Dig Dug
Dig Dug | |
---|---|
Release | |
Genre(s) | Maze |
Mode(s) | 1-2 players alternating turns |
Dig Dug
Dig Dug was planned and designed by Masahisa Ikegami, with help from
Upon release, Dig Dug was well received by critics for its addictive gameplay, cute characters, and strategy. During the golden age of arcade video games, it was globally successful, including as the second highest-grossing arcade game of 1982 in Japan. It prompted a long series of sequels and spin-offs, including the Mr. Driller series, for several platforms. It is in many Namco video game compilations for many systems.
Gameplay
Dig Dug is a maze video game. The player controls protagonist Dig Dug (Taizo Hori) to eliminate each screen's enemies: Pookas, red creatures with comically large goggles; and Fygars, fire-breathing green dragons. Dig Dug can use an air pump to inflate them to bursting or crush them under large falling rocks. Bonus points are awarded for squashing multiple enemies with a single rock, and dropping two rocks in a stage yields a bonus item, which can be eaten for points. Once all the enemies have been defeated, Dig Dug progresses to the next stage.[7]
Enemies chase Dig Dug through dirt in the form of ghostly eyes, only becoming solid in the air where his pump can stun or destroy them. Enemies eventually become faster and more aggressive and the last one then attempts escape. Later stages vary in dirt color, while increasing the number and speed of enemies.[7]
The game has 256 stages in all.
Development
In 1981, Dig Dug was planned and designed by Masahisa Ikegami,
The team hoped to allow player-designed mazes which could prompt unique gameplay mechanics, contrasting with the pre-set maze exploration in Pac-Man (1980). Namco's marketing materials heavily call it a "strategic digging game".[10]
Release
Dig Dug was released in 1982, in Japan on February 20,[1] in North America in April by Atari (as part of the licensing deal with Namco),[11][12] and in Europe on April 19 by Namco.[2]
The first home conversion of Dig Dug was released for the
Dig Dug is a mainstay in
Reception
Publication | Score |
---|---|
AllGame | (Arcade)[24] (NES)[25] |
Eurogamer | 8/10 (Arcade)[26] 6/10 (XBLA)[27] |
GameSpot | 6/10 (XBLA)[28] |
IGN | 7/10 (XBLA)[20] |
Computer Games | A (Atari 5200)[29] |
Electronic Fun | (Atari 8-bit)[30] |
Dig Dug was a critical and commercial success upon release, and was praised for its gameplay and layered strategy.
American publication
Electronic Fun with Computers & Games praised the Atari 8-bit version for retaining the arcade's entertaining gameplay and for its simple controls.[30]
Some home versions were criticized for quality and lack of exclusive content. Readers of Softline magazine ranked Dig Dug the tenth-worst Apple II and fourth-worst Atari 8-bit video game of 1983 for its subpar quality and failure of consumer expectations.[39]
Reviewing the Xbox Live Arcade digital re-release, IGN liked its presentation, leaderboards, and addictive gameplay, recommending it for old and new fans alike.[20] A similar response was echoed by GameSpot for its colorful artwork and faithful arcade gameplay,[28] and by Eurogamer for addictiveness and longevity.[27] Eurogamer, IGN, and GameSpot all criticized its lack of online multiplayer and for achievements being too easy to unlock,[20][28] with Eurogamer in particular criticizing the game's controls for sometimes being unresponsive.[27]
Legacy
Dig Dug prompted a fad of "digging games".
Sequels
Dig Dug prompted a long series of sequels for several platforms. The first of these, Dig Dug II, was released in Japan in 1985 to less success,[48] opting for an overhead perspective; instead of digging through earth, Dig Dug drills along fault lines to sink pieces of an island into the ocean.[49] A second sequel, Dig Dug Arrangement, was released for arcades in 1996 as part of the Namco Classic Collection Vol. 2 arcade collection,[50] with new enemies, music, power-ups, boss fights, and two-player co-operative play.
A 3D remake of the original,
Related media
Two Dig Dug-themed slot machines were produced by Japanese company Oizumi in 2003, both with small LCD monitors for animated characters.
The character Dig Dug was renamed to Taizo Hori, a play on the Japanese phrase "horitai zo", meaning "I want to dig". He became a prominent character in Namco's own
Notes
References
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- ^ OCLC 489477015.
- ^ "Video Game Flyers: Dig Dug, Namco (Germany)". The Arcade Flyer Archive. Retrieved April 18, 2021.
- ^ ISBN 978-1518818745.
- ^ Namco Bandai Games (2011). "Galaga - 30th Anniversary Developer Interview". Galaga WEB. Archived from the originalon June 6, 2019. Retrieved July 13, 2019.
- Siliconera. Retrieved October 17, 2021.
- ^ a b Dig Dug instruction manual (FC) (PDF). Namco. 1985. p. 9.
- ISBN 978-0992926007. Retrieved August 12, 2019.
- ^ "『ディグダグ』の音楽はBGMでなく歩行音。慶野由利子さんが語る80年代ナムコのゲームサウンド(動画あり)- ライブドアニュース". Livedoor News (in Japanese). August 24, 2011. Archived from the original on December 22, 2015. Retrieved May 11, 2019.
- ^ "OLD ゲーム - ディグダグ". Gamest. November 1986. p. 58. Retrieved August 19, 2019.
- ISBN 978-4990251215.
- Cash Box. United States. February 5, 1983. p. 35.
- ^ a b c d e f g Kalata, Kurt (December 3, 2008). "Dig Dug". Hardcore Gaming 101. Archived from the original on March 21, 2019. Retrieved August 31, 2019.
- ^ Masuda, Atsushi. "『ディグダグ』 パソコン版とアーケード版の"差"に増田少年愕然!". AKIBA PC-Watch. Retrieved November 19, 2016.
- ^ Fielder, Joe (April 28, 2000). "Namco Museum 64 Review". GameSpot. Archived from the original on May 12, 2019. Retrieved July 13, 2019.
- Nintendo Life. Archived from the originalon September 26, 2017. Retrieved July 13, 2019.
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- ^ Roper, Chris (July 21, 2009). "Namco Museum Essentials Review". IGN. Archived from the original on April 29, 2019. Retrieved July 13, 2019.
- Nintendo Life. Archived from the originalon December 28, 2018. Retrieved August 1, 2019.
- ^ a b c d Brudvig, Erik (October 11, 2006). "Dig Dug Review". IGN. Retrieved October 11, 2006.
- ^ "Another Five Games Bring Weekly Xbox One Backward Compatibility Total To Ten". www.GameInformer.com. Retrieved May 7, 2016.
- ^ Side-BN issue 53 (PDF). Namco Bandai Games, Inc. November 5, 2009. p. 21.
- ^ Hernandez, Pedro. "Pac-Man Party Review". Nintendo World Report. Retrieved December 3, 2010.
- AllGame. Archived from the originalon November 14, 2014. Retrieved April 22, 2021.
- ^ a b Baize, Anthony. "Dig Dug - Review". AllGame. Archived from the original on November 15, 2014. Retrieved November 15, 2014.
- ^ a b c McFerran, Damien (October 25, 2007). "Dig Dug". Eurogamer. Retrieved October 25, 2007.
- ^ a b c Reed, Kristan (October 16, 2006). "Dig Dug". Eurogamer. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
- ^ a b c Davis, Ryan. "Dig Dug Review". GameSpot. Retrieved June 25, 2007.
- ^ Dimetrosky, Ray (April 1984). "Reviews: Video Game Buyer's Guide". Computer Games. Vol. 3, no. 1. pp. 60–2.
- ^ a b Ardai, Charles (March 1984). "Dig Dug". No. 5. Fun & Games Publishing. Electronic Fun with Computers & Games. p. 54. Retrieved August 18, 2019.
- ^ ""Pole Position" No. 1 Video Game: Game Machine's "The Year's Best Three AM Machines" Survey Results" (PDF). Game Machine. No. 207. Amusement Press, Inc. March 1, 1983. p. 30.
- ^ "Atari Production Numbers Memo". Atari Games. January 4, 2010. Archived from the original on January 20, 2013. Retrieved March 18, 2012.
- ^ Fujihara, Mary (July 25, 1983). "Inter Office Memo: Coin-Op Product Sales" (PDF). Atari, Inc. Archived from the original (PDF) on October 20, 2021. Retrieved October 14, 2021.
- ^ "Game Search (based on Famitsu data)". Game Data Library. March 1, 2020. Archived from the original on April 24, 2019. Retrieved March 16, 2020.
- Gamasutra. UBM Technology Group. Retrieved April 29, 2020.
- Blip Magazine. February 1983. pp. 18–19. Retrieved August 18, 2019.
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- Killer List of Videogames. Archived from the originalon August 4, 2007. Retrieved 2007-07-17.
- ^ "The Best and the Rest" (PDF). St.Game. March–April 1984. p. 49. Retrieved July 28, 2014.
- ^ ISBN 978-1-78982-193-2.
- ^ Kalata, Kurt. "Hardcore Gaming 101: Dig Dug". GameSpy. Archived from the original on December 7, 2008. Retrieved April 26, 2021.
- ^ Hague, James (April 13, 2021). "The Giant List of Classic Game Programmers". Dadgum. Retrieved April 20, 2021.
- ^ Marley, Scott (December 2016). "SG-1000". Retro Gamer. No. 163. p. 58.
- ^ Meade, E.C.; Clark, Jim (December 1983). "Thunderground (Sega for the 2600)". Videogaming Illustrated. p. 14.
- ^ "1985 Software Buyer's Guide". Computer Games. Vol. 3, no. 5. United States: Carnegie Publications. February 1985. p. 11.
- ISBN 978-0-7864-7257-4.
- ^ Sheridan, Trevor. "Can You Dig It In These Arcade Digging Games?". NowGaming. Archived from the original on May 22, 2018. Retrieved April 26, 2021.
- ^ All About Namco. Radio News Company. 1985. p. 81.
- ^ "Dig Dug II - Videogame by Namco". Killer List of Video Games. Retrieved April 28, 2019.
- ^ "Namco Classic Collection Vol. 2". Killer List of Video Games. Retrieved April 28, 2019.
- ^ "Dig Dug Deeper". December 14, 2001. Archived from the original on April 4, 2018. Retrieved April 3, 2018.
- ^ Nours Vol. 50 (PDF). Namco. September 10, 2005. p. 20. Retrieved April 28, 2019.
- ^ "「ディグダグアイランド」,クオカードやホランが当たるキャンペーン". 4Gamer. Retrieved June 30, 2008.
- ^ "ベルクス,「ディグダグアイランド」と「タンくる」のサービス終了を決定". 4Gamer. Retrieved January 22, 2009.
- ^ "ディグダグZ". P-World. Retrieved April 28, 2019.
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