Display resolution
The display resolution or display modes of a digital television, computer monitor, or other display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode-ray tube (CRT) displays, flat-panel displays (including liquid-crystal displays) and projection displays using fixed picture-element (pixel) arrays.
It is usually quoted as width × height, with the units in pixels: for example, 1024 × 768 means the width is 1024 pixels and the height is 768 pixels. This example would normally be spoken as "ten twenty-four by seven sixty-eight" or "ten twenty-four by seven six eight".
One use of the term display resolution applies to fixed-pixel-array displays such as
For device displays such as phones, tablets, monitors and televisions, the use of the term display resolution as defined above is a misnomer, though common. The term display resolution is usually used to mean pixel dimensions, the maximum number of pixels in each dimension (e.g. 1920 × 1080), which does not tell anything about the pixel density of the display on which the image is actually formed: resolution properly refers to the pixel density, the number of pixels per unit distance or area, not the total number of pixels. In digital measurement, the display resolution would be given in pixels per inch (PPI). In analog measurement, if the screen is 10 inches high, then the horizontal resolution is measured across a square 10 inches wide.[1] For television standards, this is typically stated as "lines horizontal resolution, per picture height";[2] for example, analog NTSC TVs can typically display about 340 lines of "per picture height" horizontal resolution from over-the-air sources, which is equivalent to about 440 total lines of actual picture information from left edge to right edge.[2]
Background
Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 × 768 pixel array). In the case of television inputs, many manufacturers will take the input and zoom it out to "overscan" the display by as much as 5% so input resolution is not necessarily display resolution.
The eye's perception of display resolution can be affected by a number of factors – see
An example of pixel shape affecting "resolution" or perceived sharpness: displaying more information in a smaller area using a higher resolution makes the image much clearer or "sharper". However, most recent screen technologies are fixed at a certain resolution; making the resolution lower on these kinds of screens will greatly decrease sharpness, as an interpolation process is used to "fix" the non-native resolution input into the display's native resolution output.
While some CRT-based displays may use
Aspects

Overscan and underscan
Most television display manufacturers "overscan" the pictures on their displays (CRTs and PDPs, LCDs etc.), so that the effective on-screen picture may be reduced from 720 × 576 (480) to 680 × 550 (450), for example. The size of the invisible area somewhat depends on the display device. Some HD televisions do this as well, to a similar extent.
Computer displays including projectors generally do not overscan although many models (particularly CRT displays) allow it. CRT displays tend to be underscanned in stock configurations, to compensate for the increasing distortions at the corners.
Interlaced versus progressive scan
Interlaced video (also known as interlaced scan) is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth. The interlaced signal contains two fields of a video frame captured consecutively. This enhances motion perception to the viewer, and reduces flicker by taking advantage of the phi phenomenon.
The
Televisions
Current standards
Televisions are of the following resolutions:
- Standard-definition television (SDTV):
- 480i (NTSC-compatible digital standard employing two interlaced fields of 240 lines each)
- 576i (PAL-compatible digital standard employing two interlaced fields of 288 lines each)
- Enhanced-definition television (EDTV):
- 480p (720 × 480 progressive scan)
- 576p (720 × 576 progressive scan)
- High-definition television (HDTV):
- Ultra-high-definition television (UHDTV):
- 4K UHD(3840 × 2160 progressive scan)
- 8K UHD(7680 × 4320 progressive scan)
Film industry
As far as
Computer monitors
Computer monitors have traditionally possessed higher resolutions than most televisions.
Evolution of standards


Many personal computers introduced in the late 1970s and the 1980s were designed to use television receivers as their display devices, making the resolutions dependent on the television standards in use, including PAL and NTSC. Picture sizes were usually limited to ensure the visibility of all the pixels in the major television standards and the broad range of television sets with varying amounts of over scan. The actual drawable picture area was, therefore, somewhat smaller than the whole screen, and was usually surrounded by a static-colored border (see image below). Also, the interlace scanning was usually omitted in order to provide more stability to the picture, effectively halving the vertical resolution in progress. 160 × 200, 320 × 200 and 640 × 200 on NTSC were relatively common resolutions in the era (224, 240 or 256 scanlines were also common). In the IBM PC world, these resolutions came to be used by 16-color EGA video cards.
One of the drawbacks of using a classic television is that the computer display resolution is higher than the television could decode. Chroma resolution for NTSC/PAL televisions are bandwidth-limited to a maximum 1.5 MHz, or approximately 160 pixels wide, which led to blurring of the color for 320- or 640-wide signals, and made text difficult to read (see example image below). Many users upgraded to higher-quality televisions with
The 640 × 400i resolution (720 × 480i with borders disabled) was first introduced by home computers such as the
The advantage of a 720 × 480i overscanned computer was an easy interface with interlaced TV production, leading to the development of Newtek's
In the PC world, the IBM PS/2 VGA (multi-color) on-board graphics chips used a non-interlaced (progressive) 640 × 480 × 16 color resolution that was easier to read and thus more useful for office work. It was the standard resolution from 1990 to around 1996.[citation needed] The standard resolution was 800 × 600 until around 2000. Microsoft Windows XP, released in 2001, was designed to run at 800 × 600 minimum, although it is possible to select the original 640 × 480 in the Advanced Settings window.
Programs designed to mimic older hardware such as Atari, Sega, or Nintendo game consoles (emulators) when attached to multiscan CRTs, routinely use much lower resolutions, such as 160 × 200 or 320 × 400 for greater authenticity, though other emulators have taken advantage of pixelation recognition on circle, square, triangle and other geometric features on a lesser resolution for a more scaled vector rendering. Some emulators, at higher resolutions, can even mimic the aperture grille and shadow masks of CRT monitors.
In 2002, 1024 × 768
The availability of inexpensive LCD monitors made the 5∶4 aspect ratio resolution of 1280 × 1024 more popular for desktop usage during the first decade of the 21st century. Many computer users including
In 2010, 27-inch LCD monitors with the 2560 × 1440 resolution were released by multiple manufacturers, and in 2012, Apple introduced a 2880 × 1800 display on the
Common display resolutions
Standard | Aspect ratio | Width (px) | Height (px) | Megapixels
|
Steam[6] (%) | StatCounter[7] (%) |
---|---|---|---|---|---|---|
nHD |
16:9 | 640 | 360 | 0.230 | N/A | 0.47 |
VGA |
4:3 | 640 | 480 | 0.307 | N/A | N/A |
SVGA |
4:3 | 800 | 600 | 0.480 | N/A | 0.76 |
XGA |
4:3 | 1024 | 768 | 0.786 | 0.38 | 2.78 |
WXGA |
16:9 | 1280 | 720 | 0.922 | 0.36 | 4.82 |
WXGA |
16:10 | 1280 | 800 | 1.024 | 0.61 | 3.08 |
SXGA |
5:4 | 1280 | 1024 | 1.311 | 1.24 | 2.47 |
HD |
≈16:9 | 1360 | 768 | 1.044 | 1.55 | 1.38 |
HD |
≈16:9 | 1366 | 768 | 1.049 | 10.22 | 23.26 |
WXGA+ |
16:10 | 1440 | 900 | 1.296 | 3.12 | 6.98 |
N/A | 16:9 | 1536 | 864 | 1.327 | N/A | 8.53 |
HD+ |
16:9 | 1600 | 900 | 1.440 | 2.59 | 4.14 |
UXGA |
4:3 | 1600 | 1200 | 1.920 | N/A | N/A |
WSXGA+ |
16:10 | 1680 | 1050 | 1.764 | 1.97 | 2.23 |
FHD |
16:9 | 1920 | 1080 | 2.074 | 64.81 | 20.41 |
WUXGA |
16:10 | 1920 | 1200 | 2.304 | 0.81 | 0.93 |
QWXGA |
16:9 | 2048 | 1152 | 2.359 | N/A | 0.51 |
QXGA
|
4:3 | 2048 | 1536 | 3.145 | ||
UWFHD |
≈21:9 | 2560 | 1080 | 2.765 | 1.13 | N/A |
QHD |
16:9 | 2560 | 1440 | 3.686 | 6.23 | 2.15 |
WQXGA |
16:10 | 2560 | 1600 | 4.096 | <0.58 | <2.4 |
UWQHD |
≈21:9 | 3440 | 1440 | 4.954 | 0.87 | N/A |
4K UHD |
16:9 | 3840 | 2160 | 8.294 | 2.12 | N/A |
5K |
16:9 | 5120 | 2880 | 14.745 | N/A | |
6K |
16:9 | 6144 | 3456 | 21.234 | ||
DUHD | 32:9 | 7680 | 2160 | 16.588 | N/A | |
8K UHD |
16:9 | 7680 | 4320 | 33.177 | N/A | |
Other | 2.00 | 15.09 |
In recent years the 16:9 aspect ratio has become more common in notebook displays, and 1366 × 768 (
When a computer display resolution is set higher than the physical screen resolution (native resolution), some video drivers make the virtual screen scrollable over the physical screen thus realizing a two dimensional virtual desktop with its viewport. Most LCD manufacturers do make note of the panel's native resolution as working in a non-native resolution on LCDs will result in a poorer image, due to dropping of pixels to make the image fit (when using DVI) or insufficient sampling of the analog signal (when using VGA connector). Few CRT manufacturers will quote the true native resolution, because CRTs are analog in nature and can vary their display from as low as 320 × 200 (emulation of older computers or game consoles) to as high as the internal board will allow, or the image becomes too detailed for the vacuum tube to recreate (i.e., analog blur). Thus, CRTs provide a variability in resolution that fixed resolution LCDs cannot provide.
See also
- Display aspect ratio
- Display size
- Pixel density of computer displays – PPI (for example, a 20-inch 1680 × 1050 screen has a PPI of 99.06)
- Resolution independence
- Ultrawide formats
- Video scaler
- Widescreen
References
- ^ "Screen resolution? Aspect ratio? What do 720p, 1080p, QHD, 4K and 8K mean?". digitalcitizen.life. 2016-05-20. Retrieved 2017-08-28.
- ^ a b Robin, Michael (2005-04-01). "Horizontal resolution: Pixels or lines". Broadcast Engineering. Archived from the original on 2012-08-15. Retrieved 2012-07-22.
- ^ "Eizo industrial monitor does 4K resolution at 36-inches, start saving now". Engadget. 21 June 2011. Retrieved 2021-05-15.
- ^ "EIZO Releases 5th Generation 2K x 2K Primary Control Monitor with New Design and Extensive Customizability for ATC Centers | EIZO". www.eizoglobal.com. Retrieved 2021-05-15.
- ^ nikolai (February 2010). "Eizo outs Raptor WS3001 30-inch LCD monitor". Retrieved 2021-05-15.
- ^ "Steam Hardware & Software Survey". Valve. Archived from the original on 2020-07-07. Retrieved 2020-07-16.
- ^ "Desktop Screen Resolution Stats Worldwide". StatCounter. Retrieved 2020-07-16.