Blind Squirrel Games
Parent Blind Squirrel Entertainment (2016–present) | | |
Website | blindsquirrelentertainment |
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Blind Squirrel Games is an American video game developer based in Santa Ana, California. It was founded in 2010 by Brad Hendricks and is a subsidiary of Blind Squirrel Entertainment.
History
Brad Hendricks founded Blind Squirrel Games in 2010. While working on the
By the time Blind Squirrel Games worked with
In March 2019, the company raised US$5 million from undisclosed investors for the development and self-publishing of Drifters. According to Hendricks, the company had been in discussion with "literally every publisher" but failed to find a partner willing to publish an original game from a company that usually worked on external properties.[5][6] It received between US$1 million and US$2 million from the Paycheck Protection Program July 2020.[7] During the COVID-19 pandemic in 2020, Blind Squirrel Games operated "almost as normal" with its 110 employees. To improve morale, it used a proprietary platform for employees to join virtual clubs about their interests, a project headed by the senior community manager Kitty Mach.[8] The studio aimed to establish a secondary office in Austin, Texas, with thirty to forty people in late 2020, next to its Santa Ana, California, headquarters.[1]
Games
Year | Title | Notes | Ref(s) |
---|---|---|---|
2016 | BioShock: The Collection | [9] | |
2017 | The Sims 4 | PlayStation 4 and Xbox One port | [10] |
WWE 2K18 | Nintendo Switch port | [11] | |
2018 | Sunset Overdrive | Windows port
|
[12] |
2019 | Borderlands: Game of the Year Enhanced Edition
|
[9] | |
2021 | Mass Effect Legendary Edition | Development support | [9] |
Sonic Colors: Ultimate
|
[13] | ||
TBA | Drifters Loot the Galaxy | In early access | [9] |
References
- ^ GamesIndustry.biz. Archivedfrom the original on June 6, 2020. Retrieved May 2, 2021.
- ^ "Blind Squirrel Games Becomes Subsidiary of Newly Formed Blind Squirrel Entertainment, Inc" (Press release). Blind Squirrel Entertainment. March 10, 2016. Archived from the original on September 25, 2017. Retrieved May 2, 2021.
- Gamasutra. Archivedfrom the original on November 28, 2020. Retrieved May 2, 2021.
- GamesIndustry.biz. Archivedfrom the original on September 25, 2020. Retrieved May 2, 2021.
- Gamasutra. Archivedfrom the original on November 8, 2020. Retrieved May 2, 2021.
- GamesIndustry.biz. Archivedfrom the original on November 8, 2020. Retrieved May 2, 2021.
- GamesIndustry.biz. Archivedfrom the original on August 14, 2020. Retrieved May 2, 2021.
- ^ Takahashi, Dean (May 23, 2020). "How Blind Squirrel Games is entertaining its game developers during quarantine". VentureBeat. Archived from the original on May 2, 2021. Retrieved May 2, 2021.
- ^ GamesIndustry.biz. Archivedfrom the original on May 1, 2021. Retrieved May 2, 2021.
- ^ "EA Announces The Sims 4 is Coming to Consoles on November 17th". www.businesswire.com. July 26, 2017. Archived from the original on November 1, 2022. Retrieved November 1, 2022.
- ^ D'Anastasio, Cecilia (December 6, 2017). "WWE 2K18 Looks Gnarly On The Switch". Kotaku. Retrieved September 11, 2021.
- ^ Linneman, John (November 22, 2018). "Sunset Overdrive PC: the game's great – but the port is basic". Eurogamer. Retrieved May 28, 2021.
- ^ Shea, Brian (May 27, 2021). "Sonic Colors: Ultimate Sprints To Modern Platforms This September". Game Informer. Retrieved May 28, 2021.