Crystalis
Crystalis | |
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Action role-playing, Action-adventure | |
Mode(s) | Single-player |
Crystalis
The game begins with a young magician awakening from the
Gameplay
Crystalis is an
The primary means of defeating monsters is through the use of four elemental swords scattered throughout the game (the fifth sword, Crystalis, is obtained in the final dungeon). The swords are capable of both normal slashes and powered-up attacks that launch elemental projectiles.[1][3] Each of the four swords is imbued with a distinct elemental power (wind, fire, water, and thunder), making each sword more effective than the others in various situations.[1] The elemental nature of each sword also provides a necessary means of traversing otherwise impassable obstacles;[4] certain barriers succumb to the power blasts of individual swords, and the Sword of Water creates a bridge of ice across some shallow, narrow sections of rivers.[1] Some enemies are immune to certain types of elements and must be killed using the opposing element (for instance, ice creatures are weak against fire). Also bosses and enemies require the hero be a certain level or else they cannot be harmed, even if the correct sword is used.
The player can also jump over enemies, and certain enemies can form puddles to slide under the sword's reach.
Synopsis
Plot
Crystalis takes place in a post-apocalyptic world,
The protagonist awakens with no memory, but, guided by four wise sages, gradually learns that the world is sinking into turmoil, due to the Draygonia Empire's destructive influence.[4] Entrusted with the Sword of Wind, he seeks to aid Mesia, another survivor from his time, and to combine the four elemental Swords of Wind, Fire, Water, and Thunder into the legendary sword, Crystalis.[4] Together, they must defeat Draygon before he uses the Tower to achieve his evil ambitions.
Characters
The
There are also four recurring
Development
Two of the characters from Crystalis are subtle nods to earlier
Release
The game was released in Japan on April 13, 1990,[7] and later released in North America in July.
Game Boy Color version
Nearly ten years after the game's initial release, Nintendo, with licensing from SNK, re-released Crystalis for the Game Boy Color on June 26, 2000. This version, however, is a significantly different game, exemplified by a different opening sequence. The nature of the Tower's origin and its purpose were fundamentally altered, with the Tower now being a weapon created by the game's antagonist, and the protagonist has been elevated to a hero of ancient prophecy destined to save the world.[4] This story sequence was used in the instruction manual for the NES version.
Other major changes include an almost completely new soundtrack, re-translation differences (for example, Draygon is now known as Dragonia, as in the Japanese version) and rewriting of story-items and events[8] (Kensu's Body and the dialogue in the Dwarven village, for example). The game now has a different final sequence too: in the original, after defeating Draygon's two forms in the pyramid, a character named Azteca dies and then the players travel to the flying tower to fight the final boss DYNA, the computer controlling the tower. In the Game Boy Color version, the players go to the flying tower directly (which has been shortened compared to the original). Once inside, the players fight DYNA and then fight Draygon's two forms. The re-ordering of these last battles caused Azteca's death scene to be excised from the game. Also, a digital voice was added to state the name of each sword upon discovery.
Unlike the original version, enemies are not immune to certain elemental swords.[4] The lower resolution of the Game Boy Color screen, compared to that of the NES, results in a field of view smaller than in the original, making the GBC port more difficult;[9] some enemies can now attack the player from off-screen.
SNK 40th Anniversary Collection version
SNK re-released Crystalis for the
The PlayStation 4, Xbox One, and Steam releases of the SNK 40th Anniversary Collection mark the first time that Crystalis, a game once exclusive to the NES, had been made officially available outside of a Nintendo console.Reception
The original NES version of Crystalis was praised for its advanced graphics,[3] high quality soundtrack,[16] and elaborate plot.[4] For their review of the Nintendo Switch emulated port of Crystalis in the SNK 40th Anniversary Collection, Switch RPG noted that "Crystalis features one of the best soundtracks from the NES era".[16] Critics remarked that the story and art design seemed to draw heavily from the Hayao Miyazaki anime film, Nausicaä of the Valley of the Wind.[9][4] The main criticism of the game was its repetitive gameplay,[3] as many enemies can be overcome by continuous rapid pressing of one button.[8] The reviewer "Pocket Squirrel" also mentioned flawed collision detection in his review for RPGFan.[8] IGN ranked Crystalis #42 on its list of the Top 100 NES Games.[17]
The Japanese gaming magazine
The Game Boy Color
Notes
References
- ^ a b c d e f g h i j k l Lopez, Miguel. "Crystalis for Game Boy Color Review". GameSpot. Archived from the original on 2011-05-25. Retrieved 2007-10-26.
- ^ a b c Allen, Jason. "Crystalis Review for Game Boy Color". Gaming Age. Archived from the original on 2001-07-14. Retrieved 2007-10-22.
- ^ a b c Caldwell, Adam. "Crystalis (NES) Review". All RPG. Archived from the original on September 27, 2007. Retrieved 2007-10-21.
- ^ a b c d e f g h i j k l m n o p q Greene, Robert. "Hardcore Gaming 101: Crystalis". Hardcore Gaming 101. Archived from the original on March 29, 2010. Retrieved 2010-02-02.
- ^ Sinistral. "Crystalis Shrine - Bosses". RPGClassics. Archived from the original on 2008-02-06. Retrieved 2007-10-25.
- ^ "Sie Kensou Profile". gamegen.com. Archived from the original on 2007-12-08. Retrieved 2007-10-26.
- ^ a b c d "ゴッドスレイヤー はるか天空のソナタ". Famitsu. Archived from the original on 2018-08-08. Retrieved 2018-08-07.
- ^ a b c d e Pocket Squirrel. "Crystalis (Game Boy Color) Review". RPGFan. Archived from the original on 2007-05-18. Retrieved 2007-10-24.
- ^ a b c d "Console vs Handheld: Crystalis". 1up.com. Archived from the original on September 27, 2007. Retrieved 2007-10-23.
- ^ "Crystalis Console Version". SNK. Archived from the original on 2019-01-27. Retrieved 2019-01-27.
- ^ "SNK 40th Anniversary Collection". Nintendo. Archived from the original on 2021-09-10. Retrieved 2021-09-10.
- ^ New, Daniel (2018-07-06). "The SNK 40th Anniversary Collection gets a Switch release date". Thumbsticks.com. Archived from the original on 2021-09-10. Retrieved 2021-09-10.
- ^ Garcia, Janet (2019-01-10). "SNK 40th Anniversary Collection Announced for PS4 With a Hilariously Old School Trailer". Playstation Lifestyle. Archived from the original on 2019-08-19. Retrieved 2021-09-10.
- ^ "SNK 40th Anniversary Collection Is Now Available For Digital Pre-order And Pre-download On Xbox One". MajorNelson.com. 2019-04-25. Archived from the original on 2021-09-10. Retrieved 2021-09-10.
- ^ "SNK 40th Anniversary Collection now available for PC". Gematsu. 2019-06-07. Archived from the original on 2021-09-10. Retrieved 2021-09-10.
- ^ a b c T., Ben (2018-11-14). "SNK 40th Anniversary Collection: Crystalis Review (Switch)". Switch RPG. Archived from the original on 2021-09-10. Retrieved 2021-09-10.
- ^ "Top 100 NES Games". IGN. Archived from the original on 11 July 2022. Retrieved 11 July 2022.
- ^ "NP Top 200". Nintendo Power. No. 198. December 2005.
- ^ Tieryas, Peter (22 June 2019). "The Classic JRPG About Two Scientists Saving The World". Kotaku. Archived from the original on 2021-01-17. Retrieved 2020-12-22.
- ^ "Hidden Gems: The Rest of the NES". 2016-03-14. Archived from the original on 2016-03-14. Retrieved 2018-08-18.
- ^ a b Harris, Craig. "Crystalis (Game Boy Color) Review". IGN. Archived from the original on 2011-07-13. Retrieved 2007-10-21.