Bullet (software)
Appearance
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Developer(s) | Erwin Coumans, et al.[1][2] |
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Stable release | 3.2.4[3]
/ April 25, 2022 |
Repository | |
Written in | Xbox Series X/S, PlayStation 5 |
Type | Physics engine |
License | zlib License |
Website | pybullet![]() |
Bullet is a
.The Bullet physics library is
Google Code.[5]
Features
- Rigid body and soft body simulation with discrete and continuous collision detection
- Collision shapes include: sphere, box, cylinder, cone, convex hull using GJK, non-convex and triangle mesh
- Soft body support: cloth, rope and deformable objects
- A rich set of rigid body and soft body constraints with constraint limits and motors
- Plugins for Maya, Softimage, integrated into Houdini, Cinema 4D, LightWave 3D, Blender, Godot, and Poser
- Import of COLLADA 1.4 physics content
- Optional optimizations for
The Bullet website also hosts a Physics Forum[7] for general discussion around physics simulation for games and animation.
At AMD Developer Summit (APU) in November 2013 Erwin Coumans presented the Bullet 3
References
- ^ "GitHub: Bullet Physics". GitHub.
- ^ "Google Code: Bullet Physics".
- ^ "GitHub: bulletphysics/bullet3 releases". GitHub.
- ^ cgchannel:Bullet and Naiad creators win Academy Awards (January 14th, 2015)
- ^ Bullet moves to github and Erwin Coumans joins Google! (May 16th, 2014)
- ^ "GPU physics: OpenCL separate branch".
- ^ "Real-Time Physics Simulation Forum". pybullet.org.
- ^ "Bullet 3 OpenCL Rigid Body Simulation". 2013-11-21.
- ^ "bullet3 on GitHub". GitHub.
External links
- Official website
- bullet3 on GitHub
- Pybullet Python bindings for Bullet, with support for Reinforcement Learning and Robotics Simulation