Die Hard Arcade
Die Hard Arcade | ||
---|---|---|
Composer(s) Howard Drossin | | |
Platform(s) | Arcade, Sega Saturn, PlayStation 2, PlayStation Network | |
Release | ||
ST-V[5] |
Die Hard Arcade, known as Dynamite Deka (ダイナマイト刑事, Dainamaito Deka, lit. Dynamite Detective) in Japan, is an arcade
The game was published in cooperation with Fox Interactive and was a licensed product based on the Die Hard movie franchise. Because Sega did not hold the Japanese video game rights for Die Hard, in Japan the game was stripped of the Die Hard license and published as an original property.
Similarly to hit
Gameplay
Die Hard Arcade is a beat 'em up for one or two players, who play as either
In two-player
Plot
In the English version, John McClane and Kris Thompsen (Bruno Delinger and Cindy Holiday) try to save the
Development
Die Hard Arcade originated as a means for Sega to use existing resources: Sega had produced an excess inventory of
The Japanese version of Die Hard Arcade, Dynamite Deka, was followed by a sequel titled Dynamite Deka 2 for the arcade and
Reception
Publication | Score |
---|---|
Computer and Video Games | Positive (ARC)[3] |
Electronic Gaming Monthly | 7.375/10 (SAT)[11] |
GameSpot | 7.1/10 (SAT)[12] |
Next Generation | (ARC)[13] (SAT)[14] |
Sega Saturn Magazine | 80% (SAT)[15] |
Die Hard Arcade achieved a certain degree of success upon release.[16] In Japan, Game Machine listed Die Hard Arcade on their August 15, 1996 issue as being the second most-successful arcade game of the month.[17] Computer and Video Games magazine gave the arcade game a positive review, comparing it favorably with the Streets of Rage series and comparing the moves and combos to the fighting game Virtua Fighter 2 (1994).[3] Reviewing the arcade version, a Next Generation critic said Die Hard Arcade "breathes life into a dead-end genre", as the fighting moves are effective and far more abundant than in previous beat 'em ups, even discounting the acquirable weapons. He also found the graphics "lively", but criticized that it is often difficult to line up attacks with opponents, and the action is sometimes glitchy or sluggish.[13] It was Sega's most successful US-produced arcade game up to that time.[9]
Reviews for the Saturn port applauded its flawless conversion of the arcade version,[11][14][15][18] variety of moves and combos,[11][14][15][18] and selection of satisfying-to-use weapons,[11][12][14][15] while criticizing the low longevity stemming from its short length, low difficulty, and limited replay value.[11][14][15][18] Most critics asserted that even mildly-skilled players would beat the game within an hour, even without using the extra credits that can be earned by playing Deep Scan.[11][14][15] Glenn Rubenstein of GameSpot disputed this, saying that most players would need credits from Deep Scan to have a reasonable chance of beating the game.[12] Paul Glancey of Sega Saturn Magazine was particularly enthusiastic about the weapons, commenting that "there's not much to beat the thrill of smacking a terrorist right in his low brow with an antique grandfather clock." However, he stated that the game overall was "a fun fighting game that's especially suited for novice players, but it's too short lived for more experienced beat 'em up fans."[15] Sushi-X of Electronic Gaming Monthly was also less than impressed, concluding, "Take away the humor, decent graphics and simple control, and you've got a bust." His three co-reviewers were more positive, with Crispin Boyer in particular calling the game "the slickest rip-off of Final Fight I've ever seen."[11] GamePro's The Rookie made little of Die Hard Arcade's low longevity, deeming the game a welcome offering to enthusiasts of back-to-basics beat 'em up gameplay.[18] A Next Generation critic noted the longevity as a major issue but likewise gave a firmly positive assessment: "Die Hard Arcade is designed for pure and simple action, and it delivers."[14] Rubenstein similarly described it as "simple, violent, and easy. Basically, it's a blast."[12]
References
- ^ ISBN 978-4990251215.
- Famitsu DC (in Japanese). Enterbrain. 2002. p. 137.
- ^ a b c d e "New Games: Die Hard Arcade". Computer and Video Games. No. 179 (October 1996). 9 September 1996. p. 96.
- ^ "SEGA SATURN BRINGS HOME DIE HARD ARCADE FOR THE ULTIMATE LIVING ROOM BRAWL". Sega Central. Sega of America. March 18, 1997. Archived from the original on February 2, 1998. Retrieved December 14, 2020.
- ^ Imagine Media. p. 18.
- ^ Emap International Limited. pp. 46–49.
- ^ Emap International Limited. October 1996. pp. 86–89.
- ^ Emap International Limited. February 1997. pp. 24–27.
- ^ a b c d Horowitz, Ken (June 11, 2007). "Developer's Den: Sega Technical Institute". Sega-16. Retrieved 2 March 2018.
- Imagine Media. September 1996. p. 92.
- ^ a b c d e f g "Review Crew: Die Hard Arcade". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 53.
- ^ a b c d Rubenstein, Glenn (April 8, 1997). "Die Hard Arcade Review". GameSpot. Retrieved March 2, 2018.
- ^ Imagine Media. October 1996. pp. 189–190.
- ^ Imagine Media. April 1997. p. 124.
- ^ Emap International Limited. pp. 62–63.
- ISBN 978-1-317-50381-1.
- ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 524. Amusement Press, Inc. 15 August 1996. p. 21.
- ^ a b c d "Saturn ProReview: Die Hard Arcade". GamePro. No. 103. IDG. April 1997. p. 86.
- GamesRadar. June 21, 2017. p. 2. Retrieved 2 March 2018.
External links
- Dynamite Deka EX official website
- Die Hard Arcade at the Killer List of Videogames
- Dia Hard Arcade at MobyGames