Castle Master

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Castle Master
Single-player

Castle Master is a 1990

IBM PC
. A compilation was released also in 1990 that contained the original and the sequel, Castle Master II: The Crypt.

Gameplay

The player approaches the castle, which is rendered in flat-shaded 3D polygons.

Initially the player chooses between playing as the prince or princess. The character not chosen is then taken away by a dragon to Castle Eternity. (The location of keys and some other items differ slightly between the two characters.)

The game requires the player, through a

health. The player's health (represented by a barbell where weights indicate the amount) is also the player's strength which is important for some puzzles. The player's only weapon is an unlimited supply of rocks to throw, but a single hit is sufficient to exorcise most of the spirits. The ultimate goal is to kill the boss
spirit Magister (who can only be killed when all other spirits in the castle are destroyed) and thereby rescue the character's opposite number.

There are no lives for the player; if health is reduced to nothing the game is restarted from the beginning unless the player loads a saved game.

Development

Castle Master was built on the Freescape engine, which allows solid, fully three-dimensional environments to be produced. The same engine was used for Castle Master's sequel, The Crypt, and other games released by Incentive Software.

The game's backstory was written by Mel Croucher.

Reception

The game was ranked the 39th best game for the Amiga in Issue 0 of Amiga Power (May 1991). The budget re-release was reviewed by Linda Barker in Issue 17 (September 1992) receiving a 70% score.[2]

Further reading

References

  1. Future Publishing
    , issue 56, May 1990
  2. Future Publishing
    , May 1991
  3. ^ "Jeux & stratégie NF 8". July 1990.

External links