Challenge (game magazine)

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Challenge was a role-playing game magazine published by Game Designers' Workshop (GDW) between 1986 and 1996.

Publication history

In 1984,

Twilight 2000
and other GDW games.

The new bimonthly periodical, Challenge, appeared in 1986; to maintain continuity for the

Space 1889
.

In Issue 30, the magazine expanded to 64 pages. In Issue 35 (1988), under new editor Michelle Sturgeon,[1] the magazine expanded to cover the entire genre of science fiction role-playing games rather than focusing solely on GDW games,[2]: 167  including Shadowrun by FASA and Paranoia by West End Games.[1]

In Issue 39 (1989), the magazine featured "The Hinterworlds," detailing of a sector in Imperium space for

MegaTraveller; in subsequent issues, MegaTraveller articles were featured prominently.[2]
: 172 

In 1991, starting with Issue 51, the magazine became a monthly periodical, but in 1993, the magazine dropped back to bimonthly with Issue 68. The following year, only four issues were published. The magazine ended publication in 1995 with Issue 77.[2]: 180  In 1996, the demise of GDW brought any future publication to an end.

Between 1986 and 1995, fifty-three issues of Challenge were published.

Reception

In the January 1989 edition of Dragon (Issue #141), Jim Bambra called the magazine "an excellent source of adventures, ideas, and hardware for GDW's Twilight 2000, 2300 A.D., and MegaTraveller role-playing games, but many of its other features are also easily converted to other game systems."[3]

In the October 1990 edition of Dragon (Issue #162), Allen Varney approved of the expanded vision of the magazine to cover all science-fiction games, not just those produced by GDW. Varney commented, "There's no challenge in learning to like this solid periodical."[1]

References

  1. ^
    TSR, Inc.
    : 93.
  2. ^ .
  3. TSR, Inc.
    : 60.