Fallout 4: Far Harbor
Fallout 4: Far Harbor | |
---|---|
Action role-playing, Survival | |
Mode(s) |
Fallout 4: Far Harbor is an
The game can be played in
Announced in February 2016, the expansion was influenced by player feedback regarding the base game's
Far Harbor received generally positive reviews from critics. The addition of new quests was praised, but there were mixed opinions on the expansion's atmosphere and its use of fog. The main criticisms were directed at the puzzles, which reviewers thought were a waste of time, unnecessary, or overly frustrating. In July 2016, Guillaume Veer accused Bethesda of copying his Fallout: New Vegas mod, named Autumn Leaves, though Veer said that he was not upset even if Bethesda had deliberately incorporated material from Autumn Leaves in Far Harbor.
Gameplay
Fallout 4: Far Harbor is an
The expansion contains quests and puzzles that the player must solve. There are different ways to complete quests, all with their own pitfalls. Peaceful resolutions can be made with characters and factions, though these can have ill effects, such as unveiling secrets or worsening relations with other factions.
One of the gameplay mechanics which carried over from the previous iterations is
Synopsis
Setting and characters
The expansion is set on a
There are three major conflicting factions present in the expansion, all residing in separate areas: the Harbormen of Far Harbor; the synth (synthetic humans) colony of Acadia; and the Church of the Children of Atom. The Harbormen of Far Harbor are led by the town leader, Captain Avery, and seek to reclaim The Island from the fog that has gradually driven them out of their homes. The Children of Atom live in an old nuclear submarine base called the Nucleus and are led by High Confessor Tektus. Tektus is a fanatical follower of the Church of Atom who seeks to disable or destroy the fog condensers. The refuge for the synth colony of Acadia is an abandoned observatory at the top of The Island; the group are led by a mysterious prototype synth called DiMA. DiMA is friendly to both the Harbormen and the Children so long as Acadia remains autonomous and isolated from the rest of the world.[9][19][20]
Plot
Valentine's Detective Agency receives a request for help from Kenji and Rei Nakano, a husband and wife living in a remote corner of the Commonwealth:[17] their daughter, Kasumi, has vanished without a trace or explanation. The Sole Survivor is sent to investigate, discovers Kasumi had been in contact with Acadia and borrows Kenji's boat to follow her.
Arriving in the town of Far Harbor, the Sole Survivor finds The Island locked in a tense stalemate between the local residents and the Children of Atom. With the aid of a local hunter and one of the Harbormen named Old Longfellow, the Sole Survivor finds Kasumi living in Acadia. Kasumi has come to believe that she is a synth, and has sought refuge in Acadia, even though she has started to doubt the intentions of DiMA. At Kasumi's behest, the Sole Survivor switches focus to investigating DiMA, and gradually learns he has consciously chosen to store some of his memories on hard drives outside of his body. He has hidden them inside a computer simulation in the Children of Atom's base, the Nucleus, but has grown increasingly concerned that if the Children access the memories, they will have the means to destroy Far Harbor.
The Sole Survivor approaches the Children of Atom to recover DiMA's memories and learns that he put in place a series of fail-safes to protect Acadia, and to preserve the balance of power between Far Harbor and the Children of Atom. These are the access codes to a nuclear warhead, stored within the Nucleus, and the means to sabotage the fog condensers protecting Far Harbor. The Sole Survivor also discovers that DiMA murdered Captain Avery and replaced her with a synth to maintain peace between Far Harbor and Acadia.
Endings
There are eight possible endings. The Sole Survivor is faced with a choice: to destroy Far Harbor, to destroy the Children of Atom, or to inform the people of Far Harbor of DiMA's crime and trigger a feud between the Harbormen and Acadia.[21]
Should the player choose to detonate the warhead, the Harbormen will take control of the island, while if the player destroys the fog condensers, the Children will become dominant. In both scenarios Acadia will be spared, though DiMA will disapprove of the player's actions. Alternatively, if the player confronts DiMA over Avery's murder, Acadia may become hostile.[21]
The Sole Survivor is able to establish a more permanent peace between all parties by assassinating or chasing away High Confessor Tektus, and allowing DiMA to replace him with a synth who will adopt a more moderate stance towards the Harbormen.[21]
Additionally, the Sole Survivor can choose to make the main factions aware of Acadia's existence.[22] If so, The Institute, a scientific organization that made the synths, will send agents to reclaim the synths, while the Brotherhood of Steel, a quasi-religious organization rooted in the United States Armed Forces, will launch an expedition to exterminate them. The Railroad, a group opposed to the existence of The Institute with the aim of freeing sentient synths, will send an operative to make contact with Acadia, though the latter will reject their help.[22]
In the aftermath, the Sole Survivor returns to the Nakano family back in the Commonwealth. Kasumi, depending on the player's choices, may return with the player character or stay in Acadia.[23]
Development and release
"Then we have an opportunity with something like Far Harbor. Like: okay, how many different ways can it end—let's give them some more choice. So it's not just a one-off, meaning Fallout 4 comes out and then we forget about it—it's an ongoing thing. The feedback we get is really, really helpful."
Far Harbor was developed by
The expansion was influenced by feedback from players regarding the
Two weeks after the expansion's official release, the PlayStation 4 version was re-released to fix performance issues.
Reception
Fallout 4: Far Harbor was released to "generally favorable" reviews, according to the
Reviewers had varying opinions on the atmosphere and the fog. Stapleton commended the majority of the content except the fog, which he felt became annoying after a time, but Matt Wittaker thought the fog was not much of a nuisance if the player's character was built to mitigate radiation.[6][45] David Ambrosini (IGN) and Christopher Livingston (PC Gamer) both praised the atmosphere; with Livingston saying "you can literally taste [it]".[13][40] Reviewers were also divided over the storyline, with the writers for Game Revolution admiring the story and new characters, while Peter Brown found them uninteresting.[36][38]
Some reviewers did not like the expansion's repetitiveness, and Nic Rowen (Destructoid) was disappointed with the lack of uniqueness in the release.[5] Chad Sapieha (Post Arcade) said that he was growing weary of the repetitive small tasks like managing loot, and traveling between settlements just to dispose of it; he added that he was done with Fallout 4 and its DLC and was prepared to move onto a further installment.[47] David Soriano (IGN) commended the extensive size of the map but felt it was somewhat wasted.[39] Alice Bell (VideoGamer.com) and the reviewers at GameCentral praised the value for money: Bell said that Far Harbor was the best of the first three expansion packs for getting "the most bang for your buck", even taking into account the design flaws.[37][41]
Similarities with Autumn Leaves

In July 2016,
Other similarities were discussed in an article by Mat Paget (GameSpot), such as the fact that both Far Harbor and Autumn Leaves feature the ability to use the character's voice to determine whether they are a robot.[51] Veer noted that he was not upset with the similarities, saying that he takes inspiration from other games too: "I seriously think this is perfectly okay. After all, Autumn Leaves' inspirations are countless ... and being influenced is a natural part of the writing process."[51] Veer said that having the names of modders in the game's credits for acknowledgement would be beneficial.[50] He also said that he was comfortable even if Bethesda did deliberately use content from Autumn Leaves, and wrote that "I honestly thought Bethesda’s staff played Autumn Leaves, had a blast with it, took some things out of it and made their own thing for Far Harbor. ... And I seriously think this is perfectly okay."[52]
References
- ^ Carter, Chris (November 9, 2015). "Review: Fallout 4". Destructoid. Archived from the original on June 23, 2016. Retrieved June 23, 2016.
- ^ Chalk, Andy (July 8, 2015). "Fallout 4 takes place "mostly after Fallout 3"". PC Gamer. Future plc. Archived from the original on April 18, 2017. Retrieved April 18, 2017.
- ^ a b Stapleton, Dan (November 9, 2015). "Fallout 4 Review – IGN". IGN. Ziff Davis. Archived from the original on August 8, 2016. Retrieved August 8, 2016.
- ^ Hall, Charlie (November 9, 2015). "The Fallout timeline". Polygon. Vox Media. Archived from the original on April 18, 2017. Retrieved April 18, 2017.
- ^ a b c d Rowen, Nic (May 24, 2016). "Review: Fallout 4: Far Harbor". Destructoid. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- ^ a b c d e f g h i Stapleton, Dan (May 20, 2016). "Fallout 4: Far Harbor DLC Review". IGN. Ziff Davis. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- ^ McElroy, Griffin (July 24, 2015). "How Fallout 4 handles romance, character progression and more". Polygon. Vox Media. Archived from the original on July 4, 2016. Retrieved June 23, 2016.
- ^ a b Phillips, Tom (February 17, 2016). "Fallout 4's Far Harbor expansion is based on a real place". Eurogamer. Gamer Network. Archived from the original on August 17, 2016. Retrieved August 17, 2016.
- ^ a b c Geradi, Matt (May 31, 2016). "Fallout 4 gets personal in Far Harbor". The A.V. Club. Archived from the original on July 4, 2016. Retrieved June 29, 2016.
- ^ a b c Battersby, Charles (May 25, 2016). "Far Harbor is what Fallout 4 should've been all along". Geek. Archived from the original on July 4, 2016. Retrieved June 22, 2016.
- ^ Tassi, Paul (May 21, 2016). "'Fallout 4' Far Harbor DLC Review: Like Tears In Rain". Forbes. Archived from the original on June 8, 2017. Retrieved June 8, 2017.
- ^ Complex. Complex Media Inc. Archivedfrom the original on June 22, 2016. Retrieved June 22, 2016.
- ^ a b c d Livingston, Christopher (May 21, 2016). "Fallout 4: Far Harbor review". PC Gamer. Future plc. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- VG247. Archivedfrom the original on July 25, 2016. Retrieved July 25, 2016.
- USgamer. Archivedfrom the original on June 29, 2016. Retrieved June 29, 2016.
- ^ Ingenito, Vince (June 14, 2015). "E3 2015: Fallout 4's First Gameplay Details". IGN. Archived from the original on July 4, 2016. Retrieved June 29, 2016.
- ^ a b Yin-Pool, Wesley (May 19, 2016). "How to start Fallout 4's Far Harbor DLC". Eurogamer. Gamer Network. Archived from the original on August 20, 2016. Retrieved August 20, 2016.
- ^ McKeand, Kirk (May 24, 2016). "Fallout 4: Far Harbor guide". Eurogamer. Gamer Network. Archived from the original on April 19, 2017. Retrieved April 19, 2017.
- ^ Bell, Alice (May 23, 2017). "Fallout 4 Far Harbor: The Complete Guide to the New Factions". Videogamer.com. Archived from the original on April 19, 2017. Retrieved April 19, 2017.
- ^ Thier, David (May 19, 2016). "How To Start Fallout 4's 'Far Harbor' DLC". Forbes. Retrieved August 28, 2016.
- ^ VG247. Archivedfrom the original on April 19, 2017. Retrieved April 19, 2017.
- ^ a b Chi, Emily (May 19, 2016). "Far Harbor: Miscellaneous quests". Polygon. Vox Media. Archived from the original on April 19, 2017. Retrieved April 18, 2017.
- ^ Chi, Emily (May 19, 2016). "Far Harbor: Close to Home walkthrough". Polygon. Vox Media. Archived from the original on April 19, 2017. Retrieved April 19, 2017.
- ^ Sykes, Tom (June 16, 2016). "Fallout 4 lead Todd Howard: dialogue system "didn't work as well"". PC Gamer. Future plc. Archived from the original on July 4, 2016. Retrieved June 22, 2016.
- ^ "Fallout 4 Add-Ons – Automatron, Wasteland Workshop, Far Harbor and More". Bethesda Game Studios. February 16, 2016. Retrieved June 18, 2016.(Age verification required).
- CBS Interactive. Archivedfrom the original on December 14, 2016. Retrieved June 18, 2016.
- IDG. Archivedfrom the original on July 4, 2016. Retrieved June 18, 2016.
- ^ Perez, Daniel (February 16, 2016). "Fallout 4 DLC starts rolling out in March 2016". Shacknews. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- CBS Interactive. Archivedfrom the original on December 14, 2016. Retrieved June 29, 2016.
- ^ VG24/7. Archivedfrom the original on July 4, 2016. Retrieved June 22, 2016.
- Gamasutra. Archivedfrom the original on April 18, 2017. Retrieved April 18, 2017.
- ^ Reiner, Andrew. "Todd Howard Discusses Fallout 4 DLC, Mods, & Survival Mode". Game Informer. Archived from the original on July 7, 2016. Retrieved July 7, 2016.
- ^ Sarkar, Samit (June 3, 2016). "Fallout 4: Far Harbor re-released on PS4 to fix performance issues". Polygon. Vox Media. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- ^ Morgan, Thomas (May 29, 2016). "Fallout 4's Far Harbor DLC performs poorly on PS4". Eurogamer. Gamer Network. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- VG24/7. Archivedfrom the original on August 8, 2016. Retrieved August 8, 2016.
- ^ Game Revolution. May 26, 2016. Archivedfrom the original on July 4, 2016. Retrieved June 18, 2016.
- ^ a b Bell, Alice (May 24, 2016). "Fallout 4 Far Harbor Review". VideoGamer.com. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- ^ CBS Interactive. Archivedfrom the original on December 14, 2016. Retrieved June 18, 2016.
- ^ a b Soriano, David (May 23, 2016). "Fallout 4 – Far Harbor Análisis". IGN (in Spanish). Ziff Davis. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- ^ a b Ambrosini, David (May 22, 2016). "Fallout 4: Far Harbor Recensione". IGN (in Italian). Ziff Davis. p. 2. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- ^ from the original on July 4, 2016. Retrieved June 18, 2016.
- ^ a b "Fallout 4: Far Harbor for PC Reviews". Metacritic. Archived from the original on July 4, 2016. Retrieved July 1, 2016.
- ^ a b "Fallout 4: Far Harbor for PlayStation 4 Reviews". Metacritic. Archived from the original on July 4, 2016. Retrieved July 1, 2016.
- ^ a b "Fallout 4: Far Harbor for Xbox One Reviews". Metacritic. Archived from the original on August 25, 2016. Retrieved August 25, 2016.
- ^ a b Whittaker, Matt (May 22, 2016). "Review: Fallout 4: Far Harbor". Hardcore Gamer. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- ^ a b de Quidt, Jack (May 27, 2016). "Wot I Think: Fallout 4: Far Harbor". Rock Paper Shotgun. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- ^ a b Sapieha, Chad (May 27, 2016). "Fallout 4 Far Harbor review: More of everything you love (and don't love) about Bethesda's nuclear apocalypse". Financial Post. Postmedia Network. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- ^ Whitaker, Ron (July 16, 2016). "Bethesda Says it's a Coincidence that a Far Harbor Quest Resembles a New Vegas Mod". The Escapist. Archived from the original on July 16, 2016. Retrieved July 16, 2016.
- ^ Yin-Poole, Wesley (July 15, 2016). "Fallout: New Vegas mod maker asks: did Fallout 4 DLC rip me off, or was it just "inspired" by my work?". Eurogamer. Gamer Network. Archived from the original on July 16, 2016. Retrieved July 16, 2016.
- ^ a b Hernandez, Patricia (July 15, 2016). "Why Some People Have Accused Bethesda Of Ripping Off A Mod For Fallout 4". Kotaku. Gawker Media. Archived from the original on July 16, 2016. Retrieved July 16, 2016.
- ^ CBS Interactive. Archivedfrom the original on December 14, 2016. Retrieved July 16, 2016.
- GamesRadar. Future plc. Archivedfrom the original on July 16, 2016. Retrieved July 16, 2016.