Distributed Interactive Simulation

Source: Wikipedia, the free encyclopedia.

Distributed Interactive Simulation (DIS) is an

wargaming across multiple host computers and is used worldwide, especially by military organizations but also by other agencies such as those involved in space exploration and medicine
.

History

The standard was developed over a series of "DIS Workshops" at the Interactive Networked Simulation for Training symposium, held by the

Bolt, Beranek and Newman (BBN) for Defense Advanced Research Project Agency (DARPA) in the early through late 1980s. BBN introduced the concept of dead reckoning
to efficiently transmit the state of battle field entities.

In the early 1990s, IST was contracted by the United States

MITRE
.

There was a

NATO Standardization Agency
(NSA).

The DIS family of standards

DIS is defined under IEEE Standard 1278:

In addition to the IEEE standards, the Simulation Interoperability Standards Organization (SISO) maintains and publishes an "enumerations and bit encoded fields" document yearly. This document is referenced by the IEEE standards and used by DIS, TENA and HLA federations. Both PDF and XML versions are available.

Current status

SISO, a sponsor committee of the IEEE, promulgates improvements in DIS. Major changes occurred in the DIS 7 update to IEEE 1278.1[1] to make DIS more extensible, efficient and to support the simulation of more real world capabilities.[2]

Application protocol

Simulation state information is encoded in formatted messages, known as protocol data units (PDUs) and exchanged between hosts using existing transport layer protocols, including multicast, though broadcast User Datagram Protocol is also supported. There are several versions of the DIS application protocol, not only including the formal standards, but also drafts submitted during the standards balloting process.

  • Version 1 - Standard for Distributed Interactive Simulation - Application Protocols, Version 1.0 Draft (1992)
  • Version 2 - IEEE 1278-1993
  • Version 3 - Standard for Distributed Interactive Simulation - Application Protocols, Version 2.0 Third Draft (May 1993)
  • Version 4 - Standard for Distributed Interactive Simulation - Application Protocols, Version 2.0 Fourth Draft (March 1994)
  • Version 5 - IEEE 1278.1-1995
  • Version 6 - IEEE 1278.1a-1998 (amendment to IEEE 1278.1-1995)
  • Version 7 - IEEE 1278.1-2012 (See External Link - DIS Product Development Group.) Version 7 is also called DIS 7.[2] This is a major upgrade to DIS to enhance extensibility and flexibility. It provides extensive clarification and more details of requirements, and adds some higher-fidelity mission capabilities.[2]

Protocol data units

The current version (DIS 7) defines 72 different PDU[3] types, arranged into 13 families. Frequently used PDU types are listed below for each family. PDU and family names shown in italics are found in DIS 7.

  • Entity information/interaction family - Entity State, Collision, Collision-Elastic, Entity State Update, Attribute
  • Warfare family - Fire, Detonation, Directed Energy Fire, Entity Damage Status
  • Logistics family - Service Request, Resupply Offer, Resupply Received, Resupply Cancel, Repair Complete, Repair Response
  • Simulation management family - Start/Resume, Stop/Freeze, Acknowledge
  • Distributed emission regeneration family - Designator, Electromagnetic Emission, IFF/ATC/NAVAIDS, Underwater Acoustic, Supplemental Emission/Entity State (SEES)
  • Radio communications family - Transmitter, Signal, Receiver, Intercom Signal, Intercom Control
  • Entity management family
  • Minefield family
  • Synthetic environment family
  • Simulation management with reliability family
  • Live entity family
  • Non-real time family
  • Information Operations family - Information Operations Action, Information Operations Report

Realtime Platform Reference FOM (RPR FOM)

The RPR FOM is a Federation Object Model (FOM) for the High-Level Architecture designed to organize the PDUs of DIS into an HLA object class and interaction class hierarchy. It has been developed as the SISO standard SISO-STD-001.[4] The purpose is to support transition of legacy DIS systems to the HLA, to enhance a priori interoperability among RPR FOM users and to support newly developed federates with similar requirements. The most recent version is RPR FOM version 2.0[5] that corresponds to DIS version 6.

See also

References

  1. ^
    IEEE
    . Retrieved 24 April 2017.
  2. ^ a b c DIS 7 Overview, SISO PSG File Library
  3. .
  4. ^ "Guidance and Rationale and Interoperability Modalities for the Real-time Platform Reference FOM". SISO. Retrieved 5 September 2018.
  5. ^ "RPR FOM 2.0: A Federation Object Model for Defense Simulations". Proceedings of 2014 Fall Simulation Interoperability Workshop. Sep 2015.

External links