single races at each track, or run for the season championship. The race distances ranged from 10 miles to a more realistic distance of 500 miles for the superspeedway races. In the MS-DOS version, the championship consisted of a visit to each of the eight tracks. In the NES and Game Boy versions, the season championship consisted of each of the four tracks run twice, for a total of eight races. Championship points were awarded consistent to the real-life Winston Cup of the time.[citation needed]

Contest

Photo of the contest entry form.

In 1991, Konami sponsored a contest where players could submit top scores for a chance to win a trip to the 1992 Daytona 500 to meet Bill Elliott, and a 1992 Ford Thunderbird. To enter, players were to send 35mm photographs of their final championship score using full race distances, manual transmission and regular damage settings.[2]

Reception

References

  1. Newspapers.com
    .
  2. ^ Bill Elliott's NASCAR Challenge materials -- contest sheet -- 1990.