Boo (programming language)
This article needs additional citations for verification. (July 2011) |
Developer Mason Wheeler | | |
First appeared | 2003 | |
---|---|---|
Stable release | 0.9.7
/ 25 March 2013 | |
Implementation language | C# | |
Platform | Common Language Infrastructure (.NET Framework & Mono)/ | |
License | BSD 3-Clause[1] | |
Website | github | |
Influenced by | ||
C#, Python | ||
Influenced | ||
Genie, Vala |
Boo is an
closures, currying, and first-class functions
.
Boo was one of the three scripting languages for the Unity game engine (Unity Technologies employed De Oliveira, its designer), until official support was dropped in 2014 due to the small userbase.[3] The Boo Compiler was removed from the engine in 2017.[4] Boo has since been abandoned by De Oliveira, with development being taken over by Mason Wheeler.[5]
Boo is free software released under the BSD 3-Clause license. It is compatible with the Microsoft .NET and Mono frameworks.
Syntax
This section may need to be rewritten to comply with Wikipedia's quality standards. (May 2023) |
print ("Hello World")
def fib():
a, b = 0L, 1L h
# The 'L's make the numbers double word length (typically 64 bits)
while true:
yield b
a, b = b, a + b
# Print the first 5 numbers in the series:
for index as int, element in zip(range(5), fib()):
print("${index+1}: ${element}")
See also
- Fantom
- Apache Groovy
- IronPython
- IronRuby
- Nemerle
- REBOL
- StaDyn
References
- ^ "license.txt". github.com. Retrieved August 5, 2015.
- ^ Rodrigo Barreto de Oliveira (2005). "The boo Programming Language" (PDF). Archived from the original (PDF) on February 6, 2009. Retrieved February 22, 2009.
- ^ aleksandr (September 3, 2014). "Documentation, Unity scripting languages and you". Unity Blogs.
- ^ Richard Fine (August 11, 2017). "UnityScript's long ride off into the sunset". Unity Blogs.
- ^ "State of Boo · Issue #201 · boo-lang/boo". GitHub. October 2, 2019. Retrieved January 19, 2023.