Display resolution

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common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio). Printable variant is available here
.

The display resolution or display modes of a

) and projection displays using fixed picture-element (pixel) arrays.

It is usually quoted as width × height, with the units in pixels: for example, 1024 × 768 means the width is 1024 pixels and the height is 768 pixels. This example would normally be spoken as "ten twenty-four by seven sixty-eight" or "ten twenty-four by seven six eight".

One use of the term display resolution applies to fixed-pixel-array displays such as

plasma display panels (PDP), liquid-crystal displays (LCD), Digital Light Processing (DLP) projectors, OLED
displays, and similar technologies, and is simply the physical number of columns and rows of pixels creating the display (e.g. 1920 × 1080). A consequence of having a fixed-grid display is that, for multi-format video inputs, all displays need a "scaling engine" (a digital video processor that includes a memory array) to match the incoming picture format to the display.

For device displays such as phones, tablets, monitors and televisions, the use of the term display resolution as defined above is a misnomer, though common. The term display resolution is usually used to mean pixel dimensions, the maximum number of pixels in each dimension (e.g. 1920 × 1080), which does not tell anything about the pixel density of the display on which the image is actually formed: resolution properly refers to the pixel density, the number of pixels per unit distance or area, not the total number of pixels. In digital measurement, the display resolution would be given in pixels per inch (PPI). In analog measurement, if the screen is 10 inches high, then the horizontal resolution is measured across a square 10 inches wide.[1] For television standards, this is typically stated as "lines horizontal resolution, per picture height";[2] for example, analog NTSC TVs can typically display about 340 lines of "per picture height" horizontal resolution from over-the-air sources, which is equivalent to about 440 total lines of actual picture information from left edge to right edge.[2]

Background

HDTV
, which uses a 16:9 ratio

Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 × 768 pixel array). In the case of television inputs, many manufacturers will take the input and zoom it out to "overscan" the display by as much as 5% so input resolution is not necessarily display resolution.

The eye's perception of display resolution can be affected by a number of factors – see

1024 × 768
on a 16:9 display has oblong pixels.

An example of pixel shape affecting "resolution" or perceived sharpness: displaying more information in a smaller area using a higher resolution makes the image much clearer or "sharper". However, most recent screen technologies are fixed at a certain resolution; making the resolution lower on these kinds of screens will greatly decrease sharpness, as an interpolation process is used to "fix" the non-native resolution input into the display's native resolution output.

While some CRT-based displays may use digital video processing that involves image scaling using memory arrays, ultimately "display resolution" in CRT-type displays is affected by different parameters such as spot size and focus, astigmatic effects in the display corners, the color phosphor pitch shadow mask (such as Trinitron) in color displays, and the video bandwidth.

Aspects

A 16:9-ratio television from October 2004
Difference between screen sizes in some common devices, such as a Nintendo DS Lite and two laptops shown here

Overscan and underscan

Most television display manufacturers "overscan" the pictures on their displays (CRTs and PDPs, LCDs etc.), so that the effective on-screen picture may be reduced from 720 × 576 (480) to 680 × 550 (450), for example. The size of the invisible area somewhat depends on the display device. Some HD televisions do this as well, to a similar extent.

Computer displays including projectors generally do not overscan although many models (particularly CRT displays) allow it. CRT displays tend to be underscanned in stock configurations, to compensate for the increasing distortions at the corners.

Interlaced versus progressive scan

Interlaced video (also known as interlaced scan) is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth. The interlaced signal contains two fields of a video frame captured consecutively. This enhances motion perception to the viewer, and reduces flicker by taking advantage of the phi phenomenon.

The

ATSC. New video compression standards like High Efficiency Video Coding are optimized for progressive scan
video, but sometimes do support interlaced video.

video field
) are drawn alternately, so that only half the number of actual image frames are used to produce video.

Televisions

Current standards

Televisions are of the following resolutions:

  • Standard-definition television (SDTV):
  • Enhanced-definition television (EDTV):
  • High-definition television (HDTV):
    • 720p (1280 × 720 progressive scan)
    • 1080i (1920 × 1080 split into two interlaced fields of 540 lines)
    • 1080p (1920 × 1080 progressive scan)
  • Ultra-high-definition television (UHDTV):
    • 4K UHD (3840 × 2160 progressive scan)
    • 8K UHD (7680 × 4320 progressive scan)

Film industry

As far as

Cinemascope
, 2.35:1 aspect ratio). It is also worth noting that while a frame resolution may be, for example, 3:2 (720 × 480 NTSC), that is not what you will see on-screen (i.e. 4:3 or 16:9 depending on the intended aspect ratio of the original material).

Computer monitors

Computer monitors have traditionally possessed higher resolutions than most televisions.

Evolution of standards

In this image of a Commodore 64 startup screen, the overscan region (the lighter-coloured border) would have been barely visible when shown on a normal television.
A 640 × 200 display as produced by a monitor (left) and television (right)
16-color (top) and 256-color (bottom) progressive images from a 1980s VGA card. Dithering is used to overcome color limitations.

Many personal computers introduced in the late 1970s and the 1980s were designed to use television receivers as their display devices, making the resolutions dependent on the television standards in use, including PAL and NTSC. Picture sizes were usually limited to ensure the visibility of all the pixels in the major television standards and the broad range of television sets with varying amounts of over scan. The actual drawable picture area was, therefore, somewhat smaller than the whole screen, and was usually surrounded by a static-colored border (see image below). Also, the interlace scanning was usually omitted in order to provide more stability to the picture, effectively halving the vertical resolution in progress. 160 × 200, 320 × 200 and 640 × 200 on NTSC were relatively common resolutions in the era (224, 240 or 256 scanlines were also common). In the IBM PC world, these resolutions came to be used by 16-color EGA video cards.

One of the drawbacks of using a classic television is that the computer display resolution is higher than the television could decode. Chroma resolution for NTSC/PAL televisions are bandwidth-limited to a maximum 1.5 MHz, or approximately 160 pixels wide, which led to blurring of the color for 320- or 640-wide signals, and made text difficult to read (see example image below). Many users upgraded to higher-quality televisions with S-Video or RGBI inputs that helped eliminate chroma blur and produce more legible displays. The earliest, lowest cost solution to the chroma problem was offered in the Atari 2600 Video Computer System and the Apple II+, both of which offered the option to disable the color and view a legacy black-and-white signal. On the Commodore 64, the GEOS mirrored the Mac OS method of using black-and-white to improve readability.

The 640 × 400i resolution (720 × 480i with borders disabled) was first introduced by home computers such as the Commodore Amiga and, later, Atari Falcon. These computers used interlace to boost the maximum vertical resolution. These modes were only suited to graphics or gaming, as the flickering interlace made reading text in word processor, database, or spreadsheet software difficult. (Modern game consoles solve this problem by pre-filtering the 480i video to a lower resolution. For example, Final Fantasy XII suffers from flicker when the filter is turned off, but stabilizes once filtering is restored. The computers of the 1980s lacked sufficient power to run similar filtering software.)

The advantage of a 720 × 480i overscanned computer was an easy interface with interlaced TV production, leading to the development of Newtek's Video Toaster. This device allowed Amigas to be used for CGI creation in various news departments (example: weather overlays), drama programs such as NBC's seaQuest and The WB's Babylon 5.

In the PC world, the IBM PS/2 VGA (multi-color) on-board graphics chips used a non-interlaced (progressive) 640 × 480 × 16 color resolution that was easier to read and thus more useful for office work. It was the standard resolution from 1990 to around 1996.[citation needed] The standard resolution was 800 × 600 until around 2000. Microsoft Windows XP, released in 2001, was designed to run at 800 × 600 minimum, although it is possible to select the original 640 × 480 in the Advanced Settings window.

Programs designed to mimic older hardware such as Atari, Sega, or Nintendo game consoles (emulators) when attached to multiscan CRTs, routinely use much lower resolutions, such as 160 × 200 or 320 × 400 for greater authenticity, though other emulators have taken advantage of pixelation recognition on circle, square, triangle and other geometric features on a lesser resolution for a more scaled vector rendering. Some emulators, at higher resolutions, can even mimic the aperture grille and shadow masks of CRT monitors.

In 2002, 1024 × 768

eXtended Graphics Array
was the most common display resolution. Many web sites and multimedia products were re-designed from the previous 800 × 600 format to the layouts optimized for 1024 × 768.

The availability of inexpensive LCD monitors made the 5∶4 aspect ratio resolution of 1280 × 1024 more popular for desktop usage during the first decade of the 21st century. Many computer users including

WQXGA
was released in 30-inch LCD monitors in 2007.

In 2010, 27-inch LCD monitors with the 2560 × 1440 resolution were released by multiple manufacturers, and in 2012, Apple introduced a 2880 × 1800 display on the

MacBook Pro. Panels for professional environments, such as medical use and air traffic control, support resolutions up to 4096 × 2160[3] (or, more relevant for control rooms, 1∶1 2048 × 2048 pixels).[4][5]

Common display resolutions

Common display resolutions (N/A = not applicable)
Standard Aspect ratio Width (px) Height (px)
Megapixels
Steam[6] (%) StatCounter[7] (%)
nHD
16:9 640 360 0.230 N/A 0.47
VGA 4:3 640 480 0.307 N/A N/A
SVGA
4:3 800 600 0.480 N/A 0.76
XGA
4:3 1024 768 0.786 0.38 2.78
WXGA
16:9 1280 720 0.922 0.36 4.82
WXGA
16:10 1280 800 1.024 0.61 3.08
SXGA
5:4 1280 1024 1.311 1.24 2.47
HD
≈16:9 1360 768 1.044 1.55 1.38
HD
≈16:9 1366 768 1.049 10.22 23.26
WXGA+
16:10 1440 900 1.296 3.12 6.98
N/A 16:9 1536 864 1.327 N/A 8.53
HD+
16:9 1600 900 1.440 2.59 4.14
UXGA
4:3 1600 1200 1.920 N/A N/A
WSXGA+
16:10 1680 1050 1.764 1.97 2.23
FHD
16:9 1920 1080 2.074 64.81 20.41
WUXGA
16:10 1920 1200 2.304 0.81 0.93
QWXGA
16:9 2048 1152 2.359 N/A 0.51
QXGA
4:3 2048 1536 3.145
UWFHD
≈21:9 2560 1080 2.765 1.13 N/A
QHD
16:9 2560 1440 3.686 6.23 2.15
WQXGA
16:10 2560 1600 4.096 <0.58 <2.4
UWQHD
≈21:9 3440 1440 4.954 0.87 N/A
4K UHD
16:9 3840 2160 8.294 2.12 N/A
Other 2.00 15.09

In recent years the 16:9 aspect ratio has become more common in notebook displays, and 1366 × 768 (HD) has become popular for most low-cost notebooks, while 1920 × 1080 (FHD) and higher resolutions are available for more premium notebooks.

When a computer display resolution is set higher than the physical screen resolution (native resolution), some video drivers make the virtual screen scrollable over the physical screen thus realizing a two dimensional virtual desktop with its viewport. Most LCD manufacturers do make note of the panel's native resolution as working in a non-native resolution on LCDs will result in a poorer image, due to dropping of pixels to make the image fit (when using DVI) or insufficient sampling of the analog signal (when using VGA connector). Few CRT manufacturers will quote the true native resolution, because CRTs are analog in nature and can vary their display from as low as 320 × 200 (emulation of older computers or game consoles) to as high as the internal board will allow, or the image becomes too detailed for the vacuum tube to recreate (i.e., analog blur). Thus, CRTs provide a variability in resolution that fixed resolution LCDs cannot provide.

See also

References

  1. ^ "Screen resolution? Aspect ratio? What do 720p, 1080p, QHD, 4K and 8K mean?". digitalcitizen.life. 2016-05-20. Retrieved 2017-08-28.
  2. ^ a b Robin, Michael (2005-04-01). "Horizontal resolution: Pixels or lines". Broadcast Engineering. Archived from the original on 2012-08-15. Retrieved 2012-07-22.
  3. ^ "Eizo industrial monitor does 4K resolution at 36-inches, start saving now". Engadget. 21 June 2011. Retrieved 2021-05-15.
  4. ^ "EIZO Releases 5th Generation 2K x 2K Primary Control Monitor with New Design and Extensive Customizability for ATC Centers | EIZO". www.eizoglobal.com. Retrieved 2021-05-15.
  5. ^ nikolai (February 2010). "Eizo outs Raptor WS3001 30-inch LCD monitor". Retrieved 2021-05-15.
  6. ^ "Steam Hardware & Software Survey". Valve. Archived from the original on 2020-07-07. Retrieved 2020-07-16.
  7. ^ "Desktop Screen Resolution Stats Worldwide". StatCounter. Retrieved 2020-07-16.