Cyber Spin
Cyber Spin | |
---|---|
Racing[1] | |
Mode(s) | Single-player |
Cyber Spin is a
Gameplay
This section may need to be rewritten to comply with Wikipedia's quality standards. (November 2012) |
The game uses a top-down
The player does not automatically qualify for a race and must beat a certain time limit to advance the storyline. There are a free mode and a GPX mode (Japanese release only), password mode, and scenario mode (with Japanese anime-like cut scenes in the Japanese version). Passwords consisting of letters and numbers help the player keep their progress in the game.[2] In the scenario mode, the object is to guide an up-and-coming driver to the ultimate victory. Quitting once means game over. There is a different order of race tracks that the player confronts when comparing the Japanese version to the North American version. For example, the tracks in the earlier stages of the North American version are quite simple, while the Japanese version forces the player to compete against more "complex" race layouts starting from the second level.
Reception
See also
References
- ^ a b c d e "Release information #1". GameFAQs. Retrieved 2008-04-29.
- ^ a b c "Miscellaneous information". GameSpy. Archived from the original on 2008-09-05. Retrieved 2009-07-28.
- ^ a b "Designer information". MobyGames. Retrieved 2011-12-27.
- ^ "Release information #2". superfamicom.org. Retrieved 2008-04-29.
- ^ a b "General features". IGN. Retrieved 2008-10-22.
- allgame. Archived from the originalon 2014-11-14. Retrieved 2012-10-07.
External links
- Japanese title at super-famicom.jp (in Japanese)