Christopher Erhardt
Christopher Erhardt | |
---|---|
Issaquah , Washington | |
Occupation(s) | Head of School, AIE US Campuses |
Christopher Erhardt (December 23, 1958 - December 3, 2012)[
Biography
During the first 10 years of his life, Christopher Erhardt lived in
Erhardt started working at an early age, putting himself through his undergraduate degree by odd jobs that ranged from magician to fur currier to line chef. In the early 80s he was a product planner for companies such as
Erhardt was the President of ISOG based at
In December 2010, it was announced that Erhardt would be the head of the new Seattle branch of the Academy of Interactive Entertainment, which offers certificate programs and continuing education courses in digital media, game development, special effects and film production.[4]
Games credited on
Year | Game | Platform | Role/duty | Company |
---|---|---|---|---|
1988 | Battletech: The Crescent Hawk's Inception
|
Amiga, Apple II, Atari ST, Commodore 64, DOS | Producer | Infocom |
1988 | Quarterstaff: The Tomb of Setmoth | Macintosh
|
Producer | Infocom |
1989 | Arthur: The Quest for Excalibur | DOS | Producer | Infocom |
1989 | Pool of Radiance | Macintosh | Producer, sound designer | Strategic Simulations |
1990 | Circuit's Edge | DOS | Producer | Infocom |
1990 | Chiller | Nintendo Entertainment System | Designer | ShareData |
1990 | Hard Nova | Amiga, Atari ST, DOS | Producer | Electronic Arts |
1990 | Battle Squadron | Sega Genesis | Producer | Electronic Arts |
1990 | Sword of Sodan | Sega Genesis | Producer | Electronic Arts |
1990 | Spider-Man
|
Sega Genesis, Master System | Designer | Sega of America |
1991 | James Pond
|
Sega Genesis | Producer | Electronic Arts |
1991 | James Pond II: Codename Robocod | Sega Genesis | Producer | Electronic Arts |
1991 | Rings of Power
|
Sega Genesis | Producer | Electronic Arts |
1991 | Starflight | Sega Genesis | Executive producer | Electronic Arts |
1992 | Black Crypt | Amiga | Producer | Electronic Arts |
1992 | The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel | DOS, 3DO | Producer, video director | Electronic Arts |
1994 | Noctropolis | DOS | Video director | Electronic Arts |
1995 | Pocahontas | DOS | Executive producer | GT Interactive
|
1996 | Total Control Football | DOS, Windows | Producer/Product manager | Philips Media
|
2007 | Synaesthete | Windows | Executive producer | DigiPen
|
2008 | Nocturnal: Boston Nightfall | Windows | Designer, producer | Big Fish Games |
2009 | Route 66 | Windows | Designer, producer | Big Fish Games |
2009 | Rangy Lil's Wild West Adventure | Windows | Designer, producer | Gameshastra |
Academic career
In 1998, Erhardt transitioned into an academic environment and became a professor of Game Design and Production at
In 2007 Erhardt left
2005-2007 public presentations
- Co-presenter: GDC 2005 session ("The DigiPen Video Game Curriculum: From the Game to the Classroom")[6]
- Moderator: PAX 2006 ("Gaming and Controversy")[7]
- Moderator: November 2005 Game Producers Boot Camp[8]
- Speaker: WritersUA 2006 ("User Assistance in Video Gaming")
- Panelist 2006 Games Initiative ('Applying Transferable Skill Sets')[9]
- Panelist: 2006 E3Expo ('The New Gamemaker: Trends in the trenches of game making and publishing')
- Member: Seattle Bureau of Trade-2007 World Cybergames Steering Committee
- Moderator: PAX2007 ("Growing Old in Gaming", "Getting an education in Gaming")
- Presenter: VGEXPO 2007 ("Education and Gaming")[10]
- Presenter: GDC 2011 session ("Surviving an Education at a Game School and Graduating Employable")[11]
References
- ^ Cifaldi, Frank. "Obituary: Game designer, producer and educator Christopher Erhardt".
- ^ "AIE's Faculty Bios". theAIE.us. Archived from the original on 2017-04-05. Retrieved 2012-12-06.
- ^ Offerman, Michael J., Interim President (August 14, 2010). Commencement 2010 (PDF). Minneapolis: MN. p. 16.
{{cite book}}
: CS1 maint: multiple names: authors list (link) - ^ Dudley, Brier. "Seattle's getting a new school for video game, film studies". The Seattle Times. Retrieved 22 April 2011.
- ^ "IndieGames.com". www.indiegames.com.
- ^ "GDC". cmpevents.com. Archived from the original on 2007-10-20.
- ^ "DigiPen newsletter" (PDF). digipen.edu. Archived from the original (PDF) on 2007-02-05.
- ^ "DigiPen newsletter" (PDF). digipen.edu. Archived from the original (PDF) on 2008-08-08. Retrieved 2007-12-18.
- ^ "2006 Seattle Game Conference press release". stageselect.com. Archived from the original on 2011-07-16. Retrieved 2007-12-18.
- ^ "VG Expo". vgxpo.com.
- ^ "GDC". gdcvault.com.