Game creation system
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A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games.
Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity, Pixel Game Maker MV, and GameMaker in the growth of the indie game development community.[1] Currently the Independent Games Festival recognizes games produced with similar platforms.
Early game creation systems such as
In the 1990s, game creation systems for the
In the mid-2000s, with the growth of the
.Features
Tools
Several game creation systems include some of the following tools:
- Integrated development environment: for managing projects and resources
- Command-line interface: for compiling and debugging games
- Sprite editor: for the editing of animated images commonly referred to as sprites
- Model editor: for 3D modeling purposes
- Map/Scene editor: generally used for object and tile placement
Scripting
The rise of game creation systems also saw a rise in the need for free form
Usage
While most of the mainstream and popular game creation systems may be general-purpose, several exist solely for specific genres.[6]
- Adventure games: Adventure Master, World Builder, Adventure Game Studio, Twine, Wintermute Engine, SLUDGE[7]
- First-person shooters: 3D Game Creation System, FPS Creator, Silent Walk FPS Creator,[8] Raycasting Game Maker,[9] Easy FPS Editor[10]
- Fighting games: Fighter Maker, Mugen, IKEMEN Go[11]
- Dungeon crawlers: Forgotten Realms: Unlimited Adventures, The Bard's Tale Construction Set
- Space combat game: Wing Commander Academy
- Visual novels: Ren'Py
- Massively multiplayer online games: Roblox, Core, Rec Room
- Platform games: LittleBigPlanet, Super Mario Maker, PlataGO!, Geometry Dash
- General-purpose: Dreams, Nintendo Labo Toy-Con 04: VR Kit, Game Builder Garage, Fancade
See also
- Game engine
- Level editor
References
- ^ insert credit, "From Shooter to Shooter: The Rise of cly5m" Archived 2012-01-19 at the Wayback Machine
- ^ "War Game Construction Kit". Oh!FM. Archived from the original on 28 July 2013. Retrieved 3 September 2012.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - ^ "Thunder Force Construction". Oh!FM. Archived from the original on 28 July 2013. Retrieved 1 September 2012.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - ^ Wood, Evelyn (2016-10-06). "Succeeding MegaZeux". fuzzy notepad. Retrieved 2023-02-14.
- ^ Gamasutra, "The Making and Unmaking of a Game-Maker Maker"
- ^ "Ambrosine's Game Creation Resources & Classic Game Links". Ambrosine's Game Page. 1998–2022. Retrieved 2023-09-24.
- ^ Cheeseness (2015-07-09). "Cheese talks to himself (about the SLUDGE engine)". Cheese Talks. Retrieved 2023-09-17.
- ^ Marculescu, Ana (2015-01-03). "Silent Walk FPS Creator". Softpedia. Retrieved 2023-09-17.
- ^ "Raycasting Game Maker v5.31". JSA's GameDev Page. Retrieved 2023-09-16.
- ^ Sprinceana, Tudor (2022-02-16). "Easy FPS Editor Lite". Softpedia. Retrieved 2023-09-16.
- ^ Blizen, Arthur (2023-01-20). "IKEMEN Go Rollback Open Alpha Launches Today". DashFight. Retrieved 2023-09-20.
- ^ Schaff, Tobias (July 2016). "EasyRPG - An RPG Maker 2000 and 2003 engine". ODROID Magazine. Retrieved 2023-02-06.
- ^ Famularo, Jessica (2020-04-14). "Zelda's most dedicated fan game developers built an engine anyone can use". PC Gamer. Retrieved 2023-03-26.
- ^ "Sphere RPG Engine". Navioo.
External links
- Game Creation Systems (DOSGames.com)
- Game Creation Systems (SavvyFrog.com)
- Game Creation Tools Classification (creatools.gameclassification.com)