Dustforce
Dustforce | ||
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Composer(s) Terence Lee | | |
Platform(s) | ||
Release | ||
Platform | ||
Mode(s) | Single-player, multiplayer |
Dustforce is a
Within the game, the player controls one of four janitors who are attempting to sweep away a world corrupted with dust and filth. The player uses a number of acrobatic skills, such as
Gameplay
Dustforce is a
![](http://upload.wikimedia.org/wikipedia/commons/thumb/5/50/Dustforce_-_Screenshot_04.png/260px-Dustforce_-_Screenshot_04.png)
After the player selects a level, they pick one of the four Dustforce members, who all share the same moves but have slightly different statistics, such as jumping height. Within the level, the player must maneuver their character to the end goal using acrobatic tricks such as double jumps,
Upon completing a level, the player is ranked based on "finesse" and completion. Finesse is determined by the combo meter, which is reset if the player takes a hit or proceeds too slowly, and completion is determined by the amount of debris and enemies cleaned. The ratings, evaluated separately, are based on a letter-grade scale, with "D" through "A" reflecting increasingly better performances, and an "S" grade, representing a perfect combo, or full completion. Completing a level with an "S" grade in both finesse and completion provides the player with one of three colored keys to unlock certain levels in the overworld.[2]
The player is also rated on a scoring system and ranked on a global leaderboard. The player scores a fixed number of points for every patch of filth that is cleaned up multiplied by their current combo meter, and increases their current combo meter by 1. The combo meter only stays active for a short period of time, but resets for each patch cleaned up; thus by hitting many patches in a row quickly, the player can build up the combo multiplier and drastically increase their score. Player replays are stored online with the leaderboards, allowing other players to review how top scorers were able to complete various levels.[3] The PlayStation 3 version will include the ability to save and share level replays to YouTube, while this, the Vita, and Xbox 360 version will include the ability to save replays locally.[4]
Dustforce includes a four-player local multiplayer mode including variants such as Survival and
A
Development
Designer Woodley Nye came up with the idea one day while sweeping a pile of leaves.[6] The team was working on another game at the time but switched to Dustforce when they heard about the Indiepub contest.[6] In designing the game Nye wanted to create an acrobatic 2D platformer. He credits the games N and Nikujin as inspirations for the project.[6] Hitbox has also stated that the game Super Smash Bros. Melee was an influence to the team citing its easy pick up and play approach while still maintaining a level of depth for experienced players.[7] In selecting the art style Nye opted for a simplistic style that would showcase the various frames of animation. He has cited Dragon Ball Z as an influence in terms of design aesthetic stating that "they have great poses and also good shapes".[6]
Dustforce won the $100,000 Grand Prize at indiePub Games' Third Independent Game Developers Competition at the 2010 Game Developers Conference Online.[8] The money was used by the four-person Hitbox team to develop the game over about one and a half years.[9]
After about a year of its successful release on Microsoft Windows, Capcom talked to Hitbox about porting the title to consoles. Capcom used the localization team, QLOC to support the transition to console and managing features like leaderboards and replay saving. The console version includes 150 user-created levels from the Windows version as voted on by players.[4]
Dustforce was released on 17 January 2012.[10]
DX update
A free update to Dustforce, Dustforce DX, was available to all owners of the base game in October 2014. The DX update added 109 community maps accessible through an in-game console, a new music track by Lifeformed, and support for Steam trading cards.[11] The update also included changes designed to make the game friendlier to newer players. The single tutorial was broken into 3 separate maps, 16 easier levels were added, and the 4 world hubs were consolidated into a single area. The overworld redesign makes it more difficult to reach the harder levels. According to Hitbox developer Woodley Nye, the redesign "helps in two ways: it keeps new players away from levels they aren't ready for yet, and it serves as a teaching tool for more advanced techniques that are required in the tougher levels".[12]
Reception
Aggregator | Score |
---|---|
GameRankings | 82%[13] |
Metacritic | 80/100[14] |
Publication | Score |
---|---|
Eurogamer | 8/10[2] |
GameSpot | 7.5/10[15] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
IGN | 8.0/10[3] |
PC Gamer (US) | 90/100[17] |
Dustforce was generally well received by critics, praised for its demanding gameplay, online leaderboard features, graphics, and soundtrack. Kyle Orland of
Some reviewers noted that the game fails to fully explain some of its features through the simplistic menus. There is no immediate information about the differences between the characters when selecting one prior to a level,[3][16] and the multiplayer mode is not well explained.[15] Others noted that the multiplayer mode felt like an add-on, and without online connectivity, would likely not be a feature many gamers would play.[2][18] Although the game defaults to the use of keyboard controls, several found these to be a hindrance and switched to a gamepad, which had to be configured manually.[2][3] Some reviewers also noted that the game has some performance issues based on its initial release.[16][19]
Sales of the game were boosted by both being featured in a mid-week Steam promotion in May 2012, its inclusion in the Humble Bundle, and further discounts during 2012 holiday season sales. Hitbox states that the team directly earned US$ 489,000 after one year of sales, which will be used to fund development of their next game, Spire.[9]
References
- ^ Carter, Chris (2013-08-31). "Dustforce is heading to the 360, Vita, and PS3". Destructoid. Archived from the original on 2013-10-02. Retrieved 2013-08-31.
- ^ a b c d e f g Davies, Marsh (2012-01-25). "Dustforce Review". Eurogamer. Archived from the original on 2012-01-28. Retrieved 2012-01-30.
- ^ a b c d e f g Gallegos, Anthony (2012-01-18). "Dustforce Review". IGN. Archived from the original on January 21, 2012. Retrieved 2012-01-30.
- ^ a b c Sarkar, Samit (2013-10-11). "Capcom on porting Dustforce's high-speed platforming to consoles". Polygon. Archived from the original on 2013-10-12. Retrieved 2013-10-11.
- ^ "The long awaited Mac version of DUSTFORCE arrives with an in-game level editor and online level server - Now available on Mac and PC for 50% off" (Press release). Hitbox Team. 2012-05-01. Archived from the original on 2012-05-09. Retrieved 2012-05-02.
- ^ a b c d Cabral, Jason (November 10, 2011). "Interview: Hitbox Team on the art and design of Dustforce". Destructoid. Archived from the original on February 11, 2014. Retrieved May 15, 2014.
- ^ "Dustforce Q & A: An interview with Hitbox Team". Capcom. Archived from the original on May 17, 2014. Retrieved May 15, 2014.
- Gamasutra. 2010-10-08. Archivedfrom the original on 2010-11-10. Retrieved 2012-01-30.
- ^ Gamasutra. Archivedfrom the original on 2013-04-19. Retrieved 2013-04-17.
- ^ Priestman, Chris (10 January 2012). "'Dustforce' Coming To Steam January 17th, New Trailer Released". The Indie Game Magazine. Newton Publishing Limited. Archived from the original on 15 May 2013. Retrieved 9 May 2014.
- ^ Benson, Julia (December 2014). "Dustforce DX update tidies up levels to make it easier for new players". PCGamesN. Archived from the original on 20 July 2016. Retrieved 20 June 2017.
- ^ Nye, Woodley (23 October 2014). "Dustforce DX update released". Archived from the original on 22 June 2017. Retrieved 20 June 2017.
- ^ "Dustforce". GameRankings. Archived from the original on 2012-02-18. Retrieved 2012-02-14.
- ^ "Dustforce (pc)". Metacritic. Archived from the original on 2012-01-23. Retrieved 2012-02-14.
- ^ a b McGee, Maxwell (2012-01-19). "Dustforce Review". GameSpot. Archived from the original on 2012-02-12. Retrieved 2012-02-14.
- ^ a b c d Grayson, Nathan (2012-01-18). "Dustforce Review". GameSpy. Archived from the original on 2012-01-22. Retrieved 2012-01-30.
- ^ a b Sullivan, Lucas (2012-02-10). "Dustforce review". PC Gamer. Archived from the original on 2012-02-14. Retrieved 2012-02-14.
- ^ a b Orland, Kyle (2012-01-24). "Dustforce review: A wonderfully maddening focus on player perfection". Ars Technica. Archived from the original on 2012-01-27. Retrieved 2012-01-30.
- ^ Hargreaves, Roger (2012-01-23). "Dustforce review – clean sweep". Metro. Archived from the original on 2012-02-25. Retrieved 2012-02-14.
External links
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